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Merge pull request #10125 from lat9nq/vsync-select

configuration: Expose separate swap present modes
This commit is contained in:
bunnei 2023-05-06 21:55:39 -07:00 committed by GitHub
commit 3547248ec2
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22 changed files with 456 additions and 129 deletions

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@ -61,7 +61,7 @@ void LogSettings() {
log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue()); log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue());
log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
log_setting("Renderer_AsyncASTC", values.async_astc.GetValue()); log_setting("Renderer_AsyncASTC", values.async_astc.GetValue());
log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); log_setting("Renderer_UseVsync", values.vsync_mode.GetValue());
log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
@ -223,7 +223,6 @@ void RestoreGlobalState(bool is_powered_on) {
values.nvdec_emulation.SetGlobal(true); values.nvdec_emulation.SetGlobal(true);
values.accelerate_astc.SetGlobal(true); values.accelerate_astc.SetGlobal(true);
values.async_astc.SetGlobal(true); values.async_astc.SetGlobal(true);
values.use_vsync.SetGlobal(true);
values.shader_backend.SetGlobal(true); values.shader_backend.SetGlobal(true);
values.use_asynchronous_shaders.SetGlobal(true); values.use_asynchronous_shaders.SetGlobal(true);
values.use_fast_gpu_time.SetGlobal(true); values.use_fast_gpu_time.SetGlobal(true);

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@ -16,6 +16,13 @@
namespace Settings { namespace Settings {
enum class VSyncMode : u32 {
Immediate = 0,
Mailbox = 1,
FIFO = 2,
FIFORelaxed = 3,
};
enum class RendererBackend : u32 { enum class RendererBackend : u32 {
OpenGL = 0, OpenGL = 0,
Vulkan = 1, Vulkan = 1,
@ -456,7 +463,8 @@ struct Values {
SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"}; SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"};
SwitchableSetting<bool> async_astc{false, "async_astc"}; SwitchableSetting<bool> async_astc{false, "async_astc"};
SwitchableSetting<bool> use_vsync{true, "use_vsync"}; Setting<VSyncMode, true> vsync_mode{VSyncMode::FIFO, VSyncMode::Immediate,
VSyncMode::FIFORelaxed, "use_vsync"};
SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL, SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL,
ShaderBackend::SPIRV, "shader_backend"}; ShaderBackend::SPIRV, "shader_backend"};
SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};

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@ -85,6 +85,20 @@ static const char* TranslateNvdecEmulation(Settings::NvdecEmulation backend) {
return "Unknown"; return "Unknown";
} }
static constexpr const char* TranslateVSyncMode(Settings::VSyncMode mode) {
switch (mode) {
case Settings::VSyncMode::Immediate:
return "Immediate";
case Settings::VSyncMode::Mailbox:
return "Mailbox";
case Settings::VSyncMode::FIFO:
return "FIFO";
case Settings::VSyncMode::FIFORelaxed:
return "FIFO Relaxed";
}
return "Unknown";
}
u64 GetTelemetryId() { u64 GetTelemetryId() {
u64 telemetry_id{}; u64 telemetry_id{};
const auto filename = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "telemetry_id"; const auto filename = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "telemetry_id";
@ -241,7 +255,8 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader,
AddField(field_type, "Renderer_NvdecEmulation", AddField(field_type, "Renderer_NvdecEmulation",
TranslateNvdecEmulation(Settings::values.nvdec_emulation.GetValue())); TranslateNvdecEmulation(Settings::values.nvdec_emulation.GetValue()));
AddField(field_type, "Renderer_AccelerateASTC", Settings::values.accelerate_astc.GetValue()); AddField(field_type, "Renderer_AccelerateASTC", Settings::values.accelerate_astc.GetValue());
AddField(field_type, "Renderer_UseVsync", Settings::values.use_vsync.GetValue()); AddField(field_type, "Renderer_UseVsync",
TranslateVSyncMode(Settings::values.vsync_mode.GetValue()));
AddField(field_type, "Renderer_ShaderBackend", AddField(field_type, "Renderer_ShaderBackend",
static_cast<u32>(Settings::values.shader_backend.GetValue())); static_cast<u32>(Settings::values.shader_backend.GetValue()));
AddField(field_type, "Renderer_UseAsynchronousShaders", AddField(field_type, "Renderer_UseAsynchronousShaders",

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@ -88,7 +88,7 @@ RendererVulkan::RendererVulkan(Core::TelemetrySession& telemetry_session_,
instance(CreateInstance(library, dld, VK_API_VERSION_1_1, render_window.GetWindowInfo().type, instance(CreateInstance(library, dld, VK_API_VERSION_1_1, render_window.GetWindowInfo().type,
Settings::values.renderer_debug.GetValue())), Settings::values.renderer_debug.GetValue())),
debug_callback(Settings::values.renderer_debug ? CreateDebugCallback(instance) : nullptr), debug_callback(Settings::values.renderer_debug ? CreateDebugCallback(instance) : nullptr),
surface(CreateSurface(instance, render_window)), surface(CreateSurface(instance, render_window.GetWindowInfo())),
device(CreateDevice(instance, dld, *surface)), memory_allocator(device, false), device(CreateDevice(instance, dld, *surface)), memory_allocator(device, false),
state_tracker(), scheduler(device, state_tracker), state_tracker(), scheduler(device, state_tracker),
swapchain(*surface, device, scheduler, render_window.GetFramebufferLayout().width, swapchain(*surface, device, scheduler, render_window.GetFramebufferLayout().width,

View file

@ -14,6 +14,7 @@
#include "video_core/renderer_vulkan/vk_swapchain.h" #include "video_core/renderer_vulkan/vk_swapchain.h"
#include "video_core/vulkan_common/vulkan_device.h" #include "video_core/vulkan_common/vulkan_device.h"
#include "video_core/vulkan_common/vulkan_wrapper.h" #include "video_core/vulkan_common/vulkan_wrapper.h"
#include "vulkan/vulkan_core.h"
namespace Vulkan { namespace Vulkan {
@ -33,23 +34,47 @@ VkSurfaceFormatKHR ChooseSwapSurfaceFormat(vk::Span<VkSurfaceFormatKHR> formats)
return found != formats.end() ? *found : formats[0]; return found != formats.end() ? *found : formats[0];
} }
VkPresentModeKHR ChooseSwapPresentMode(vk::Span<VkPresentModeKHR> modes) { static constexpr VkPresentModeKHR ChooseSwapPresentMode(bool has_imm, bool has_mailbox,
// Mailbox (triple buffering) doesn't lock the application like fifo (vsync), bool has_fifo_relaxed) {
// prefer it if vsync option is not selected // Mailbox doesn't lock the application like FIFO (vsync)
const auto found_mailbox = std::find(modes.begin(), modes.end(), VK_PRESENT_MODE_MAILBOX_KHR); // FIFO present mode locks the framerate to the monitor's refresh rate
if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Borderless && Settings::VSyncMode setting = [has_imm, has_mailbox]() {
found_mailbox != modes.end() && !Settings::values.use_vsync.GetValue()) { // Choose Mailbox or Immediate if unlocked and those modes are supported
return VK_PRESENT_MODE_MAILBOX_KHR; const auto mode = Settings::values.vsync_mode.GetValue();
if (Settings::values.use_speed_limit.GetValue()) {
return mode;
} }
if (!Settings::values.use_speed_limit.GetValue()) { switch (mode) {
// FIFO present mode locks the framerate to the monitor's refresh rate, case Settings::VSyncMode::FIFO:
// Find an alternative to surpass this limitation if FPS is unlocked. case Settings::VSyncMode::FIFORelaxed:
const auto found_imm = std::find(modes.begin(), modes.end(), VK_PRESENT_MODE_IMMEDIATE_KHR); if (has_mailbox) {
if (found_imm != modes.end()) { return Settings::VSyncMode::Mailbox;
} else if (has_imm) {
return Settings::VSyncMode::Immediate;
}
[[fallthrough]];
default:
return mode;
}
}();
if ((setting == Settings::VSyncMode::Mailbox && !has_mailbox) ||
(setting == Settings::VSyncMode::Immediate && !has_imm) ||
(setting == Settings::VSyncMode::FIFORelaxed && !has_fifo_relaxed)) {
setting = Settings::VSyncMode::FIFO;
}
switch (setting) {
case Settings::VSyncMode::Immediate:
return VK_PRESENT_MODE_IMMEDIATE_KHR; return VK_PRESENT_MODE_IMMEDIATE_KHR;
} case Settings::VSyncMode::Mailbox:
} return VK_PRESENT_MODE_MAILBOX_KHR;
case Settings::VSyncMode::FIFO:
return VK_PRESENT_MODE_FIFO_KHR; return VK_PRESENT_MODE_FIFO_KHR;
case Settings::VSyncMode::FIFORelaxed:
return VK_PRESENT_MODE_FIFO_RELAXED_KHR;
default:
return VK_PRESENT_MODE_FIFO_KHR;
}
} }
VkExtent2D ChooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities, u32 width, u32 height) { VkExtent2D ChooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities, u32 width, u32 height) {
@ -167,11 +192,17 @@ void Swapchain::Present(VkSemaphore render_semaphore) {
void Swapchain::CreateSwapchain(const VkSurfaceCapabilitiesKHR& capabilities, bool srgb) { void Swapchain::CreateSwapchain(const VkSurfaceCapabilitiesKHR& capabilities, bool srgb) {
const auto physical_device{device.GetPhysical()}; const auto physical_device{device.GetPhysical()};
const auto formats{physical_device.GetSurfaceFormatsKHR(surface)}; const auto formats{physical_device.GetSurfaceFormatsKHR(surface)};
const auto present_modes{physical_device.GetSurfacePresentModesKHR(surface)}; const auto present_modes = physical_device.GetSurfacePresentModesKHR(surface);
has_mailbox = std::find(present_modes.begin(), present_modes.end(),
VK_PRESENT_MODE_MAILBOX_KHR) != present_modes.end();
has_imm = std::find(present_modes.begin(), present_modes.end(),
VK_PRESENT_MODE_IMMEDIATE_KHR) != present_modes.end();
has_fifo_relaxed = std::find(present_modes.begin(), present_modes.end(),
VK_PRESENT_MODE_FIFO_RELAXED_KHR) != present_modes.end();
const VkCompositeAlphaFlagBitsKHR alpha_flags{ChooseAlphaFlags(capabilities)}; const VkCompositeAlphaFlagBitsKHR alpha_flags{ChooseAlphaFlags(capabilities)};
surface_format = ChooseSwapSurfaceFormat(formats); surface_format = ChooseSwapSurfaceFormat(formats);
present_mode = ChooseSwapPresentMode(present_modes); present_mode = ChooseSwapPresentMode(has_imm, has_mailbox, has_fifo_relaxed);
u32 requested_image_count{capabilities.minImageCount + 1}; u32 requested_image_count{capabilities.minImageCount + 1};
// Ensure Triple buffering if possible. // Ensure Triple buffering if possible.
@ -232,7 +263,6 @@ void Swapchain::CreateSwapchain(const VkSurfaceCapabilitiesKHR& capabilities, bo
extent = swapchain_ci.imageExtent; extent = swapchain_ci.imageExtent;
current_srgb = srgb; current_srgb = srgb;
current_fps_unlocked = !Settings::values.use_speed_limit.GetValue();
images = swapchain.GetImages(); images = swapchain.GetImages();
image_count = static_cast<u32>(images.size()); image_count = static_cast<u32>(images.size());
@ -254,14 +284,9 @@ void Swapchain::Destroy() {
swapchain.reset(); swapchain.reset();
} }
bool Swapchain::HasFpsUnlockChanged() const {
return current_fps_unlocked != !Settings::values.use_speed_limit.GetValue();
}
bool Swapchain::NeedsPresentModeUpdate() const { bool Swapchain::NeedsPresentModeUpdate() const {
// Mailbox present mode is the ideal for all scenarios. If it is not available, const auto requested_mode = ChooseSwapPresentMode(has_imm, has_mailbox, has_fifo_relaxed);
// A different present mode is needed to support unlocked FPS above the monitor's refresh rate. return present_mode != requested_mode;
return present_mode != VK_PRESENT_MODE_MAILBOX_KHR && HasFpsUnlockChanged();
} }
} // namespace Vulkan } // namespace Vulkan

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@ -116,8 +116,6 @@ private:
void Destroy(); void Destroy();
bool HasFpsUnlockChanged() const;
bool NeedsPresentModeUpdate() const; bool NeedsPresentModeUpdate() const;
const VkSurfaceKHR surface; const VkSurfaceKHR surface;
@ -142,9 +140,11 @@ private:
VkExtent2D extent{}; VkExtent2D extent{};
VkPresentModeKHR present_mode{}; VkPresentModeKHR present_mode{};
VkSurfaceFormatKHR surface_format{}; VkSurfaceFormatKHR surface_format{};
bool has_imm{false};
bool has_mailbox{false};
bool has_fifo_relaxed{false};
bool current_srgb{}; bool current_srgb{};
bool current_fps_unlocked{};
bool is_outdated{}; bool is_outdated{};
bool is_suboptimal{}; bool is_suboptimal{};
}; };

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@ -23,10 +23,10 @@
namespace Vulkan { namespace Vulkan {
vk::SurfaceKHR CreateSurface(const vk::Instance& instance, vk::SurfaceKHR CreateSurface(
const Core::Frontend::EmuWindow& emu_window) { const vk::Instance& instance,
[[maybe_unused]] const Core::Frontend::EmuWindow::WindowSystemInfo& window_info) {
[[maybe_unused]] const vk::InstanceDispatch& dld = instance.Dispatch(); [[maybe_unused]] const vk::InstanceDispatch& dld = instance.Dispatch();
[[maybe_unused]] const auto& window_info = emu_window.GetWindowInfo();
VkSurfaceKHR unsafe_surface = nullptr; VkSurfaceKHR unsafe_surface = nullptr;
#ifdef _WIN32 #ifdef _WIN32

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@ -3,15 +3,12 @@
#pragma once #pragma once
#include "core/frontend/emu_window.h"
#include "video_core/vulkan_common/vulkan_wrapper.h" #include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Core::Frontend {
class EmuWindow;
}
namespace Vulkan { namespace Vulkan {
[[nodiscard]] vk::SurfaceKHR CreateSurface(const vk::Instance& instance, [[nodiscard]] vk::SurfaceKHR CreateSurface(
const Core::Frontend::EmuWindow& emu_window); const vk::Instance& instance, const Core::Frontend::EmuWindow::WindowSystemInfo& window_info);
} // namespace Vulkan } // namespace Vulkan

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@ -189,6 +189,8 @@ add_executable(yuzu
multiplayer/state.h multiplayer/state.h
multiplayer/validation.h multiplayer/validation.h
precompiled_headers.h precompiled_headers.h
qt_common.cpp
qt_common.h
startup_checks.cpp startup_checks.cpp
startup_checks.h startup_checks.h
uisettings.cpp uisettings.cpp

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@ -1,36 +1,48 @@
// SPDX-FileCopyrightText: 2014 Citra Emulator Project // SPDX-FileCopyrightText: 2014 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <array>
#include <cmath>
#include <cstring>
#include <string>
#include <tuple>
#include <type_traits>
#include <glad/glad.h> #include <glad/glad.h>
#include <QApplication> #include <QtCore/qglobal.h>
#if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0)) && YUZU_USE_QT_MULTIMEDIA #if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0)) && YUZU_USE_QT_MULTIMEDIA
#include <QCamera>
#include <QCameraImageCapture> #include <QCameraImageCapture>
#include <QCameraInfo> #include <QCameraInfo>
#endif #endif
#include <QCursor>
#include <QEvent>
#include <QGuiApplication>
#include <QHBoxLayout> #include <QHBoxLayout>
#include <QKeyEvent>
#include <QLayout>
#include <QList>
#include <QMessageBox> #include <QMessageBox>
#include <QPainter>
#include <QScreen> #include <QScreen>
#include <QString> #include <QSize>
#include <QStringList> #include <QStringLiteral>
#include <QSurfaceFormat>
#include <QTimer>
#include <QWindow> #include <QWindow>
#include <QtCore/qobjectdefs.h>
#ifdef HAS_OPENGL #ifdef HAS_OPENGL
#include <QOffscreenSurface> #include <QOffscreenSurface>
#include <QOpenGLContext> #include <QOpenGLContext>
#endif #endif
#if !defined(WIN32)
#include <qpa/qplatformnativeinterface.h>
#endif
#include <fmt/format.h>
#include "common/assert.h"
#include "common/microprofile.h" #include "common/microprofile.h"
#include "common/polyfill_thread.h"
#include "common/scm_rev.h" #include "common/scm_rev.h"
#include "common/settings.h" #include "common/settings.h"
#include "common/settings_input.h"
#include "common/thread.h"
#include "core/core.h" #include "core/core.h"
#include "core/cpu_manager.h" #include "core/cpu_manager.h"
#include "core/frontend/framebuffer_layout.h" #include "core/frontend/framebuffer_layout.h"
@ -40,11 +52,16 @@
#include "input_common/drivers/tas_input.h" #include "input_common/drivers/tas_input.h"
#include "input_common/drivers/touch_screen.h" #include "input_common/drivers/touch_screen.h"
#include "input_common/main.h" #include "input_common/main.h"
#include "video_core/gpu.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_base.h" #include "video_core/renderer_base.h"
#include "yuzu/bootmanager.h" #include "yuzu/bootmanager.h"
#include "yuzu/main.h" #include "yuzu/main.h"
#include "yuzu/qt_common.h"
static Core::Frontend::WindowSystemType GetWindowSystemType(); class QObject;
class QPaintEngine;
class QSurface;
EmuThread::EmuThread(Core::System& system) : m_system{system} {} EmuThread::EmuThread(Core::System& system) : m_system{system} {}
@ -154,7 +171,10 @@ public:
// disable vsync for any shared contexts // disable vsync for any shared contexts
auto format = share_context->format(); auto format = share_context->format();
format.setSwapInterval(main_surface ? Settings::values.use_vsync.GetValue() : 0); const int swap_interval =
Settings::values.vsync_mode.GetValue() == Settings::VSyncMode::Immediate ? 0 : 1;
format.setSwapInterval(main_surface ? swap_interval : 0);
context = std::make_unique<QOpenGLContext>(); context = std::make_unique<QOpenGLContext>();
context->setShareContext(share_context); context->setShareContext(share_context);
@ -221,7 +241,7 @@ public:
explicit RenderWidget(GRenderWindow* parent) : QWidget(parent), render_window(parent) { explicit RenderWidget(GRenderWindow* parent) : QWidget(parent), render_window(parent) {
setAttribute(Qt::WA_NativeWindow); setAttribute(Qt::WA_NativeWindow);
setAttribute(Qt::WA_PaintOnScreen); setAttribute(Qt::WA_PaintOnScreen);
if (GetWindowSystemType() == Core::Frontend::WindowSystemType::Wayland) { if (QtCommon::GetWindowSystemType() == Core::Frontend::WindowSystemType::Wayland) {
setAttribute(Qt::WA_DontCreateNativeAncestors); setAttribute(Qt::WA_DontCreateNativeAncestors);
} }
} }
@ -259,46 +279,6 @@ struct NullRenderWidget : public RenderWidget {
explicit NullRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {} explicit NullRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {}
}; };
static Core::Frontend::WindowSystemType GetWindowSystemType() {
// Determine WSI type based on Qt platform.
QString platform_name = QGuiApplication::platformName();
if (platform_name == QStringLiteral("windows"))
return Core::Frontend::WindowSystemType::Windows;
else if (platform_name == QStringLiteral("xcb"))
return Core::Frontend::WindowSystemType::X11;
else if (platform_name == QStringLiteral("wayland"))
return Core::Frontend::WindowSystemType::Wayland;
else if (platform_name == QStringLiteral("wayland-egl"))
return Core::Frontend::WindowSystemType::Wayland;
else if (platform_name == QStringLiteral("cocoa"))
return Core::Frontend::WindowSystemType::Cocoa;
else if (platform_name == QStringLiteral("android"))
return Core::Frontend::WindowSystemType::Android;
LOG_CRITICAL(Frontend, "Unknown Qt platform {}!", platform_name.toStdString());
return Core::Frontend::WindowSystemType::Windows;
}
static Core::Frontend::EmuWindow::WindowSystemInfo GetWindowSystemInfo(QWindow* window) {
Core::Frontend::EmuWindow::WindowSystemInfo wsi;
wsi.type = GetWindowSystemType();
// Our Win32 Qt external doesn't have the private API.
#if defined(WIN32) || defined(__APPLE__)
wsi.render_surface = window ? reinterpret_cast<void*>(window->winId()) : nullptr;
#else
QPlatformNativeInterface* pni = QGuiApplication::platformNativeInterface();
wsi.display_connection = pni->nativeResourceForWindow("display", window);
if (wsi.type == Core::Frontend::WindowSystemType::Wayland)
wsi.render_surface = window ? pni->nativeResourceForWindow("surface", window) : nullptr;
else
wsi.render_surface = window ? reinterpret_cast<void*>(window->winId()) : nullptr;
#endif
wsi.render_surface_scale = window ? static_cast<float>(window->devicePixelRatio()) : 1.0f;
return wsi;
}
GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_, GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_,
std::shared_ptr<InputCommon::InputSubsystem> input_subsystem_, std::shared_ptr<InputCommon::InputSubsystem> input_subsystem_,
Core::System& system_) Core::System& system_)
@ -904,7 +884,7 @@ bool GRenderWindow::InitRenderTarget() {
} }
// Update the Window System information with the new render target // Update the Window System information with the new render target
window_info = GetWindowSystemInfo(child_widget->windowHandle()); window_info = QtCommon::GetWindowSystemInfo(child_widget->windowHandle());
child_widget->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height); child_widget->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
layout()->addWidget(child_widget); layout()->addWidget(child_widget);

View file

@ -5,27 +5,46 @@
#include <atomic> #include <atomic>
#include <condition_variable> #include <condition_variable>
#include <cstddef>
#include <memory> #include <memory>
#include <mutex> #include <mutex>
#include <stop_token>
#include <utility>
#include <vector>
#include <QByteArray>
#include <QImage> #include <QImage>
#include <QObject>
#include <QPoint>
#include <QString>
#include <QStringList> #include <QStringList>
#include <QThread> #include <QThread>
#include <QTouchEvent>
#include <QWidget> #include <QWidget>
#include <qglobal.h>
#include <qnamespace.h>
#include <qobjectdefs.h>
#include "common/common_types.h"
#include "common/logging/log.h"
#include "common/polyfill_thread.h" #include "common/polyfill_thread.h"
#include "common/thread.h" #include "common/thread.h"
#include "core/frontend/emu_window.h" #include "core/frontend/emu_window.h"
class GRenderWindow;
class GMainWindow; class GMainWindow;
class QCamera; class QCamera;
class QCameraImageCapture; class QCameraImageCapture;
class QCloseEvent;
class QFocusEvent;
class QKeyEvent; class QKeyEvent;
class QMouseEvent;
class QObject;
class QResizeEvent;
class QShowEvent;
class QTimer;
class QTouchEvent;
class QWheelEvent;
namespace Core { namespace Core {
enum class SystemResultStatus : u32;
class System; class System;
} // namespace Core } // namespace Core
@ -40,7 +59,6 @@ enum class TasState;
namespace VideoCore { namespace VideoCore {
enum class LoadCallbackStage; enum class LoadCallbackStage;
class RendererBase;
} // namespace VideoCore } // namespace VideoCore
class EmuThread final : public QThread { class EmuThread final : public QThread {

View file

@ -6,6 +6,7 @@
#include <QSettings> #include <QSettings>
#include "common/fs/fs.h" #include "common/fs/fs.h"
#include "common/fs/path_util.h" #include "common/fs/path_util.h"
#include "common/settings.h"
#include "core/core.h" #include "core/core.h"
#include "core/hle/service/acc/profile_manager.h" #include "core/hle/service/acc/profile_manager.h"
#include "core/hle/service/hid/controllers/npad.h" #include "core/hle/service/hid/controllers/npad.h"
@ -709,7 +710,6 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.nvdec_emulation); ReadGlobalSetting(Settings::values.nvdec_emulation);
ReadGlobalSetting(Settings::values.accelerate_astc); ReadGlobalSetting(Settings::values.accelerate_astc);
ReadGlobalSetting(Settings::values.async_astc); ReadGlobalSetting(Settings::values.async_astc);
ReadGlobalSetting(Settings::values.use_vsync);
ReadGlobalSetting(Settings::values.shader_backend); ReadGlobalSetting(Settings::values.shader_backend);
ReadGlobalSetting(Settings::values.use_asynchronous_shaders); ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
ReadGlobalSetting(Settings::values.use_fast_gpu_time); ReadGlobalSetting(Settings::values.use_fast_gpu_time);
@ -719,6 +719,10 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.bg_blue); ReadGlobalSetting(Settings::values.bg_blue);
if (global) { if (global) {
Settings::values.vsync_mode.SetValue(static_cast<Settings::VSyncMode>(
ReadSetting(QString::fromStdString(Settings::values.vsync_mode.GetLabel()),
static_cast<u32>(Settings::values.vsync_mode.GetDefault()))
.value<u32>()));
ReadBasicSetting(Settings::values.renderer_debug); ReadBasicSetting(Settings::values.renderer_debug);
ReadBasicSetting(Settings::values.renderer_shader_feedback); ReadBasicSetting(Settings::values.renderer_shader_feedback);
ReadBasicSetting(Settings::values.enable_nsight_aftermath); ReadBasicSetting(Settings::values.enable_nsight_aftermath);
@ -1351,7 +1355,6 @@ void Config::SaveRendererValues() {
Settings::values.nvdec_emulation.UsingGlobal()); Settings::values.nvdec_emulation.UsingGlobal());
WriteGlobalSetting(Settings::values.accelerate_astc); WriteGlobalSetting(Settings::values.accelerate_astc);
WriteGlobalSetting(Settings::values.async_astc); WriteGlobalSetting(Settings::values.async_astc);
WriteGlobalSetting(Settings::values.use_vsync);
WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()), WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()),
static_cast<u32>(Settings::values.shader_backend.GetValue(global)), static_cast<u32>(Settings::values.shader_backend.GetValue(global)),
static_cast<u32>(Settings::values.shader_backend.GetDefault()), static_cast<u32>(Settings::values.shader_backend.GetDefault()),
@ -1364,6 +1367,9 @@ void Config::SaveRendererValues() {
WriteGlobalSetting(Settings::values.bg_blue); WriteGlobalSetting(Settings::values.bg_blue);
if (global) { if (global) {
WriteSetting(QString::fromStdString(Settings::values.vsync_mode.GetLabel()),
static_cast<u32>(Settings::values.vsync_mode.GetValue()),
static_cast<u32>(Settings::values.vsync_mode.GetDefault()));
WriteBasicSetting(Settings::values.renderer_debug); WriteBasicSetting(Settings::values.renderer_debug);
WriteBasicSetting(Settings::values.renderer_shader_feedback); WriteBasicSetting(Settings::values.renderer_shader_feedback);
WriteBasicSetting(Settings::values.enable_nsight_aftermath); WriteBasicSetting(Settings::values.enable_nsight_aftermath);

View file

@ -4,20 +4,76 @@
// Include this early to include Vulkan headers how we want to // Include this early to include Vulkan headers how we want to
#include "video_core/vulkan_common/vulkan_wrapper.h" #include "video_core/vulkan_common/vulkan_wrapper.h"
#include <algorithm>
#include <iosfwd>
#include <iterator>
#include <string>
#include <tuple>
#include <utility>
#include <vector>
#include <QBoxLayout>
#include <QCheckBox>
#include <QColorDialog> #include <QColorDialog>
#include <QVulkanInstance> #include <QComboBox>
#include <QIcon>
#include <QLabel>
#include <QPixmap>
#include <QPushButton>
#include <QSlider>
#include <QStringLiteral>
#include <QtCore/qobjectdefs.h>
#include <qcoreevent.h>
#include <qglobal.h>
#include <vulkan/vulkan_core.h>
#include "common/common_types.h" #include "common/common_types.h"
#include "common/dynamic_library.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/settings.h" #include "common/settings.h"
#include "core/core.h" #include "core/core.h"
#include "ui_configure_graphics.h" #include "ui_configure_graphics.h"
#include "video_core/vulkan_common/vulkan_instance.h" #include "video_core/vulkan_common/vulkan_instance.h"
#include "video_core/vulkan_common/vulkan_library.h" #include "video_core/vulkan_common/vulkan_library.h"
#include "video_core/vulkan_common/vulkan_surface.h"
#include "yuzu/configuration/configuration_shared.h" #include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_graphics.h" #include "yuzu/configuration/configure_graphics.h"
#include "yuzu/qt_common.h"
#include "yuzu/uisettings.h" #include "yuzu/uisettings.h"
static const std::vector<VkPresentModeKHR> default_present_modes{VK_PRESENT_MODE_IMMEDIATE_KHR,
VK_PRESENT_MODE_FIFO_KHR};
// Converts a setting to a present mode (or vice versa)
static constexpr VkPresentModeKHR VSyncSettingToMode(Settings::VSyncMode mode) {
switch (mode) {
case Settings::VSyncMode::Immediate:
return VK_PRESENT_MODE_IMMEDIATE_KHR;
case Settings::VSyncMode::Mailbox:
return VK_PRESENT_MODE_MAILBOX_KHR;
case Settings::VSyncMode::FIFO:
return VK_PRESENT_MODE_FIFO_KHR;
case Settings::VSyncMode::FIFORelaxed:
return VK_PRESENT_MODE_FIFO_RELAXED_KHR;
default:
return VK_PRESENT_MODE_FIFO_KHR;
}
}
static constexpr Settings::VSyncMode PresentModeToSetting(VkPresentModeKHR mode) {
switch (mode) {
case VK_PRESENT_MODE_IMMEDIATE_KHR:
return Settings::VSyncMode::Immediate;
case VK_PRESENT_MODE_MAILBOX_KHR:
return Settings::VSyncMode::Mailbox;
case VK_PRESENT_MODE_FIFO_KHR:
return Settings::VSyncMode::FIFO;
case VK_PRESENT_MODE_FIFO_RELAXED_KHR:
return Settings::VSyncMode::FIFORelaxed;
default:
return Settings::VSyncMode::FIFO;
}
}
ConfigureGraphics::ConfigureGraphics(const Core::System& system_, QWidget* parent) ConfigureGraphics::ConfigureGraphics(const Core::System& system_, QWidget* parent)
: QWidget(parent), ui{std::make_unique<Ui::ConfigureGraphics>()}, system{system_} { : QWidget(parent), ui{std::make_unique<Ui::ConfigureGraphics>()}, system{system_} {
vulkan_device = Settings::values.vulkan_device.GetValue(); vulkan_device = Settings::values.vulkan_device.GetValue();
@ -39,13 +95,16 @@ ConfigureGraphics::ConfigureGraphics(const Core::System& system_, QWidget* paren
connect(ui->api, qOverload<int>(&QComboBox::currentIndexChanged), this, [this] { connect(ui->api, qOverload<int>(&QComboBox::currentIndexChanged), this, [this] {
UpdateAPILayout(); UpdateAPILayout();
PopulateVSyncModeSelection();
if (!Settings::IsConfiguringGlobal()) { if (!Settings::IsConfiguringGlobal()) {
ConfigurationShared::SetHighlight( ConfigurationShared::SetHighlight(
ui->api_widget, ui->api->currentIndex() != ConfigurationShared::USE_GLOBAL_INDEX); ui->api_widget, ui->api->currentIndex() != ConfigurationShared::USE_GLOBAL_INDEX);
} }
}); });
connect(ui->device, qOverload<int>(&QComboBox::activated), this, connect(ui->device, qOverload<int>(&QComboBox::activated), this, [this](int device) {
[this](int device) { UpdateDeviceSelection(device); }); UpdateDeviceSelection(device);
PopulateVSyncModeSelection();
});
connect(ui->backend, qOverload<int>(&QComboBox::activated), this, connect(ui->backend, qOverload<int>(&QComboBox::activated), this,
[this](int backend) { UpdateShaderBackendSelection(backend); }); [this](int backend) { UpdateShaderBackendSelection(backend); });
@ -70,6 +129,43 @@ ConfigureGraphics::ConfigureGraphics(const Core::System& system_, QWidget* paren
ui->fsr_sharpening_label->setVisible(Settings::IsConfiguringGlobal()); ui->fsr_sharpening_label->setVisible(Settings::IsConfiguringGlobal());
} }
void ConfigureGraphics::PopulateVSyncModeSelection() {
const Settings::RendererBackend backend{GetCurrentGraphicsBackend()};
if (backend == Settings::RendererBackend::Null) {
ui->vsync_mode_combobox->setEnabled(false);
return;
}
ui->vsync_mode_combobox->setEnabled(true);
const int current_index = //< current selected vsync mode from combobox
ui->vsync_mode_combobox->currentIndex();
const auto current_mode = //< current selected vsync mode as a VkPresentModeKHR
current_index == -1 ? VSyncSettingToMode(Settings::values.vsync_mode.GetValue())
: vsync_mode_combobox_enum_map[current_index];
int index{};
const int device{ui->device->currentIndex()}; //< current selected Vulkan device
const auto& present_modes = //< relevant vector of present modes for the selected device or API
backend == Settings::RendererBackend::Vulkan ? device_present_modes[device]
: default_present_modes;
ui->vsync_mode_combobox->clear();
vsync_mode_combobox_enum_map.clear();
vsync_mode_combobox_enum_map.reserve(present_modes.size());
for (const auto present_mode : present_modes) {
const auto mode_name = TranslateVSyncMode(present_mode, backend);
if (mode_name.isEmpty()) {
continue;
}
ui->vsync_mode_combobox->insertItem(index, mode_name);
vsync_mode_combobox_enum_map.push_back(present_mode);
if (present_mode == current_mode) {
ui->vsync_mode_combobox->setCurrentIndex(index);
}
index++;
}
}
void ConfigureGraphics::UpdateDeviceSelection(int device) { void ConfigureGraphics::UpdateDeviceSelection(int device) {
if (device == -1) { if (device == -1) {
return; return;
@ -99,6 +195,9 @@ void ConfigureGraphics::SetConfiguration() {
ui->nvdec_emulation_widget->setEnabled(runtime_lock); ui->nvdec_emulation_widget->setEnabled(runtime_lock);
ui->resolution_combobox->setEnabled(runtime_lock); ui->resolution_combobox->setEnabled(runtime_lock);
ui->accelerate_astc->setEnabled(runtime_lock); ui->accelerate_astc->setEnabled(runtime_lock);
ui->vsync_mode_layout->setEnabled(runtime_lock ||
Settings::values.renderer_backend.GetValue() ==
Settings::RendererBackend::Vulkan);
ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue()); ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue());
ui->use_asynchronous_gpu_emulation->setChecked( ui->use_asynchronous_gpu_emulation->setChecked(
Settings::values.use_asynchronous_gpu_emulation.GetValue()); Settings::values.use_asynchronous_gpu_emulation.GetValue());
@ -170,7 +269,24 @@ void ConfigureGraphics::SetConfiguration() {
Settings::values.bg_green.GetValue(), Settings::values.bg_green.GetValue(),
Settings::values.bg_blue.GetValue())); Settings::values.bg_blue.GetValue()));
UpdateAPILayout(); UpdateAPILayout();
PopulateVSyncModeSelection(); //< must happen after UpdateAPILayout
SetFSRIndicatorText(ui->fsr_sharpening_slider->sliderPosition()); SetFSRIndicatorText(ui->fsr_sharpening_slider->sliderPosition());
// VSync setting needs to be determined after populating the VSync combobox
if (Settings::IsConfiguringGlobal()) {
const auto vsync_mode_setting = Settings::values.vsync_mode.GetValue();
const auto vsync_mode = VSyncSettingToMode(vsync_mode_setting);
int index{};
for (const auto mode : vsync_mode_combobox_enum_map) {
if (mode == vsync_mode) {
break;
}
index++;
}
if (static_cast<unsigned long>(index) < vsync_mode_combobox_enum_map.size()) {
ui->vsync_mode_combobox->setCurrentIndex(index);
}
}
} }
void ConfigureGraphics::SetFSRIndicatorText(int percentage) { void ConfigureGraphics::SetFSRIndicatorText(int percentage) {
@ -178,6 +294,27 @@ void ConfigureGraphics::SetFSRIndicatorText(int percentage) {
tr("%1%", "FSR sharpening percentage (e.g. 50%)").arg(100 - (percentage / 2))); tr("%1%", "FSR sharpening percentage (e.g. 50%)").arg(100 - (percentage / 2)));
} }
const QString ConfigureGraphics::TranslateVSyncMode(VkPresentModeKHR mode,
Settings::RendererBackend backend) const {
switch (mode) {
case VK_PRESENT_MODE_IMMEDIATE_KHR:
return backend == Settings::RendererBackend::OpenGL
? tr("Off")
: QStringLiteral("Immediate (%1)").arg(tr("VSync Off"));
case VK_PRESENT_MODE_MAILBOX_KHR:
return QStringLiteral("Mailbox (%1)").arg(tr("Recommended"));
case VK_PRESENT_MODE_FIFO_KHR:
return backend == Settings::RendererBackend::OpenGL
? tr("On")
: QStringLiteral("FIFO (%1)").arg(tr("VSync On"));
case VK_PRESENT_MODE_FIFO_RELAXED_KHR:
return QStringLiteral("FIFO Relaxed");
default:
return {};
break;
}
}
void ConfigureGraphics::ApplyConfiguration() { void ConfigureGraphics::ApplyConfiguration() {
const auto resolution_setup = static_cast<Settings::ResolutionSetup>( const auto resolution_setup = static_cast<Settings::ResolutionSetup>(
ui->resolution_combobox->currentIndex() - ui->resolution_combobox->currentIndex() -
@ -232,6 +369,10 @@ void ConfigureGraphics::ApplyConfiguration() {
Settings::values.anti_aliasing.SetValue(anti_aliasing); Settings::values.anti_aliasing.SetValue(anti_aliasing);
} }
Settings::values.fsr_sharpening_slider.SetValue(ui->fsr_sharpening_slider->value()); Settings::values.fsr_sharpening_slider.SetValue(ui->fsr_sharpening_slider->value());
const auto mode = vsync_mode_combobox_enum_map[ui->vsync_mode_combobox->currentIndex()];
const auto vsync_mode = PresentModeToSetting(mode);
Settings::values.vsync_mode.SetValue(vsync_mode);
} else { } else {
if (ui->resolution_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) { if (ui->resolution_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
Settings::values.resolution_setup.SetGlobal(true); Settings::values.resolution_setup.SetGlobal(true);
@ -345,7 +486,9 @@ void ConfigureGraphics::UpdateAPILayout() {
ui->backend_widget->setVisible(true); ui->backend_widget->setVisible(true);
break; break;
case Settings::RendererBackend::Vulkan: case Settings::RendererBackend::Vulkan:
if (static_cast<int>(vulkan_device) < ui->device->count()) {
ui->device->setCurrentIndex(vulkan_device); ui->device->setCurrentIndex(vulkan_device);
}
ui->device_widget->setVisible(true); ui->device_widget->setVisible(true);
ui->backend_widget->setVisible(false); ui->backend_widget->setVisible(false);
break; break;
@ -363,16 +506,27 @@ void ConfigureGraphics::RetrieveVulkanDevices() try {
using namespace Vulkan; using namespace Vulkan;
auto* window = this->window()->windowHandle();
auto wsi = QtCommon::GetWindowSystemInfo(window);
vk::InstanceDispatch dld; vk::InstanceDispatch dld;
const Common::DynamicLibrary library = OpenLibrary(); const Common::DynamicLibrary library = OpenLibrary();
const vk::Instance instance = CreateInstance(library, dld, VK_API_VERSION_1_1); const vk::Instance instance = CreateInstance(library, dld, VK_API_VERSION_1_1, wsi.type);
const std::vector<VkPhysicalDevice> physical_devices = instance.EnumeratePhysicalDevices(); const std::vector<VkPhysicalDevice> physical_devices = instance.EnumeratePhysicalDevices();
vk::SurfaceKHR surface = //< needed to view present modes for a device
CreateSurface(instance, wsi);
vulkan_devices.clear(); vulkan_devices.clear();
vulkan_devices.reserve(physical_devices.size()); vulkan_devices.reserve(physical_devices.size());
device_present_modes.clear();
device_present_modes.reserve(physical_devices.size());
for (const VkPhysicalDevice device : physical_devices) { for (const VkPhysicalDevice device : physical_devices) {
const std::string name = vk::PhysicalDevice(device, dld).GetProperties().deviceName; const auto physical_device = vk::PhysicalDevice(device, dld);
const std::string name = physical_device.GetProperties().deviceName;
const std::vector<VkPresentModeKHR> present_modes =
physical_device.GetSurfacePresentModesKHR(*surface);
vulkan_devices.push_back(QString::fromStdString(name)); vulkan_devices.push_back(QString::fromStdString(name));
device_present_modes.push_back(present_modes);
} }
} catch (const Vulkan::vk::Exception& exception) { } catch (const Vulkan::vk::Exception& exception) {
LOG_ERROR(Frontend, "Failed to enumerate devices with error: {}", exception.what()); LOG_ERROR(Frontend, "Failed to enumerate devices with error: {}", exception.what());
@ -465,4 +619,6 @@ void ConfigureGraphics::SetupPerGameUI() {
ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true))); ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
ConfigurationShared::InsertGlobalItem( ConfigurationShared::InsertGlobalItem(
ui->nvdec_emulation, static_cast<int>(Settings::values.nvdec_emulation.GetValue(true))); ui->nvdec_emulation, static_cast<int>(Settings::values.nvdec_emulation.GetValue(true)));
ui->vsync_mode_layout->setVisible(false);
} }

View file

@ -5,9 +5,21 @@
#include <memory> #include <memory>
#include <vector> #include <vector>
#include <QColor>
#include <QString> #include <QString>
#include <QWidget> #include <QWidget>
#include "common/settings.h" #include <qobjectdefs.h>
#include <vulkan/vulkan_core.h>
#include "common/common_types.h"
class QEvent;
class QObject;
namespace Settings {
enum class NvdecEmulation : u32;
enum class RendererBackend : u32;
enum class ShaderBackend : u32;
} // namespace Settings
namespace Core { namespace Core {
class System; class System;
@ -35,6 +47,7 @@ private:
void changeEvent(QEvent* event) override; void changeEvent(QEvent* event) override;
void RetranslateUI(); void RetranslateUI();
void PopulateVSyncModeSelection();
void UpdateBackgroundColorButton(QColor color); void UpdateBackgroundColorButton(QColor color);
void UpdateAPILayout(); void UpdateAPILayout();
void UpdateDeviceSelection(int device); void UpdateDeviceSelection(int device);
@ -43,6 +56,10 @@ private:
void RetrieveVulkanDevices(); void RetrieveVulkanDevices();
void SetFSRIndicatorText(int percentage); void SetFSRIndicatorText(int percentage);
/* Turns a Vulkan present mode into a textual string for a UI
* (and eventually for a human to read) */
const QString TranslateVSyncMode(VkPresentModeKHR mode,
Settings::RendererBackend backend) const;
void SetupPerGameUI(); void SetupPerGameUI();
@ -58,6 +75,10 @@ private:
ConfigurationShared::CheckState use_asynchronous_gpu_emulation; ConfigurationShared::CheckState use_asynchronous_gpu_emulation;
std::vector<QString> vulkan_devices; std::vector<QString> vulkan_devices;
std::vector<std::vector<VkPresentModeKHR>> device_present_modes;
std::vector<VkPresentModeKHR>
vsync_mode_combobox_enum_map; //< Keeps track of which present mode corresponds to which
// selection in the combobox
u32 vulkan_device{}; u32 vulkan_device{};
Settings::ShaderBackend shader_backend{}; Settings::ShaderBackend shader_backend{};

View file

@ -188,6 +188,44 @@
</property> </property>
</widget> </widget>
</item> </item>
<item>
<widget class="QWidget" name="vsync_mode_layout" native="true">
<layout class="QHBoxLayout" name="horizontalLayout_4">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="vsync_mode_label">
<property name="text">
<string>VSync Mode:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="vsync_mode_combobox">
<property name="toolTip">
<string>FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
Immediate (no synchronization) just presents whatever is available and can exhibit tearing.</string>
</property>
<property name="currentText">
<string/>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item> <item>
<widget class="QWidget" name="nvdec_emulation_widget" native="true"> <widget class="QWidget" name="nvdec_emulation_widget" native="true">
<layout class="QHBoxLayout" name="nvdec_emulation_layout"> <layout class="QHBoxLayout" name="nvdec_emulation_layout">

View file

@ -21,7 +21,6 @@ ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default;
void ConfigureGraphicsAdvanced::SetConfiguration() { void ConfigureGraphicsAdvanced::SetConfiguration() {
const bool runtime_lock = !system.IsPoweredOn(); const bool runtime_lock = !system.IsPoweredOn();
ui->use_vsync->setEnabled(runtime_lock);
ui->async_present->setEnabled(runtime_lock); ui->async_present->setEnabled(runtime_lock);
ui->renderer_force_max_clock->setEnabled(runtime_lock); ui->renderer_force_max_clock->setEnabled(runtime_lock);
ui->async_astc->setEnabled(runtime_lock); ui->async_astc->setEnabled(runtime_lock);
@ -30,7 +29,6 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
ui->async_present->setChecked(Settings::values.async_presentation.GetValue()); ui->async_present->setChecked(Settings::values.async_presentation.GetValue());
ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue()); ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue());
ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
ui->async_astc->setChecked(Settings::values.async_astc.GetValue()); ui->async_astc->setChecked(Settings::values.async_astc.GetValue());
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue()); ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue()); ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
@ -62,7 +60,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
renderer_force_max_clock); renderer_force_max_clock);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy, ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
ui->anisotropic_filtering_combobox); ui->anisotropic_filtering_combobox);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_astc, ui->async_astc, ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_astc, ui->async_astc,
async_astc); async_astc);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders, ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
@ -94,7 +91,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
ui->async_present->setEnabled(Settings::values.async_presentation.UsingGlobal()); ui->async_present->setEnabled(Settings::values.async_presentation.UsingGlobal());
ui->renderer_force_max_clock->setEnabled( ui->renderer_force_max_clock->setEnabled(
Settings::values.renderer_force_max_clock.UsingGlobal()); Settings::values.renderer_force_max_clock.UsingGlobal());
ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
ui->async_astc->setEnabled(Settings::values.async_astc.UsingGlobal()); ui->async_astc->setEnabled(Settings::values.async_astc.UsingGlobal());
ui->use_asynchronous_shaders->setEnabled( ui->use_asynchronous_shaders->setEnabled(
Settings::values.use_asynchronous_shaders.UsingGlobal()); Settings::values.use_asynchronous_shaders.UsingGlobal());
@ -112,7 +108,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
ConfigurationShared::SetColoredTristate(ui->renderer_force_max_clock, ConfigurationShared::SetColoredTristate(ui->renderer_force_max_clock,
Settings::values.renderer_force_max_clock, Settings::values.renderer_force_max_clock,
renderer_force_max_clock); renderer_force_max_clock);
ConfigurationShared::SetColoredTristate(ui->use_vsync, Settings::values.use_vsync, use_vsync);
ConfigurationShared::SetColoredTristate(ui->async_astc, Settings::values.async_astc, ConfigurationShared::SetColoredTristate(ui->async_astc, Settings::values.async_astc,
async_astc); async_astc);
ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders, ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders,

View file

@ -86,16 +86,6 @@
</property> </property>
</widget> </widget>
</item> </item>
<item>
<widget class="QCheckBox" name="use_vsync">
<property name="toolTip">
<string>VSync prevents the screen from tearing, but some graphics cards have lower performance with VSync enabled. Keep it enabled if you don't notice a performance difference.</string>
</property>
<property name="text">
<string>Use VSync</string>
</property>
</widget>
</item>
<item> <item>
<widget class="QCheckBox" name="async_astc"> <widget class="QCheckBox" name="async_astc">
<property name="toolTip"> <property name="toolTip">

View file

@ -8,6 +8,7 @@
#include <QInputDialog> #include <QInputDialog>
#include <QMenu> #include <QMenu>
#include <QMessageBox> #include <QMessageBox>
#include <QMouseEvent>
#include <QTimer> #include <QTimer>
#include "common/assert.h" #include "common/assert.h"
#include "common/param_package.h" #include "common/param_package.h"

55
src/yuzu/qt_common.cpp Normal file
View file

@ -0,0 +1,55 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <QGuiApplication>
#include <QStringLiteral>
#include <QWindow>
#include "common/logging/log.h"
#include "core/frontend/emu_window.h"
#include "yuzu/qt_common.h"
#ifdef __linux__
#include <qpa/qplatformnativeinterface.h>
#endif
namespace QtCommon {
Core::Frontend::WindowSystemType GetWindowSystemType() {
// Determine WSI type based on Qt platform.
QString platform_name = QGuiApplication::platformName();
if (platform_name == QStringLiteral("windows"))
return Core::Frontend::WindowSystemType::Windows;
else if (platform_name == QStringLiteral("xcb"))
return Core::Frontend::WindowSystemType::X11;
else if (platform_name == QStringLiteral("wayland"))
return Core::Frontend::WindowSystemType::Wayland;
else if (platform_name == QStringLiteral("wayland-egl"))
return Core::Frontend::WindowSystemType::Wayland;
else if (platform_name == QStringLiteral("cocoa"))
return Core::Frontend::WindowSystemType::Cocoa;
else if (platform_name == QStringLiteral("android"))
return Core::Frontend::WindowSystemType::Android;
LOG_CRITICAL(Frontend, "Unknown Qt platform {}!", platform_name.toStdString());
return Core::Frontend::WindowSystemType::Windows;
} // namespace Core::Frontend::WindowSystemType
Core::Frontend::EmuWindow::WindowSystemInfo GetWindowSystemInfo(QWindow* window) {
Core::Frontend::EmuWindow::WindowSystemInfo wsi;
wsi.type = GetWindowSystemType();
// Our Win32 Qt external doesn't have the private API.
#if defined(WIN32) || defined(__APPLE__)
wsi.render_surface = window ? reinterpret_cast<void*>(window->winId()) : nullptr;
#else
QPlatformNativeInterface* pni = QGuiApplication::platformNativeInterface();
wsi.display_connection = pni->nativeResourceForWindow("display", window);
if (wsi.type == Core::Frontend::WindowSystemType::Wayland)
wsi.render_surface = window ? pni->nativeResourceForWindow("surface", window) : nullptr;
else
wsi.render_surface = window ? reinterpret_cast<void*>(window->winId()) : nullptr;
#endif
wsi.render_surface_scale = window ? static_cast<float>(window->devicePixelRatio()) : 1.0f;
return wsi;
}
} // namespace QtCommon

15
src/yuzu/qt_common.h Normal file
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@ -0,0 +1,15 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <QWindow>
#include "core/frontend/emu_window.h"
namespace QtCommon {
Core::Frontend::WindowSystemType GetWindowSystemType();
Core::Frontend::EmuWindow::WindowSystemInfo GetWindowSystemInfo(QWindow* window);
} // namespace QtCommon

View file

@ -310,7 +310,7 @@ void Config::ReadValues() {
ReadSetting("Renderer", Settings::values.use_disk_shader_cache); ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
ReadSetting("Renderer", Settings::values.gpu_accuracy); ReadSetting("Renderer", Settings::values.gpu_accuracy);
ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation); ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
ReadSetting("Renderer", Settings::values.use_vsync); ReadSetting("Renderer", Settings::values.vsync_mode);
ReadSetting("Renderer", Settings::values.shader_backend); ReadSetting("Renderer", Settings::values.shader_backend);
ReadSetting("Renderer", Settings::values.use_asynchronous_shaders); ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
ReadSetting("Renderer", Settings::values.nvdec_emulation); ReadSetting("Renderer", Settings::values.nvdec_emulation);

View file

@ -325,8 +325,14 @@ aspect_ratio =
# 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x # 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x
max_anisotropy = max_anisotropy =
# Whether to enable V-Sync (caps the framerate at 60FPS) or not. # Whether to enable VSync or not.
# 0 (default): Off, 1: On # OpenGL: Values other than 0 enable VSync
# Vulkan: FIFO is selected if the requested mode is not supported by the driver.
# FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
# FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
# Mailbox can have lower latency than FIFO and does not tear but may drop frames.
# Immediate (no synchronization) just presents whatever is available and can exhibit tearing.
# 0: Immediate (Off), 1: Mailbox, 2 (Default): FIFO (On), 3: FIFO Relaxed
use_vsync = use_vsync =
# Selects the OpenGL shader backend. NV_gpu_program5 is required for GLASM. If NV_gpu_program5 is # Selects the OpenGL shader backend. NV_gpu_program5 is required for GLASM. If NV_gpu_program5 is