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Added controller helper funcs

This commit is contained in:
David Marcec 2018-10-18 21:45:10 +11:00 committed by Zach Hilman
parent a69b9d73f5
commit 362b28d052
2 changed files with 35 additions and 0 deletions

View file

@ -712,6 +712,37 @@ void Controller_NPad::SetVibrationEnabled(bool can_vibrate) {
can_controllers_vibrate = can_vibrate; can_controllers_vibrate = can_vibrate;
} }
void Controller_NPad::ClearAllConnectedControllers() {
std::for_each(connected_controllers.begin(), connected_controllers.end(),
[](ControllerHolder& controller) {
if (controller.is_connected && controller.type != NPadControllerType::None) {
controller.type = NPadControllerType::None;
controller.is_connected = false;
}
});
}
void Controller_NPad::DisconnectAllConnectedControllers() {
std::for_each(connected_controllers.begin(), connected_controllers.end(),
[](ControllerHolder& controller) { controller.is_connected = false; });
}
void Controller_NPad::ConnectAllDisconnectedControllers() {
std::for_each(connected_controllers.begin(), connected_controllers.end(),
[](ControllerHolder& controller) {
if (controller.type != NPadControllerType::None && !controller.is_connected) {
controller.is_connected = false;
}
});
}
void Controller_NPad::ClearAllControllers() {
std::for_each(connected_controllers.begin(), connected_controllers.end(),
[](ControllerHolder& controller) {
controller.type = NPadControllerType::None;
controller.is_connected = false;
});
}
bool Controller_NPad::IsControllerSupported(NPadControllerType controller) const { bool Controller_NPad::IsControllerSupported(NPadControllerType controller) const {
const bool support_handheld = const bool support_handheld =
std::find(supported_npad_id_types.begin(), supported_npad_id_types.end(), NPAD_HANDHELD) != std::find(supported_npad_id_types.begin(), supported_npad_id_types.end(), NPAD_HANDHELD) !=

View file

@ -113,6 +113,10 @@ public:
void DisconnectNPad(u32 npad_id); void DisconnectNPad(u32 npad_id);
LedPattern GetLedPattern(u32 npad_id); LedPattern GetLedPattern(u32 npad_id);
void SetVibrationEnabled(bool can_vibrate); void SetVibrationEnabled(bool can_vibrate);
void ClearAllConnectedControllers();
void DisconnectAllConnectedControllers();
void ConnectAllDisconnectedControllers();
void ClearAllControllers();
private: private:
struct CommonHeader { struct CommonHeader {