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VideoCore: Make PrimitiveAssembler const-correct

This commit is contained in:
Yuri Kunde Schlesner 2017-01-27 18:10:54 -08:00
parent dcdffabfe6
commit 37a4ea046d
2 changed files with 4 additions and 3 deletions

View file

@ -14,7 +14,7 @@ PrimitiveAssembler<VertexType>::PrimitiveAssembler(Regs::TriangleTopology topolo
: topology(topology), buffer_index(0) {}
template <typename VertexType>
void PrimitiveAssembler<VertexType>::SubmitVertex(VertexType& vtx,
void PrimitiveAssembler<VertexType>::SubmitVertex(const VertexType& vtx,
TriangleHandler triangle_handler) {
switch (topology) {
// TODO: Figure out what's different with TriangleTopology::Shader.

View file

@ -15,7 +15,8 @@ namespace Pica {
*/
template <typename VertexType>
struct PrimitiveAssembler {
using TriangleHandler = std::function<void(VertexType& v0, VertexType& v1, VertexType& v2)>;
using TriangleHandler =
std::function<void(const VertexType& v0, const VertexType& v1, const VertexType& v2)>;
PrimitiveAssembler(Regs::TriangleTopology topology = Regs::TriangleTopology::List);
@ -25,7 +26,7 @@ struct PrimitiveAssembler {
* NOTE: We could specify the triangle handler in the constructor, but this way we can
* keep event and handler code next to each other.
*/
void SubmitVertex(VertexType& vtx, TriangleHandler triangle_handler);
void SubmitVertex(const VertexType& vtx, TriangleHandler triangle_handler);
/**
* Resets the internal state of the PrimitiveAssembler.