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Shader_IR: Correct Custom Variable assignment.
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2 changed files with 4 additions and 0 deletions
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@ -1336,6 +1336,8 @@ private:
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const std::string final_offset = fmt::format("({} - {}) >> 2", real, base);
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target = {fmt::format("{}[{}]", GetGlobalMemory(gmem->GetDescriptor()), final_offset),
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Type::Uint};
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} else if (const auto cv = std::get_if<CustomVarNode>(&*dest)) {
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target = {GetCustomVariable(cv->GetIndex()), Type::Float};
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} else {
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UNREACHABLE_MSG("Assign called without a proper target");
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}
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@ -1361,6 +1361,8 @@ private:
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target = {OpAccessChain(t_gmem_float, gmem_buffer, Constant(t_uint, 0), offset),
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Type::Float};
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} else if (const auto cv = std::get_if<CustomVarNode>(&*dest)) {
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target = {custom_variables.at(cv->GetIndex()), Type::Float};
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} else {
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UNIMPLEMENTED();
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}
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