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gl_shader_decompiler: Get rid of variable shadowing warnings

A variable with the same name was previously declared in an outer scope.
This commit is contained in:
Lioncash 2018-10-20 14:22:16 -04:00
parent 61ef8af1e2
commit 381baf783d

View file

@ -3308,8 +3308,8 @@ private:
Tegra::Shader::VmadType type, u64 byte_height) { Tegra::Shader::VmadType type, u64 byte_height) {
const std::string value = [&]() { const std::string value = [&]() {
if (!is_chunk) { if (!is_chunk) {
const auto offset = static_cast<u32>(byte_height * 8); const auto shift = static_cast<u32>(byte_height * 8);
return "((" + op + " >> " + std::to_string(offset) + ") & 0xff)"; return "((" + op + " >> " + std::to_string(shift) + ") & 0xff)";
} }
const std::string zero = "0"; const std::string zero = "0";