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shader: Implement IADD3

This commit is contained in:
ameerj 2021-03-02 14:59:28 -05:00
parent c2155f04d4
commit 382cba94ed
3 changed files with 104 additions and 12 deletions

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@ -74,6 +74,7 @@ add_library(shader_recompiler STATIC
frontend/maxwell/translate/impl/impl.cpp frontend/maxwell/translate/impl/impl.cpp
frontend/maxwell/translate/impl/impl.h frontend/maxwell/translate/impl/impl.h
frontend/maxwell/translate/impl/integer_add.cpp frontend/maxwell/translate/impl/integer_add.cpp
frontend/maxwell/translate/impl/integer_add_three_input.cpp
frontend/maxwell/translate/impl/integer_compare.cpp frontend/maxwell/translate/impl/integer_compare.cpp
frontend/maxwell/translate/impl/integer_compare_and_set.cpp frontend/maxwell/translate/impl/integer_compare_and_set.cpp
frontend/maxwell/translate/impl/integer_minimum_maximum.cpp frontend/maxwell/translate/impl/integer_minimum_maximum.cpp

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@ -0,0 +1,103 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/bit_field.h"
#include "common/common_types.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell {
namespace {
enum class Shift : u64 {
None,
Right,
Left,
};
enum class Half : u64 {
All,
Lower,
Upper,
};
[[nodiscard]] IR::U32 IntegerHalf(IR::IREmitter& ir, const IR::U32& value, Half half) {
constexpr bool is_signed{false};
switch (half) {
case Half::Lower:
return ir.BitFieldExtract(value, ir.Imm32(0), ir.Imm32(16), is_signed);
case Half::Upper:
return ir.BitFieldExtract(value, ir.Imm32(16), ir.Imm32(16), is_signed);
default:
return value;
}
}
[[nodiscard]] IR::U32 IntegerShift(IR::IREmitter& ir, const IR::U32& value, Shift shift) {
switch (shift) {
case Shift::Right:
return ir.ShiftRightLogical(value, ir.Imm32(16));
case Shift::Left:
return ir.ShiftLeftLogical(value, ir.Imm32(16));
default:
return value;
}
}
void IADD3(TranslatorVisitor& v, u64 insn, IR::U32 op_b, IR::U32 op_c) {
union {
u64 insn;
BitField<0, 8, IR::Reg> dest_reg;
BitField<8, 8, IR::Reg> src_a;
BitField<31, 2, Half> half_c;
BitField<33, 2, Half> half_b;
BitField<35, 2, Half> half_a;
BitField<37, 2, Shift> shift;
BitField<47, 1, u64> cc;
BitField<48, 1, u64> x;
BitField<49, 1, u64> neg_c;
BitField<50, 1, u64> neg_b;
BitField<51, 1, u64> neg_a;
} iadd3{insn};
if (iadd3.x != 0) {
throw NotImplementedException("IADD3 X");
}
if (iadd3.cc != 0) {
throw NotImplementedException("IADD3 CC");
}
IR::U32 op_a{v.X(iadd3.src_a)};
op_a = IntegerHalf(v.ir, op_a, iadd3.half_a);
op_b = IntegerHalf(v.ir, op_b, iadd3.half_b);
op_c = IntegerHalf(v.ir, op_c, iadd3.half_c);
if (iadd3.neg_a != 0) {
op_a = v.ir.INeg(op_a);
}
if (iadd3.neg_b != 0) {
op_b = v.ir.INeg(op_b);
}
if (iadd3.neg_c != 0) {
op_c = v.ir.INeg(op_c);
}
IR::U32 lhs{v.ir.IAdd(op_a, op_b)};
lhs = IntegerShift(v.ir, lhs, iadd3.shift);
const IR::U32 result{v.ir.IAdd(lhs, op_c)};
v.X(iadd3.dest_reg, result);
}
} // Anonymous namespace
void TranslatorVisitor::IADD3_reg(u64 insn) {
IADD3(*this, insn, GetReg20(insn), GetReg39(insn));
}
void TranslatorVisitor::IADD3_cbuf(u64 insn) {
IADD3(*this, insn, GetCbuf(insn), GetReg39(insn));
}
void TranslatorVisitor::IADD3_imm(u64 insn) {
IADD3(*this, insn, GetImm20(insn), GetReg39(insn));
}
} // namespace Shader::Maxwell

View file

@ -365,18 +365,6 @@ void TranslatorVisitor::I2I_imm(u64) {
ThrowNotImplemented(Opcode::I2I_imm); ThrowNotImplemented(Opcode::I2I_imm);
} }
void TranslatorVisitor::IADD3_reg(u64) {
ThrowNotImplemented(Opcode::IADD3_reg);
}
void TranslatorVisitor::IADD3_cbuf(u64) {
ThrowNotImplemented(Opcode::IADD3_cbuf);
}
void TranslatorVisitor::IADD3_imm(u64) {
ThrowNotImplemented(Opcode::IADD3_imm);
}
void TranslatorVisitor::IDE(u64) { void TranslatorVisitor::IDE(u64) {
ThrowNotImplemented(Opcode::IDE); ThrowNotImplemented(Opcode::IDE);
} }