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Merge pull request #10943 from t895/stick-modifiers

android: Input overlay updates
This commit is contained in:
bunnei 2023-07-03 14:44:15 -07:00 committed by GitHub
commit 3c88547c74
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GPG key ID: 4AEE18F83AFDEB23
11 changed files with 751 additions and 170 deletions

View file

@ -112,25 +112,36 @@ class Settings {
const val PREF_MEMORY_WARNING_SHOWN = "MemoryWarningShown" const val PREF_MEMORY_WARNING_SHOWN = "MemoryWarningShown"
const val PREF_OVERLAY_INIT = "OverlayInit" const val PREF_OVERLAY_VERSION = "OverlayVersion"
const val PREF_LANDSCAPE_OVERLAY_VERSION = "LandscapeOverlayVersion"
const val PREF_PORTRAIT_OVERLAY_VERSION = "PortraitOverlayVersion"
const val PREF_FOLDABLE_OVERLAY_VERSION = "FoldableOverlayVersion"
val overlayLayoutPrefs = listOf(
PREF_LANDSCAPE_OVERLAY_VERSION,
PREF_PORTRAIT_OVERLAY_VERSION,
PREF_FOLDABLE_OVERLAY_VERSION
)
const val PREF_CONTROL_SCALE = "controlScale" const val PREF_CONTROL_SCALE = "controlScale"
const val PREF_CONTROL_OPACITY = "controlOpacity" const val PREF_CONTROL_OPACITY = "controlOpacity"
const val PREF_TOUCH_ENABLED = "isTouchEnabled" const val PREF_TOUCH_ENABLED = "isTouchEnabled"
const val PREF_BUTTON_TOGGLE_0 = "buttonToggle0" const val PREF_BUTTON_A = "buttonToggle0"
const val PREF_BUTTON_TOGGLE_1 = "buttonToggle1" const val PREF_BUTTON_B = "buttonToggle1"
const val PREF_BUTTON_TOGGLE_2 = "buttonToggle2" const val PREF_BUTTON_X = "buttonToggle2"
const val PREF_BUTTON_TOGGLE_3 = "buttonToggle3" const val PREF_BUTTON_Y = "buttonToggle3"
const val PREF_BUTTON_TOGGLE_4 = "buttonToggle4" const val PREF_BUTTON_L = "buttonToggle4"
const val PREF_BUTTON_TOGGLE_5 = "buttonToggle5" const val PREF_BUTTON_R = "buttonToggle5"
const val PREF_BUTTON_TOGGLE_6 = "buttonToggle6" const val PREF_BUTTON_ZL = "buttonToggle6"
const val PREF_BUTTON_TOGGLE_7 = "buttonToggle7" const val PREF_BUTTON_ZR = "buttonToggle7"
const val PREF_BUTTON_TOGGLE_8 = "buttonToggle8" const val PREF_BUTTON_PLUS = "buttonToggle8"
const val PREF_BUTTON_TOGGLE_9 = "buttonToggle9" const val PREF_BUTTON_MINUS = "buttonToggle9"
const val PREF_BUTTON_TOGGLE_10 = "buttonToggle10" const val PREF_BUTTON_DPAD = "buttonToggle10"
const val PREF_BUTTON_TOGGLE_11 = "buttonToggle11" const val PREF_STICK_L = "buttonToggle11"
const val PREF_BUTTON_TOGGLE_12 = "buttonToggle12" const val PREF_STICK_R = "buttonToggle12"
const val PREF_BUTTON_TOGGLE_13 = "buttonToggle13" const val PREF_BUTTON_STICK_L = "buttonToggle13"
const val PREF_BUTTON_TOGGLE_14 = "buttonToggle14" const val PREF_BUTTON_STICK_R = "buttonToggle14"
const val PREF_BUTTON_HOME = "buttonToggle15"
const val PREF_BUTTON_SCREENSHOT = "buttonToggle16"
const val PREF_MENU_SETTINGS_JOYSTICK_REL_CENTER = "EmulationMenuSettings_JoystickRelCenter" const val PREF_MENU_SETTINGS_JOYSTICK_REL_CENTER = "EmulationMenuSettings_JoystickRelCenter"
const val PREF_MENU_SETTINGS_DPAD_SLIDE = "EmulationMenuSettings_DpadSlideEnable" const val PREF_MENU_SETTINGS_DPAD_SLIDE = "EmulationMenuSettings_DpadSlideEnable"
@ -145,6 +156,30 @@ class Settings {
private val configFileSectionsMap: MutableMap<String, List<String>> = HashMap() private val configFileSectionsMap: MutableMap<String, List<String>> = HashMap()
val overlayPreferences = listOf(
PREF_OVERLAY_VERSION,
PREF_CONTROL_SCALE,
PREF_CONTROL_OPACITY,
PREF_TOUCH_ENABLED,
PREF_BUTTON_A,
PREF_BUTTON_B,
PREF_BUTTON_X,
PREF_BUTTON_Y,
PREF_BUTTON_L,
PREF_BUTTON_R,
PREF_BUTTON_ZL,
PREF_BUTTON_ZR,
PREF_BUTTON_PLUS,
PREF_BUTTON_MINUS,
PREF_BUTTON_DPAD,
PREF_STICK_L,
PREF_STICK_R,
PREF_BUTTON_HOME,
PREF_BUTTON_SCREENSHOT,
PREF_BUTTON_STICK_L,
PREF_BUTTON_STICK_R
)
const val LayoutOption_Unspecified = 0 const val LayoutOption_Unspecified = 0
const val LayoutOption_MobilePortrait = 4 const val LayoutOption_MobilePortrait = 4
const val LayoutOption_MobileLandscape = 5 const val LayoutOption_MobileLandscape = 5

View file

@ -212,9 +212,9 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
} }
if (!isInFoldableLayout) { if (!isInFoldableLayout) {
if (newConfig.orientation == Configuration.ORIENTATION_PORTRAIT) { if (newConfig.orientation == Configuration.ORIENTATION_PORTRAIT) {
binding.surfaceInputOverlay.orientation = InputOverlay.PORTRAIT binding.surfaceInputOverlay.layout = InputOverlay.PORTRAIT
} else { } else {
binding.surfaceInputOverlay.orientation = InputOverlay.LANDSCAPE binding.surfaceInputOverlay.layout = InputOverlay.LANDSCAPE
} }
} }
if (!binding.surfaceInputOverlay.isInEditMode) { if (!binding.surfaceInputOverlay.isInEditMode) {
@ -260,7 +260,9 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
.remove(Settings.PREF_CONTROL_SCALE) .remove(Settings.PREF_CONTROL_SCALE)
.remove(Settings.PREF_CONTROL_OPACITY) .remove(Settings.PREF_CONTROL_OPACITY)
.apply() .apply()
binding.surfaceInputOverlay.post { binding.surfaceInputOverlay.resetButtonPlacement() } binding.surfaceInputOverlay.post {
binding.surfaceInputOverlay.resetLayoutVisibilityAndPlacement()
}
} }
private fun updateShowFpsOverlay() { private fun updateShowFpsOverlay() {
@ -337,7 +339,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
binding.inGameMenu.layoutParams.height = it.bounds.bottom binding.inGameMenu.layoutParams.height = it.bounds.bottom
isInFoldableLayout = true isInFoldableLayout = true
binding.surfaceInputOverlay.orientation = InputOverlay.FOLDABLE binding.surfaceInputOverlay.layout = InputOverlay.FOLDABLE
refreshInputOverlay() refreshInputOverlay()
} }
} }
@ -410,9 +412,9 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
R.id.menu_toggle_controls -> { R.id.menu_toggle_controls -> {
val preferences = val preferences =
PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext) PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
val optionsArray = BooleanArray(15) val optionsArray = BooleanArray(Settings.overlayPreferences.size)
for (i in 0..14) { Settings.overlayPreferences.forEachIndexed { i, _ ->
optionsArray[i] = preferences.getBoolean("buttonToggle$i", i < 13) optionsArray[i] = preferences.getBoolean("buttonToggle$i", i < 15)
} }
val dialog = MaterialAlertDialogBuilder(requireContext()) val dialog = MaterialAlertDialogBuilder(requireContext())
@ -436,7 +438,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
dialog.getButton(AlertDialog.BUTTON_NEUTRAL) dialog.getButton(AlertDialog.BUTTON_NEUTRAL)
.setOnClickListener { .setOnClickListener {
val isChecked = !optionsArray[0] val isChecked = !optionsArray[0]
for (i in 0..14) { Settings.overlayPreferences.forEachIndexed { i, _ ->
optionsArray[i] = isChecked optionsArray[i] = isChecked
dialog.listView.setItemChecked(i, isChecked) dialog.listView.setItemChecked(i, isChecked)
preferences.edit() preferences.edit()

View file

@ -51,15 +51,23 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
private lateinit var windowInsets: WindowInsets private lateinit var windowInsets: WindowInsets
var orientation = LANDSCAPE var layout = LANDSCAPE
override fun onLayout(changed: Boolean, left: Int, top: Int, right: Int, bottom: Int) { override fun onLayout(changed: Boolean, left: Int, top: Int, right: Int, bottom: Int) {
super.onLayout(changed, left, top, right, bottom) super.onLayout(changed, left, top, right, bottom)
windowInsets = rootWindowInsets windowInsets = rootWindowInsets
if (!preferences.getBoolean("${Settings.PREF_OVERLAY_INIT}$orientation", false)) { val overlayVersion = preferences.getInt(Settings.PREF_OVERLAY_VERSION, 0)
defaultOverlay() if (overlayVersion != OVERLAY_VERSION) {
resetAllLayouts()
} else {
val layoutIndex = overlayLayouts.indexOf(layout)
val currentLayoutVersion =
preferences.getInt(Settings.overlayLayoutPrefs[layoutIndex], 0)
if (currentLayoutVersion != overlayLayoutVersions[layoutIndex]) {
resetCurrentLayout()
}
} }
// Load the controls. // Load the controls.
@ -266,10 +274,10 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
MotionEvent.ACTION_POINTER_UP -> if (buttonBeingConfigured === button) { MotionEvent.ACTION_POINTER_UP -> if (buttonBeingConfigured === button) {
// Persist button position by saving new place. // Persist button position by saving new place.
saveControlPosition( saveControlPosition(
buttonBeingConfigured!!.buttonId, buttonBeingConfigured!!.prefId,
buttonBeingConfigured!!.bounds.centerX(), buttonBeingConfigured!!.bounds.centerX(),
buttonBeingConfigured!!.bounds.centerY(), buttonBeingConfigured!!.bounds.centerY(),
orientation layout
) )
buttonBeingConfigured = null buttonBeingConfigured = null
} }
@ -299,10 +307,10 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
MotionEvent.ACTION_POINTER_UP -> if (dpadBeingConfigured === dpad) { MotionEvent.ACTION_POINTER_UP -> if (dpadBeingConfigured === dpad) {
// Persist button position by saving new place. // Persist button position by saving new place.
saveControlPosition( saveControlPosition(
dpadBeingConfigured!!.upId, Settings.PREF_BUTTON_DPAD,
dpadBeingConfigured!!.bounds.centerX(), dpadBeingConfigured!!.bounds.centerX(),
dpadBeingConfigured!!.bounds.centerY(), dpadBeingConfigured!!.bounds.centerY(),
orientation layout
) )
dpadBeingConfigured = null dpadBeingConfigured = null
} }
@ -330,10 +338,10 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
MotionEvent.ACTION_UP, MotionEvent.ACTION_UP,
MotionEvent.ACTION_POINTER_UP -> if (joystickBeingConfigured != null) { MotionEvent.ACTION_POINTER_UP -> if (joystickBeingConfigured != null) {
saveControlPosition( saveControlPosition(
joystickBeingConfigured!!.buttonId, joystickBeingConfigured!!.prefId,
joystickBeingConfigured!!.bounds.centerX(), joystickBeingConfigured!!.bounds.centerX(),
joystickBeingConfigured!!.bounds.centerY(), joystickBeingConfigured!!.bounds.centerY(),
orientation layout
) )
joystickBeingConfigured = null joystickBeingConfigured = null
} }
@ -343,9 +351,9 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
return true return true
} }
private fun addOverlayControls(orientation: String) { private fun addOverlayControls(layout: String) {
val windowSize = getSafeScreenSize(context) val windowSize = getSafeScreenSize(context)
if (preferences.getBoolean(Settings.PREF_BUTTON_TOGGLE_0, true)) { if (preferences.getBoolean(Settings.PREF_BUTTON_A, true)) {
overlayButtons.add( overlayButtons.add(
initializeOverlayButton( initializeOverlayButton(
context, context,
@ -353,11 +361,12 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
R.drawable.facebutton_a, R.drawable.facebutton_a,
R.drawable.facebutton_a_depressed, R.drawable.facebutton_a_depressed,
ButtonType.BUTTON_A, ButtonType.BUTTON_A,
orientation Settings.PREF_BUTTON_A,
layout
) )
) )
} }
if (preferences.getBoolean(Settings.PREF_BUTTON_TOGGLE_1, true)) { if (preferences.getBoolean(Settings.PREF_BUTTON_B, true)) {
overlayButtons.add( overlayButtons.add(
initializeOverlayButton( initializeOverlayButton(
context, context,
@ -365,11 +374,12 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
R.drawable.facebutton_b, R.drawable.facebutton_b,
R.drawable.facebutton_b_depressed, R.drawable.facebutton_b_depressed,
ButtonType.BUTTON_B, ButtonType.BUTTON_B,
orientation Settings.PREF_BUTTON_B,
layout
) )
) )
} }
if (preferences.getBoolean(Settings.PREF_BUTTON_TOGGLE_2, true)) { if (preferences.getBoolean(Settings.PREF_BUTTON_X, true)) {
overlayButtons.add( overlayButtons.add(
initializeOverlayButton( initializeOverlayButton(
context, context,
@ -377,11 +387,12 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
R.drawable.facebutton_x, R.drawable.facebutton_x,
R.drawable.facebutton_x_depressed, R.drawable.facebutton_x_depressed,
ButtonType.BUTTON_X, ButtonType.BUTTON_X,
orientation Settings.PREF_BUTTON_X,
layout
) )
) )
} }
if (preferences.getBoolean(Settings.PREF_BUTTON_TOGGLE_3, true)) { if (preferences.getBoolean(Settings.PREF_BUTTON_Y, true)) {
overlayButtons.add( overlayButtons.add(
initializeOverlayButton( initializeOverlayButton(
context, context,
@ -389,11 +400,12 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
R.drawable.facebutton_y, R.drawable.facebutton_y,
R.drawable.facebutton_y_depressed, R.drawable.facebutton_y_depressed,
ButtonType.BUTTON_Y, ButtonType.BUTTON_Y,
orientation Settings.PREF_BUTTON_Y,
layout
) )
) )
} }
if (preferences.getBoolean(Settings.PREF_BUTTON_TOGGLE_4, true)) { if (preferences.getBoolean(Settings.PREF_BUTTON_L, true)) {
overlayButtons.add( overlayButtons.add(
initializeOverlayButton( initializeOverlayButton(
context, context,
@ -401,11 +413,12 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
R.drawable.l_shoulder, R.drawable.l_shoulder,
R.drawable.l_shoulder_depressed, R.drawable.l_shoulder_depressed,
ButtonType.TRIGGER_L, ButtonType.TRIGGER_L,
orientation Settings.PREF_BUTTON_L,
layout
) )
) )
} }
if (preferences.getBoolean(Settings.PREF_BUTTON_TOGGLE_5, true)) { if (preferences.getBoolean(Settings.PREF_BUTTON_R, true)) {
overlayButtons.add( overlayButtons.add(
initializeOverlayButton( initializeOverlayButton(
context, context,
@ -413,11 +426,12 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
R.drawable.r_shoulder, R.drawable.r_shoulder,
R.drawable.r_shoulder_depressed, R.drawable.r_shoulder_depressed,
ButtonType.TRIGGER_R, ButtonType.TRIGGER_R,
orientation Settings.PREF_BUTTON_R,
layout
) )
) )
} }
if (preferences.getBoolean(Settings.PREF_BUTTON_TOGGLE_6, true)) { if (preferences.getBoolean(Settings.PREF_BUTTON_ZL, true)) {
overlayButtons.add( overlayButtons.add(
initializeOverlayButton( initializeOverlayButton(
context, context,
@ -425,11 +439,12 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
R.drawable.zl_trigger, R.drawable.zl_trigger,
R.drawable.zl_trigger_depressed, R.drawable.zl_trigger_depressed,
ButtonType.TRIGGER_ZL, ButtonType.TRIGGER_ZL,
orientation Settings.PREF_BUTTON_ZL,
layout
) )
) )
} }
if (preferences.getBoolean(Settings.PREF_BUTTON_TOGGLE_7, true)) { if (preferences.getBoolean(Settings.PREF_BUTTON_ZR, true)) {
overlayButtons.add( overlayButtons.add(
initializeOverlayButton( initializeOverlayButton(
context, context,
@ -437,11 +452,12 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
R.drawable.zr_trigger, R.drawable.zr_trigger,
R.drawable.zr_trigger_depressed, R.drawable.zr_trigger_depressed,
ButtonType.TRIGGER_ZR, ButtonType.TRIGGER_ZR,
orientation Settings.PREF_BUTTON_ZR,
layout
) )
) )
} }
if (preferences.getBoolean(Settings.PREF_BUTTON_TOGGLE_8, true)) { if (preferences.getBoolean(Settings.PREF_BUTTON_PLUS, true)) {
overlayButtons.add( overlayButtons.add(
initializeOverlayButton( initializeOverlayButton(
context, context,
@ -449,11 +465,12 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
R.drawable.facebutton_plus, R.drawable.facebutton_plus,
R.drawable.facebutton_plus_depressed, R.drawable.facebutton_plus_depressed,
ButtonType.BUTTON_PLUS, ButtonType.BUTTON_PLUS,
orientation Settings.PREF_BUTTON_PLUS,
layout
) )
) )
} }
if (preferences.getBoolean(Settings.PREF_BUTTON_TOGGLE_9, true)) { if (preferences.getBoolean(Settings.PREF_BUTTON_MINUS, true)) {
overlayButtons.add( overlayButtons.add(
initializeOverlayButton( initializeOverlayButton(
context, context,
@ -461,11 +478,12 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
R.drawable.facebutton_minus, R.drawable.facebutton_minus,
R.drawable.facebutton_minus_depressed, R.drawable.facebutton_minus_depressed,
ButtonType.BUTTON_MINUS, ButtonType.BUTTON_MINUS,
orientation Settings.PREF_BUTTON_MINUS,
layout
) )
) )
} }
if (preferences.getBoolean(Settings.PREF_BUTTON_TOGGLE_10, true)) { if (preferences.getBoolean(Settings.PREF_BUTTON_DPAD, true)) {
overlayDpads.add( overlayDpads.add(
initializeOverlayDpad( initializeOverlayDpad(
context, context,
@ -473,11 +491,11 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
R.drawable.dpad_standard, R.drawable.dpad_standard,
R.drawable.dpad_standard_cardinal_depressed, R.drawable.dpad_standard_cardinal_depressed,
R.drawable.dpad_standard_diagonal_depressed, R.drawable.dpad_standard_diagonal_depressed,
orientation layout
) )
) )
} }
if (preferences.getBoolean(Settings.PREF_BUTTON_TOGGLE_11, true)) { if (preferences.getBoolean(Settings.PREF_STICK_L, true)) {
overlayJoysticks.add( overlayJoysticks.add(
initializeOverlayJoystick( initializeOverlayJoystick(
context, context,
@ -487,11 +505,12 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
R.drawable.joystick_depressed, R.drawable.joystick_depressed,
StickType.STICK_L, StickType.STICK_L,
ButtonType.STICK_L, ButtonType.STICK_L,
orientation Settings.PREF_STICK_L,
layout
) )
) )
} }
if (preferences.getBoolean(Settings.PREF_BUTTON_TOGGLE_12, true)) { if (preferences.getBoolean(Settings.PREF_STICK_R, true)) {
overlayJoysticks.add( overlayJoysticks.add(
initializeOverlayJoystick( initializeOverlayJoystick(
context, context,
@ -501,11 +520,12 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
R.drawable.joystick_depressed, R.drawable.joystick_depressed,
StickType.STICK_R, StickType.STICK_R,
ButtonType.STICK_R, ButtonType.STICK_R,
orientation Settings.PREF_STICK_R,
layout
) )
) )
} }
if (preferences.getBoolean(Settings.PREF_BUTTON_TOGGLE_13, false)) { if (preferences.getBoolean(Settings.PREF_BUTTON_HOME, false)) {
overlayButtons.add( overlayButtons.add(
initializeOverlayButton( initializeOverlayButton(
context, context,
@ -513,11 +533,12 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
R.drawable.facebutton_home, R.drawable.facebutton_home,
R.drawable.facebutton_home_depressed, R.drawable.facebutton_home_depressed,
ButtonType.BUTTON_HOME, ButtonType.BUTTON_HOME,
orientation Settings.PREF_BUTTON_HOME,
layout
) )
) )
} }
if (preferences.getBoolean(Settings.PREF_BUTTON_TOGGLE_14, false)) { if (preferences.getBoolean(Settings.PREF_BUTTON_SCREENSHOT, false)) {
overlayButtons.add( overlayButtons.add(
initializeOverlayButton( initializeOverlayButton(
context, context,
@ -525,7 +546,34 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
R.drawable.facebutton_screenshot, R.drawable.facebutton_screenshot,
R.drawable.facebutton_screenshot_depressed, R.drawable.facebutton_screenshot_depressed,
ButtonType.BUTTON_CAPTURE, ButtonType.BUTTON_CAPTURE,
orientation Settings.PREF_BUTTON_SCREENSHOT,
layout
)
)
}
if (preferences.getBoolean(Settings.PREF_BUTTON_STICK_L, true)) {
overlayButtons.add(
initializeOverlayButton(
context,
windowSize,
R.drawable.button_l3,
R.drawable.button_l3_depressed,
ButtonType.STICK_L,
Settings.PREF_BUTTON_STICK_L,
layout
)
)
}
if (preferences.getBoolean(Settings.PREF_BUTTON_STICK_R, true)) {
overlayButtons.add(
initializeOverlayButton(
context,
windowSize,
R.drawable.button_r3,
R.drawable.button_r3_depressed,
ButtonType.STICK_R,
Settings.PREF_BUTTON_STICK_R,
layout
) )
) )
} }
@ -539,18 +587,18 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
// Add all the enabled overlay items back to the HashSet. // Add all the enabled overlay items back to the HashSet.
if (EmulationMenuSettings.showOverlay) { if (EmulationMenuSettings.showOverlay) {
addOverlayControls(orientation) addOverlayControls(layout)
} }
invalidate() invalidate()
} }
private fun saveControlPosition(sharedPrefsId: Int, x: Int, y: Int, orientation: String) { private fun saveControlPosition(prefId: String, x: Int, y: Int, layout: String) {
val windowSize = getSafeScreenSize(context) val windowSize = getSafeScreenSize(context)
val min = windowSize.first val min = windowSize.first
val max = windowSize.second val max = windowSize.second
PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext).edit() PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext).edit()
.putFloat("$sharedPrefsId-X$orientation", (x - min.x).toFloat() / max.x) .putFloat("$prefId-X$layout", (x - min.x).toFloat() / max.x)
.putFloat("$sharedPrefsId-Y$orientation", (y - min.y).toFloat() / max.y) .putFloat("$prefId-Y$layout", (y - min.y).toFloat() / max.y)
.apply() .apply()
} }
@ -558,19 +606,31 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
inEditMode = editMode inEditMode = editMode
} }
private fun defaultOverlay() { private fun resetCurrentLayout() {
if (!preferences.getBoolean("${Settings.PREF_OVERLAY_INIT}$orientation", false)) { defaultOverlayByLayout(layout)
defaultOverlayByLayout(orientation) val layoutIndex = overlayLayouts.indexOf(layout)
}
resetButtonPlacement()
preferences.edit() preferences.edit()
.putBoolean("${Settings.PREF_OVERLAY_INIT}$orientation", true) .putInt(Settings.overlayLayoutPrefs[layoutIndex], overlayLayoutVersions[layoutIndex])
.apply() .apply()
} }
fun resetButtonPlacement() { private fun resetAllLayouts() {
defaultOverlayByLayout(orientation) val editor = preferences.edit()
overlayLayouts.forEachIndexed { i, layout ->
defaultOverlayByLayout(layout)
editor.putInt(Settings.overlayLayoutPrefs[i], overlayLayoutVersions[i])
}
editor.putInt(Settings.PREF_OVERLAY_VERSION, OVERLAY_VERSION)
editor.apply()
}
fun resetLayoutVisibilityAndPlacement() {
defaultOverlayByLayout(layout)
val editor = preferences.edit()
Settings.overlayPreferences.forEachIndexed { _, pref ->
editor.remove(pref)
}
editor.apply()
refreshControls() refreshControls()
} }
@ -604,7 +664,11 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
R.integer.SWITCH_STICK_R_X, R.integer.SWITCH_STICK_R_X,
R.integer.SWITCH_STICK_R_Y, R.integer.SWITCH_STICK_R_Y,
R.integer.SWITCH_STICK_L_X, R.integer.SWITCH_STICK_L_X,
R.integer.SWITCH_STICK_L_Y R.integer.SWITCH_STICK_L_Y,
R.integer.SWITCH_BUTTON_STICK_L_X,
R.integer.SWITCH_BUTTON_STICK_L_Y,
R.integer.SWITCH_BUTTON_STICK_R_X,
R.integer.SWITCH_BUTTON_STICK_R_Y
) )
private val portraitResources = arrayOf( private val portraitResources = arrayOf(
@ -637,7 +701,11 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
R.integer.SWITCH_STICK_R_X_PORTRAIT, R.integer.SWITCH_STICK_R_X_PORTRAIT,
R.integer.SWITCH_STICK_R_Y_PORTRAIT, R.integer.SWITCH_STICK_R_Y_PORTRAIT,
R.integer.SWITCH_STICK_L_X_PORTRAIT, R.integer.SWITCH_STICK_L_X_PORTRAIT,
R.integer.SWITCH_STICK_L_Y_PORTRAIT R.integer.SWITCH_STICK_L_Y_PORTRAIT,
R.integer.SWITCH_BUTTON_STICK_L_X_PORTRAIT,
R.integer.SWITCH_BUTTON_STICK_L_Y_PORTRAIT,
R.integer.SWITCH_BUTTON_STICK_R_X_PORTRAIT,
R.integer.SWITCH_BUTTON_STICK_R_Y_PORTRAIT
) )
private val foldableResources = arrayOf( private val foldableResources = arrayOf(
@ -670,139 +738,159 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
R.integer.SWITCH_STICK_R_X_FOLDABLE, R.integer.SWITCH_STICK_R_X_FOLDABLE,
R.integer.SWITCH_STICK_R_Y_FOLDABLE, R.integer.SWITCH_STICK_R_Y_FOLDABLE,
R.integer.SWITCH_STICK_L_X_FOLDABLE, R.integer.SWITCH_STICK_L_X_FOLDABLE,
R.integer.SWITCH_STICK_L_Y_FOLDABLE R.integer.SWITCH_STICK_L_Y_FOLDABLE,
R.integer.SWITCH_BUTTON_STICK_L_X_FOLDABLE,
R.integer.SWITCH_BUTTON_STICK_L_Y_FOLDABLE,
R.integer.SWITCH_BUTTON_STICK_R_X_FOLDABLE,
R.integer.SWITCH_BUTTON_STICK_R_Y_FOLDABLE
) )
private fun getResourceValue(orientation: String, position: Int): Float { private fun getResourceValue(layout: String, position: Int): Float {
return when (orientation) { return when (layout) {
PORTRAIT -> resources.getInteger(portraitResources[position]).toFloat() / 1000 PORTRAIT -> resources.getInteger(portraitResources[position]).toFloat() / 1000
FOLDABLE -> resources.getInteger(foldableResources[position]).toFloat() / 1000 FOLDABLE -> resources.getInteger(foldableResources[position]).toFloat() / 1000
else -> resources.getInteger(landscapeResources[position]).toFloat() / 1000 else -> resources.getInteger(landscapeResources[position]).toFloat() / 1000
} }
} }
private fun defaultOverlayByLayout(orientation: String) { private fun defaultOverlayByLayout(layout: String) {
// Each value represents the position of the button in relation to the screen size without insets. // Each value represents the position of the button in relation to the screen size without insets.
preferences.edit() preferences.edit()
.putFloat( .putFloat(
ButtonType.BUTTON_A.toString() + "-X$orientation", "${Settings.PREF_BUTTON_A}-X$layout",
getResourceValue(orientation, 0) getResourceValue(layout, 0)
) )
.putFloat( .putFloat(
ButtonType.BUTTON_A.toString() + "-Y$orientation", "${Settings.PREF_BUTTON_A}-Y$layout",
getResourceValue(orientation, 1) getResourceValue(layout, 1)
) )
.putFloat( .putFloat(
ButtonType.BUTTON_B.toString() + "-X$orientation", "${Settings.PREF_BUTTON_B}-X$layout",
getResourceValue(orientation, 2) getResourceValue(layout, 2)
) )
.putFloat( .putFloat(
ButtonType.BUTTON_B.toString() + "-Y$orientation", "${Settings.PREF_BUTTON_B}-Y$layout",
getResourceValue(orientation, 3) getResourceValue(layout, 3)
) )
.putFloat( .putFloat(
ButtonType.BUTTON_X.toString() + "-X$orientation", "${Settings.PREF_BUTTON_X}-X$layout",
getResourceValue(orientation, 4) getResourceValue(layout, 4)
) )
.putFloat( .putFloat(
ButtonType.BUTTON_X.toString() + "-Y$orientation", "${Settings.PREF_BUTTON_X}-Y$layout",
getResourceValue(orientation, 5) getResourceValue(layout, 5)
) )
.putFloat( .putFloat(
ButtonType.BUTTON_Y.toString() + "-X$orientation", "${Settings.PREF_BUTTON_Y}-X$layout",
getResourceValue(orientation, 6) getResourceValue(layout, 6)
) )
.putFloat( .putFloat(
ButtonType.BUTTON_Y.toString() + "-Y$orientation", "${Settings.PREF_BUTTON_Y}-Y$layout",
getResourceValue(orientation, 7) getResourceValue(layout, 7)
) )
.putFloat( .putFloat(
ButtonType.TRIGGER_ZL.toString() + "-X$orientation", "${Settings.PREF_BUTTON_ZL}-X$layout",
getResourceValue(orientation, 8) getResourceValue(layout, 8)
) )
.putFloat( .putFloat(
ButtonType.TRIGGER_ZL.toString() + "-Y$orientation", "${Settings.PREF_BUTTON_ZL}-Y$layout",
getResourceValue(orientation, 9) getResourceValue(layout, 9)
) )
.putFloat( .putFloat(
ButtonType.TRIGGER_ZR.toString() + "-X$orientation", "${Settings.PREF_BUTTON_ZR}-X$layout",
getResourceValue(orientation, 10) getResourceValue(layout, 10)
) )
.putFloat( .putFloat(
ButtonType.TRIGGER_ZR.toString() + "-Y$orientation", "${Settings.PREF_BUTTON_ZR}-Y$layout",
getResourceValue(orientation, 11) getResourceValue(layout, 11)
) )
.putFloat( .putFloat(
ButtonType.DPAD_UP.toString() + "-X$orientation", "${Settings.PREF_BUTTON_DPAD}-X$layout",
getResourceValue(orientation, 12) getResourceValue(layout, 12)
) )
.putFloat( .putFloat(
ButtonType.DPAD_UP.toString() + "-Y$orientation", "${Settings.PREF_BUTTON_DPAD}-Y$layout",
getResourceValue(orientation, 13) getResourceValue(layout, 13)
) )
.putFloat( .putFloat(
ButtonType.TRIGGER_L.toString() + "-X$orientation", "${Settings.PREF_BUTTON_L}-X$layout",
getResourceValue(orientation, 14) getResourceValue(layout, 14)
) )
.putFloat( .putFloat(
ButtonType.TRIGGER_L.toString() + "-Y$orientation", "${Settings.PREF_BUTTON_L}-Y$layout",
getResourceValue(orientation, 15) getResourceValue(layout, 15)
) )
.putFloat( .putFloat(
ButtonType.TRIGGER_R.toString() + "-X$orientation", "${Settings.PREF_BUTTON_R}-X$layout",
getResourceValue(orientation, 16) getResourceValue(layout, 16)
) )
.putFloat( .putFloat(
ButtonType.TRIGGER_R.toString() + "-Y$orientation", "${Settings.PREF_BUTTON_R}-Y$layout",
getResourceValue(orientation, 17) getResourceValue(layout, 17)
) )
.putFloat( .putFloat(
ButtonType.BUTTON_PLUS.toString() + "-X$orientation", "${Settings.PREF_BUTTON_PLUS}-X$layout",
getResourceValue(orientation, 18) getResourceValue(layout, 18)
) )
.putFloat( .putFloat(
ButtonType.BUTTON_PLUS.toString() + "-Y$orientation", "${Settings.PREF_BUTTON_PLUS}-Y$layout",
getResourceValue(orientation, 19) getResourceValue(layout, 19)
) )
.putFloat( .putFloat(
ButtonType.BUTTON_MINUS.toString() + "-X$orientation", "${Settings.PREF_BUTTON_MINUS}-X$layout",
getResourceValue(orientation, 20) getResourceValue(layout, 20)
) )
.putFloat( .putFloat(
ButtonType.BUTTON_MINUS.toString() + "-Y$orientation", "${Settings.PREF_BUTTON_MINUS}-Y$layout",
getResourceValue(orientation, 21) getResourceValue(layout, 21)
) )
.putFloat( .putFloat(
ButtonType.BUTTON_HOME.toString() + "-X$orientation", "${Settings.PREF_BUTTON_HOME}-X$layout",
getResourceValue(orientation, 22) getResourceValue(layout, 22)
) )
.putFloat( .putFloat(
ButtonType.BUTTON_HOME.toString() + "-Y$orientation", "${Settings.PREF_BUTTON_HOME}-Y$layout",
getResourceValue(orientation, 23) getResourceValue(layout, 23)
) )
.putFloat( .putFloat(
ButtonType.BUTTON_CAPTURE.toString() + "-X$orientation", "${Settings.PREF_BUTTON_SCREENSHOT}-X$layout",
getResourceValue(orientation, 24) getResourceValue(layout, 24)
) )
.putFloat( .putFloat(
ButtonType.BUTTON_CAPTURE.toString() + "-Y$orientation", "${Settings.PREF_BUTTON_SCREENSHOT}-Y$layout",
getResourceValue(orientation, 25) getResourceValue(layout, 25)
) )
.putFloat( .putFloat(
ButtonType.STICK_R.toString() + "-X$orientation", "${Settings.PREF_STICK_R}-X$layout",
getResourceValue(orientation, 26) getResourceValue(layout, 26)
) )
.putFloat( .putFloat(
ButtonType.STICK_R.toString() + "-Y$orientation", "${Settings.PREF_STICK_R}-Y$layout",
getResourceValue(orientation, 27) getResourceValue(layout, 27)
) )
.putFloat( .putFloat(
ButtonType.STICK_L.toString() + "-X$orientation", "${Settings.PREF_STICK_L}-X$layout",
getResourceValue(orientation, 28) getResourceValue(layout, 28)
) )
.putFloat( .putFloat(
ButtonType.STICK_L.toString() + "-Y$orientation", "${Settings.PREF_STICK_L}-Y$layout",
getResourceValue(orientation, 29) getResourceValue(layout, 29)
)
.putFloat(
"${Settings.PREF_BUTTON_STICK_L}-X$layout",
getResourceValue(layout, 30)
)
.putFloat(
"${Settings.PREF_BUTTON_STICK_L}-Y$layout",
getResourceValue(layout, 31)
)
.putFloat(
"${Settings.PREF_BUTTON_STICK_R}-X$layout",
getResourceValue(layout, 32)
)
.putFloat(
"${Settings.PREF_BUTTON_STICK_R}-Y$layout",
getResourceValue(layout, 33)
) )
.apply() .apply()
} }
@ -812,12 +900,30 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
} }
companion object { companion object {
// Increase this number every time there is a breaking change to every overlay layout
const val OVERLAY_VERSION = 1
// Increase the corresponding layout version number whenever that layout has a breaking change
private const val LANDSCAPE_OVERLAY_VERSION = 1
private const val PORTRAIT_OVERLAY_VERSION = 1
private const val FOLDABLE_OVERLAY_VERSION = 1
val overlayLayoutVersions = listOf(
LANDSCAPE_OVERLAY_VERSION,
PORTRAIT_OVERLAY_VERSION,
FOLDABLE_OVERLAY_VERSION
)
private val preferences: SharedPreferences = private val preferences: SharedPreferences =
PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext) PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
const val LANDSCAPE = "" const val LANDSCAPE = "_Landscape"
const val PORTRAIT = "_Portrait" const val PORTRAIT = "_Portrait"
const val FOLDABLE = "_Foldable" const val FOLDABLE = "_Foldable"
val overlayLayouts = listOf(
LANDSCAPE,
PORTRAIT,
FOLDABLE
)
/** /**
* Resizes a [Bitmap] by a given scale factor * Resizes a [Bitmap] by a given scale factor
@ -948,6 +1054,8 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
* @param defaultResId The resource ID of the [Drawable] to get the [Bitmap] of (Default State). * @param defaultResId The resource ID of the [Drawable] to get the [Bitmap] of (Default State).
* @param pressedResId The resource ID of the [Drawable] to get the [Bitmap] of (Pressed State). * @param pressedResId The resource ID of the [Drawable] to get the [Bitmap] of (Pressed State).
* @param buttonId Identifier for determining what type of button the initialized InputOverlayDrawableButton represents. * @param buttonId Identifier for determining what type of button the initialized InputOverlayDrawableButton represents.
* @param prefId Identifier for determining where a button appears on screen.
* @param layout The current screen layout as determined by [LANDSCAPE], [PORTRAIT], or [FOLDABLE].
* @return An [InputOverlayDrawableButton] with the correct drawing bounds set. * @return An [InputOverlayDrawableButton] with the correct drawing bounds set.
*/ */
private fun initializeOverlayButton( private fun initializeOverlayButton(
@ -956,7 +1064,8 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
defaultResId: Int, defaultResId: Int,
pressedResId: Int, pressedResId: Int,
buttonId: Int, buttonId: Int,
orientation: String prefId: String,
layout: String
): InputOverlayDrawableButton { ): InputOverlayDrawableButton {
// Resources handle for fetching the initial Drawable resource. // Resources handle for fetching the initial Drawable resource.
val res = context.resources val res = context.resources
@ -964,17 +1073,20 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
// SharedPreference to retrieve the X and Y coordinates for the InputOverlayDrawableButton. // SharedPreference to retrieve the X and Y coordinates for the InputOverlayDrawableButton.
val sPrefs = PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext) val sPrefs = PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
// Decide scale based on button ID and user preference // Decide scale based on button preference ID and user preference
var scale: Float = when (buttonId) { var scale: Float = when (prefId) {
ButtonType.BUTTON_HOME, Settings.PREF_BUTTON_HOME,
ButtonType.BUTTON_CAPTURE, Settings.PREF_BUTTON_SCREENSHOT,
ButtonType.BUTTON_PLUS, Settings.PREF_BUTTON_PLUS,
ButtonType.BUTTON_MINUS -> 0.07f Settings.PREF_BUTTON_MINUS -> 0.07f
ButtonType.TRIGGER_L, Settings.PREF_BUTTON_L,
ButtonType.TRIGGER_R, Settings.PREF_BUTTON_R,
ButtonType.TRIGGER_ZL, Settings.PREF_BUTTON_ZL,
ButtonType.TRIGGER_ZR -> 0.26f Settings.PREF_BUTTON_ZR -> 0.26f
Settings.PREF_BUTTON_STICK_L,
Settings.PREF_BUTTON_STICK_R -> 0.155f
else -> 0.11f else -> 0.11f
} }
@ -984,8 +1096,13 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
// Initialize the InputOverlayDrawableButton. // Initialize the InputOverlayDrawableButton.
val defaultStateBitmap = getBitmap(context, defaultResId, scale) val defaultStateBitmap = getBitmap(context, defaultResId, scale)
val pressedStateBitmap = getBitmap(context, pressedResId, scale) val pressedStateBitmap = getBitmap(context, pressedResId, scale)
val overlayDrawable = val overlayDrawable = InputOverlayDrawableButton(
InputOverlayDrawableButton(res, defaultStateBitmap, pressedStateBitmap, buttonId) res,
defaultStateBitmap,
pressedStateBitmap,
buttonId,
prefId
)
// Get the minimum and maximum coordinates of the screen where the button can be placed. // Get the minimum and maximum coordinates of the screen where the button can be placed.
val min = windowSize.first val min = windowSize.first
@ -993,8 +1110,8 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
// The X and Y coordinates of the InputOverlayDrawableButton on the InputOverlay. // The X and Y coordinates of the InputOverlayDrawableButton on the InputOverlay.
// These were set in the input overlay configuration menu. // These were set in the input overlay configuration menu.
val xKey = "$buttonId-X$orientation" val xKey = "$prefId-X$layout"
val yKey = "$buttonId-Y$orientation" val yKey = "$prefId-Y$layout"
val drawableXPercent = sPrefs.getFloat(xKey, 0f) val drawableXPercent = sPrefs.getFloat(xKey, 0f)
val drawableYPercent = sPrefs.getFloat(yKey, 0f) val drawableYPercent = sPrefs.getFloat(yKey, 0f)
val drawableX = (drawableXPercent * max.x + min.x).toInt() val drawableX = (drawableXPercent * max.x + min.x).toInt()
@ -1029,7 +1146,8 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
* @param defaultResId The [Bitmap] resource ID of the default state. * @param defaultResId The [Bitmap] resource ID of the default state.
* @param pressedOneDirectionResId The [Bitmap] resource ID of the pressed state in one direction. * @param pressedOneDirectionResId The [Bitmap] resource ID of the pressed state in one direction.
* @param pressedTwoDirectionsResId The [Bitmap] resource ID of the pressed state in two directions. * @param pressedTwoDirectionsResId The [Bitmap] resource ID of the pressed state in two directions.
* @return the initialized [InputOverlayDrawableDpad] * @param layout The current screen layout as determined by [LANDSCAPE], [PORTRAIT], or [FOLDABLE].
* @return The initialized [InputOverlayDrawableDpad]
*/ */
private fun initializeOverlayDpad( private fun initializeOverlayDpad(
context: Context, context: Context,
@ -1037,7 +1155,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
defaultResId: Int, defaultResId: Int,
pressedOneDirectionResId: Int, pressedOneDirectionResId: Int,
pressedTwoDirectionsResId: Int, pressedTwoDirectionsResId: Int,
orientation: String layout: String
): InputOverlayDrawableDpad { ): InputOverlayDrawableDpad {
// Resources handle for fetching the initial Drawable resource. // Resources handle for fetching the initial Drawable resource.
val res = context.resources val res = context.resources
@ -1074,8 +1192,8 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
// The X and Y coordinates of the InputOverlayDrawableDpad on the InputOverlay. // The X and Y coordinates of the InputOverlayDrawableDpad on the InputOverlay.
// These were set in the input overlay configuration menu. // These were set in the input overlay configuration menu.
val drawableXPercent = sPrefs.getFloat("${ButtonType.DPAD_UP}-X$orientation", 0f) val drawableXPercent = sPrefs.getFloat("${Settings.PREF_BUTTON_DPAD}-X$layout", 0f)
val drawableYPercent = sPrefs.getFloat("${ButtonType.DPAD_UP}-Y$orientation", 0f) val drawableYPercent = sPrefs.getFloat("${Settings.PREF_BUTTON_DPAD}-Y$layout", 0f)
val drawableX = (drawableXPercent * max.x + min.x).toInt() val drawableX = (drawableXPercent * max.x + min.x).toInt()
val drawableY = (drawableYPercent * max.y + min.y).toInt() val drawableY = (drawableYPercent * max.y + min.y).toInt()
val width = overlayDrawable.width val width = overlayDrawable.width
@ -1107,7 +1225,9 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
* @param pressedResInner Resource ID for the pressed inner image of the joystick. * @param pressedResInner Resource ID for the pressed inner image of the joystick.
* @param joystick Identifier for which joystick this is. * @param joystick Identifier for which joystick this is.
* @param button Identifier for which joystick button this is. * @param button Identifier for which joystick button this is.
* @return the initialized [InputOverlayDrawableJoystick]. * @param prefId Identifier for determining where a button appears on screen.
* @param layout The current screen layout as determined by [LANDSCAPE], [PORTRAIT], or [FOLDABLE].
* @return The initialized [InputOverlayDrawableJoystick].
*/ */
private fun initializeOverlayJoystick( private fun initializeOverlayJoystick(
context: Context, context: Context,
@ -1117,7 +1237,8 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
pressedResInner: Int, pressedResInner: Int,
joystick: Int, joystick: Int,
button: Int, button: Int,
orientation: String prefId: String,
layout: String
): InputOverlayDrawableJoystick { ): InputOverlayDrawableJoystick {
// Resources handle for fetching the initial Drawable resource. // Resources handle for fetching the initial Drawable resource.
val res = context.resources val res = context.resources
@ -1141,8 +1262,8 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
// The X and Y coordinates of the InputOverlayDrawableButton on the InputOverlay. // The X and Y coordinates of the InputOverlayDrawableButton on the InputOverlay.
// These were set in the input overlay configuration menu. // These were set in the input overlay configuration menu.
val drawableXPercent = sPrefs.getFloat("$button-X$orientation", 0f) val drawableXPercent = sPrefs.getFloat("$prefId-X$layout", 0f)
val drawableYPercent = sPrefs.getFloat("$button-Y$orientation", 0f) val drawableYPercent = sPrefs.getFloat("$prefId-Y$layout", 0f)
val drawableX = (drawableXPercent * max.x + min.x).toInt() val drawableX = (drawableXPercent * max.x + min.x).toInt()
val drawableY = (drawableYPercent * max.y + min.y).toInt() val drawableY = (drawableYPercent * max.y + min.y).toInt()
val outerScale = 1.66f val outerScale = 1.66f
@ -1168,7 +1289,8 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
outerRect, outerRect,
innerRect, innerRect,
joystick, joystick,
button button,
prefId
) )
// Need to set the image's position // Need to set the image's position

View file

@ -24,7 +24,8 @@ class InputOverlayDrawableButton(
res: Resources, res: Resources,
defaultStateBitmap: Bitmap, defaultStateBitmap: Bitmap,
pressedStateBitmap: Bitmap, pressedStateBitmap: Bitmap,
val buttonId: Int val buttonId: Int,
val prefId: String
) { ) {
// The ID value what motion event is tracking // The ID value what motion event is tracking
var trackId: Int var trackId: Int

View file

@ -37,7 +37,8 @@ class InputOverlayDrawableJoystick(
rectOuter: Rect, rectOuter: Rect,
rectInner: Rect, rectInner: Rect,
val joystickId: Int, val joystickId: Int,
val buttonId: Int val buttonId: Int,
val prefId: String
) { ) {
// The ID value what motion event is tracking // The ID value what motion event is tracking
var trackId = -1 var trackId = -1

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@ -205,6 +205,8 @@
<item>@string/gamepad_d_pad</item> <item>@string/gamepad_d_pad</item>
<item>@string/gamepad_left_stick</item> <item>@string/gamepad_left_stick</item>
<item>@string/gamepad_right_stick</item> <item>@string/gamepad_right_stick</item>
<item>L3</item>
<item>R3</item>
<item>@string/gamepad_home</item> <item>@string/gamepad_home</item>
<item>@string/gamepad_screenshot</item> <item>@string/gamepad_screenshot</item>
</string-array> </string-array>

View file

@ -33,6 +33,10 @@
<integer name="SWITCH_BUTTON_CAPTURE_Y">950</integer> <integer name="SWITCH_BUTTON_CAPTURE_Y">950</integer>
<integer name="SWITCH_BUTTON_DPAD_X">260</integer> <integer name="SWITCH_BUTTON_DPAD_X">260</integer>
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<integer name="SWITCH_BUTTON_STICK_L_Y">400</integer>
<integer name="SWITCH_BUTTON_STICK_R_X">960</integer>
<integer name="SWITCH_BUTTON_STICK_R_Y">430</integer>
<!-- Default SWITCH portrait layout --> <!-- Default SWITCH portrait layout -->
<integer name="SWITCH_BUTTON_A_X_PORTRAIT">840</integer> <integer name="SWITCH_BUTTON_A_X_PORTRAIT">840</integer>
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<integer name="SWITCH_BUTTON_STICK_L_X_PORTRAIT">730</integer>
<integer name="SWITCH_BUTTON_STICK_L_Y_PORTRAIT">510</integer>
<integer name="SWITCH_BUTTON_STICK_R_X_PORTRAIT">900</integer>
<integer name="SWITCH_BUTTON_STICK_R_Y_PORTRAIT">540</integer>
<!-- Default SWITCH foldable layout --> <!-- Default SWITCH foldable layout -->
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<integer name="SWITCH_BUTTON_STICK_R_Y_FOLDABLE">280</integer>
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