mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
shader/texture: Implement AOFFI for TLD4S
This commit is contained in:
parent
3d9fff82c0
commit
3d2c44848b
1 changed files with 18 additions and 13 deletions
|
@ -107,41 +107,46 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case OpCode::Id::TLD4S: {
|
case OpCode::Id::TLD4S: {
|
||||||
const bool uses_aoffi = instr.tld4s.UsesMiscMode(TextureMiscMode::AOFFI);
|
constexpr std::size_t num_coords = 2;
|
||||||
UNIMPLEMENTED_IF_MSG(uses_aoffi, "AOFFI is not implemented");
|
const bool is_aoffi = instr.tld4s.UsesMiscMode(TextureMiscMode::AOFFI);
|
||||||
|
const bool is_depth_compare = instr.tld4s.UsesMiscMode(TextureMiscMode::DC);
|
||||||
const bool depth_compare = instr.tld4s.UsesMiscMode(TextureMiscMode::DC);
|
|
||||||
const Node op_a = GetRegister(instr.gpr8);
|
const Node op_a = GetRegister(instr.gpr8);
|
||||||
const Node op_b = GetRegister(instr.gpr20);
|
const Node op_b = GetRegister(instr.gpr20);
|
||||||
|
|
||||||
// TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction.
|
// TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction.
|
||||||
std::vector<Node> coords;
|
std::vector<Node> coords;
|
||||||
Node dc_reg;
|
std::vector<Node> aoffi;
|
||||||
if (depth_compare) {
|
Node depth_compare;
|
||||||
|
if (is_depth_compare) {
|
||||||
// Note: TLD4S coordinate encoding works just like TEXS's
|
// Note: TLD4S coordinate encoding works just like TEXS's
|
||||||
const Node op_y = GetRegister(instr.gpr8.Value() + 1);
|
const Node op_y = GetRegister(instr.gpr8.Value() + 1);
|
||||||
coords.push_back(op_a);
|
coords.push_back(op_a);
|
||||||
coords.push_back(op_y);
|
coords.push_back(op_y);
|
||||||
dc_reg = uses_aoffi ? GetRegister(instr.gpr20.Value() + 1) : op_b;
|
if (is_aoffi) {
|
||||||
|
aoffi = GetAoffiCoordinates(op_b, num_coords, true);
|
||||||
|
depth_compare = GetRegister(instr.gpr20.Value() + 1);
|
||||||
} else {
|
} else {
|
||||||
|
depth_compare = op_b;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// There's no depth compare
|
||||||
coords.push_back(op_a);
|
coords.push_back(op_a);
|
||||||
if (uses_aoffi) {
|
if (is_aoffi) {
|
||||||
const Node op_y = GetRegister(instr.gpr8.Value() + 1);
|
coords.push_back(GetRegister(instr.gpr8.Value() + 1));
|
||||||
coords.push_back(op_y);
|
aoffi = GetAoffiCoordinates(op_b, num_coords, true);
|
||||||
} else {
|
} else {
|
||||||
coords.push_back(op_b);
|
coords.push_back(op_b);
|
||||||
}
|
}
|
||||||
dc_reg = {};
|
|
||||||
}
|
}
|
||||||
const Node component = Immediate(static_cast<u32>(instr.tld4s.component));
|
const Node component = Immediate(static_cast<u32>(instr.tld4s.component));
|
||||||
|
|
||||||
const SamplerInfo info{TextureType::Texture2D, false, depth_compare};
|
const SamplerInfo info{TextureType::Texture2D, false, is_depth_compare};
|
||||||
const Sampler& sampler = *GetSampler(instr.sampler, info);
|
const Sampler& sampler = *GetSampler(instr.sampler, info);
|
||||||
|
|
||||||
Node4 values;
|
Node4 values;
|
||||||
for (u32 element = 0; element < values.size(); ++element) {
|
for (u32 element = 0; element < values.size(); ++element) {
|
||||||
auto coords_copy = coords;
|
auto coords_copy = coords;
|
||||||
MetaTexture meta{sampler, {}, dc_reg, {}, {}, {}, {}, component, element};
|
MetaTexture meta{sampler, {}, depth_compare, aoffi, {}, {}, {}, component, element};
|
||||||
values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
|
values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue