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audout_u: Implement GetAudioOutState.

This commit is contained in:
bunnei 2018-04-02 23:31:29 -04:00
parent 910b02d74b
commit 3d4dfefaec

View file

@ -25,7 +25,7 @@ class IAudioOut final : public ServiceFramework<IAudioOut> {
public:
IAudioOut() : ServiceFramework("IAudioOut"), audio_out_state(AudioState::Stopped) {
static const FunctionInfo functions[] = {
{0x0, nullptr, "GetAudioOutState"},
{0x0, &IAudioOut::GetAudioOutState, "GetAudioOutState"},
{0x1, &IAudioOut::StartAudioOut, "StartAudioOut"},
{0x2, &IAudioOut::StopAudioOut, "StopAudioOut"},
{0x3, &IAudioOut::AppendAudioOutBuffer_1, "AppendAudioOutBuffer_1"},
@ -57,6 +57,13 @@ public:
}
private:
void GetAudioOutState(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push(static_cast<u32>(audio_out_state));
}
void StartAudioOut(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_Audio, "(STUBBED) called");