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yuzu-cmd: hide cursor when in fullscreen
Exposed the SDL_ShowCursor function to EmuWindow baseclass. When creating the window (GL or VK) in fullscreen it now automatically hides the cursor.
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4 changed files with 9 additions and 0 deletions
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@ -122,6 +122,10 @@ void EmuWindow_SDL2::OnResize() {
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UpdateCurrentFramebufferLayout(width, height);
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UpdateCurrentFramebufferLayout(width, height);
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}
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}
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void EmuWindow_SDL2::ShowCursor(bool show_cursor) {
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SDL_ShowCursor(show_cursor ? SDL_ENABLE : SDL_DISABLE);
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}
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void EmuWindow_SDL2::Fullscreen() {
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void EmuWindow_SDL2::Fullscreen() {
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switch (Settings::values.fullscreen_mode.GetValue()) {
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switch (Settings::values.fullscreen_mode.GetValue()) {
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case Settings::FullscreenMode::Exclusive:
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case Settings::FullscreenMode::Exclusive:
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@ -67,6 +67,9 @@ protected:
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/// Called by WaitEvent when any event that may cause the window to be resized occurs
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/// Called by WaitEvent when any event that may cause the window to be resized occurs
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void OnResize();
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void OnResize();
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/// Called when users want to hide the mouse cursor
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void ShowCursor(bool show_cursor);
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/// Called when user passes the fullscreen parameter flag
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/// Called when user passes the fullscreen parameter flag
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void Fullscreen();
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void Fullscreen();
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@ -111,6 +111,7 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsyste
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if (fullscreen) {
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if (fullscreen) {
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Fullscreen();
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Fullscreen();
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ShowCursor(false);
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}
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}
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window_context = SDL_GL_CreateContext(render_window);
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window_context = SDL_GL_CreateContext(render_window);
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@ -45,6 +45,7 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsyste
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if (fullscreen) {
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if (fullscreen) {
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Fullscreen();
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Fullscreen();
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ShowCursor(false);
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}
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}
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switch (wm.subsystem) {
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switch (wm.subsystem) {
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