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gl_rasterizer: Re-enable stream buffer memory due to global memory

Global memory is still using the stream buffer when it shouldn't. As a
temporary fix re-enable the stream buffer on compute.
This commit is contained in:
ReinUsesLisp 2019-11-02 13:19:07 -03:00
parent 76ca2a5f82
commit 442a1cc021
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@ -575,11 +575,9 @@ void RasterizerOpenGL::DrawPrelude() {
(sizeof(GLShader::MaxwellUniformData) + device.GetUniformBufferAlignment()) *
Maxwell::MaxShaderStage;
if (!device.HasFastBufferSubData()) {
// Add space for at least 18 constant buffers
buffer_size += Maxwell::MaxConstBuffers *
(Maxwell::MaxConstBufferSize + device.GetUniformBufferAlignment());
}
// Prepare the vertex array.
buffer_cache.Map(buffer_size);
@ -743,12 +741,10 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
state.draw.shader_program = program;
state.draw.program_pipeline = 0;
if (!device.HasFastBufferSubData()) {
const std::size_t buffer_size =
Tegra::Engines::KeplerCompute::NumConstBuffers *
(Maxwell::MaxConstBufferSize + device.GetUniformBufferAlignment());
buffer_cache.Map(buffer_size);
}
bind_ubo_pushbuffer.Setup(0);
bind_ssbo_pushbuffer.Setup(0);
@ -756,9 +752,7 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
SetupComputeConstBuffers(kernel);
SetupComputeGlobalMemory(kernel);
if (!device.HasFastBufferSubData()) {
buffer_cache.Unmap();
}
bind_ubo_pushbuffer.Bind();
bind_ssbo_pushbuffer.Bind();