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Merge pull request #3715 from bunnei/fix-impl-fallthrough

service: hid: npad: Fix implicit fallthrough errors.
This commit is contained in:
Mat M 2020-04-18 14:44:20 -04:00 committed by GitHub
commit 45964e6fec
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@ -107,6 +107,7 @@ void Controller_NPad::InitNewlyAddedControler(std::size_t controller_idx) {
switch (controller_type) { switch (controller_type) {
case NPadControllerType::None: case NPadControllerType::None:
UNREACHABLE(); UNREACHABLE();
break;
case NPadControllerType::Handheld: case NPadControllerType::Handheld:
controller.joy_styles.handheld.Assign(1); controller.joy_styles.handheld.Assign(1);
controller.device_type.handheld.Assign(1); controller.device_type.handheld.Assign(1);
@ -363,6 +364,7 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
switch (controller_type) { switch (controller_type) {
case NPadControllerType::None: case NPadControllerType::None:
UNREACHABLE(); UNREACHABLE();
break;
case NPadControllerType::Handheld: case NPadControllerType::Handheld:
handheld_entry.connection_status.raw = 0; handheld_entry.connection_status.raw = 0;
handheld_entry.connection_status.IsWired.Assign(1); handheld_entry.connection_status.IsWired.Assign(1);