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game_list: Fix dir move up/down expand state

This commit is contained in:
Kewlan 2021-04-30 12:18:38 +02:00
parent 922b0d9933
commit 497ccfaedc

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@ -622,7 +622,8 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
// move the treeview items // move the treeview items
QList<QStandardItem*> item = item_model->takeRow(row); QList<QStandardItem*> item = item_model->takeRow(row);
item_model->invisibleRootItem()->insertRow(row - 1, item); item_model->invisibleRootItem()->insertRow(row - 1, item);
tree_view->setExpanded(selected, UISettings::values.game_dirs[game_dir_index].expanded); tree_view->setExpanded(selected.sibling(row - 1, 0),
UISettings::values.game_dirs[other_index].expanded);
}); });
connect(move_down, &QAction::triggered, [this, selected, row, game_dir_index] { connect(move_down, &QAction::triggered, [this, selected, row, game_dir_index] {
@ -637,7 +638,8 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
// move the treeview items // move the treeview items
const QList<QStandardItem*> item = item_model->takeRow(row); const QList<QStandardItem*> item = item_model->takeRow(row);
item_model->invisibleRootItem()->insertRow(row + 1, item); item_model->invisibleRootItem()->insertRow(row + 1, item);
tree_view->setExpanded(selected, UISettings::values.game_dirs[game_dir_index].expanded); tree_view->setExpanded(selected.sibling(row + 1, 0),
UISettings::values.game_dirs[other_index].expanded);
}); });
connect(open_directory_location, &QAction::triggered, [this, game_dir_index] { connect(open_directory_location, &QAction::triggered, [this, game_dir_index] {