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Merge pull request #6353 from german77/handheld_docked
settings: Forbid docked mode on handheld
This commit is contained in:
commit
4bf53eb935
3 changed files with 24 additions and 4 deletions
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@ -514,6 +514,13 @@ void Config::ReadControlValues() {
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ReadSetting(QStringLiteral("mouse_panning_sensitivity"), 1).toFloat();
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ReadSetting(QStringLiteral("mouse_panning_sensitivity"), 1).toFloat();
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ReadSettingGlobal(Settings::values.use_docked_mode, QStringLiteral("use_docked_mode"), true);
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ReadSettingGlobal(Settings::values.use_docked_mode, QStringLiteral("use_docked_mode"), true);
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// Disable docked mode if handheld is selected
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const auto controller_type = Settings::values.players.GetValue()[0].controller_type;
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if (controller_type == Settings::ControllerType::Handheld) {
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Settings::values.use_docked_mode.SetValue(false);
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}
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ReadSettingGlobal(Settings::values.vibration_enabled, QStringLiteral("vibration_enabled"),
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ReadSettingGlobal(Settings::values.vibration_enabled, QStringLiteral("vibration_enabled"),
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true);
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true);
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ReadSettingGlobal(Settings::values.enable_accurate_vibrations,
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ReadSettingGlobal(Settings::values.enable_accurate_vibrations,
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@ -38,6 +38,7 @@ void ControllerDialog::refreshConfiguration() {
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widget->SetPlayerInputRaw(player, players[player].buttons, players[player].analogs);
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widget->SetPlayerInputRaw(player, players[player].buttons, players[player].analogs);
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widget->SetConnectedStatus(players[player].connected);
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widget->SetConnectedStatus(players[player].connected);
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widget->SetControllerType(players[player].controller_type);
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widget->SetControllerType(players[player].controller_type);
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widget->repaint();
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}
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}
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QAction* ControllerDialog::toggleViewAction() {
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QAction* ControllerDialog::toggleViewAction() {
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@ -773,10 +773,22 @@ void GMainWindow::InitializeWidgets() {
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dock_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
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dock_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
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dock_status_button->setFocusPolicy(Qt::NoFocus);
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dock_status_button->setFocusPolicy(Qt::NoFocus);
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connect(dock_status_button, &QPushButton::clicked, [&] {
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connect(dock_status_button, &QPushButton::clicked, [&] {
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Settings::values.use_docked_mode.SetValue(!Settings::values.use_docked_mode.GetValue());
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const bool is_docked = Settings::values.use_docked_mode.GetValue();
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dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
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auto& controller_type = Settings::values.players.GetValue()[0].controller_type;
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OnDockedModeChanged(!Settings::values.use_docked_mode.GetValue(),
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Settings::values.use_docked_mode.GetValue());
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if (!is_docked && controller_type == Settings::ControllerType::Handheld) {
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QMessageBox::warning(this, tr("Invalid config detected"),
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tr("Handheld controller can't be used on docked mode. Pro "
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"controller will be selected."));
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controller_type = Settings::ControllerType::ProController;
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ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get());
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configure_dialog.ApplyConfiguration();
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controller_dialog->refreshConfiguration();
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}
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Settings::values.use_docked_mode.SetValue(!is_docked);
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dock_status_button->setChecked(!is_docked);
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OnDockedModeChanged(is_docked, !is_docked);
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});
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});
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dock_status_button->setText(tr("DOCK"));
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dock_status_button->setText(tr("DOCK"));
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dock_status_button->setCheckable(true);
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dock_status_button->setCheckable(true);
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