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configure_input_player: Fix profile saving when using handheld controller type
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1 changed files with 7 additions and 1 deletions
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@ -1553,6 +1553,7 @@ void ConfigureInputPlayer::LoadProfile() {
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}
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}
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void ConfigureInputPlayer::SaveProfile() {
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void ConfigureInputPlayer::SaveProfile() {
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static constexpr size_t HANDHELD_INDEX = 8;
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const QString profile_name = ui->comboProfiles->itemText(ui->comboProfiles->currentIndex());
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const QString profile_name = ui->comboProfiles->itemText(ui->comboProfiles->currentIndex());
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if (profile_name.isEmpty()) {
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if (profile_name.isEmpty()) {
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@ -1561,7 +1562,12 @@ void ConfigureInputPlayer::SaveProfile() {
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ApplyConfiguration();
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ApplyConfiguration();
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if (!profiles->SaveProfile(profile_name.toStdString(), player_index)) {
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// When we're in handheld mode, only the handheld emulated controller bindings are updated
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const bool is_handheld = player_index == 0 && emulated_controller->GetNpadIdType() ==
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Core::HID::NpadIdType::Handheld;
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const auto profile_player_index = is_handheld ? HANDHELD_INDEX : player_index;
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if (!profiles->SaveProfile(profile_name.toStdString(), profile_player_index)) {
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QMessageBox::critical(this, tr("Save Input Profile"),
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QMessageBox::critical(this, tr("Save Input Profile"),
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tr("Failed to save the input profile \"%1\"").arg(profile_name));
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tr("Failed to save the input profile \"%1\"").arg(profile_name));
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UpdateInputProfiles();
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UpdateInputProfiles();
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