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configure_input_player: Fix profile saving when using handheld controller type

This commit is contained in:
ameerj 2022-11-20 17:10:25 -05:00
parent 3de05726eb
commit 4cbbf590e3

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@ -1553,6 +1553,7 @@ void ConfigureInputPlayer::LoadProfile() {
} }
void ConfigureInputPlayer::SaveProfile() { void ConfigureInputPlayer::SaveProfile() {
static constexpr size_t HANDHELD_INDEX = 8;
const QString profile_name = ui->comboProfiles->itemText(ui->comboProfiles->currentIndex()); const QString profile_name = ui->comboProfiles->itemText(ui->comboProfiles->currentIndex());
if (profile_name.isEmpty()) { if (profile_name.isEmpty()) {
@ -1561,7 +1562,12 @@ void ConfigureInputPlayer::SaveProfile() {
ApplyConfiguration(); ApplyConfiguration();
if (!profiles->SaveProfile(profile_name.toStdString(), player_index)) { // When we're in handheld mode, only the handheld emulated controller bindings are updated
const bool is_handheld = player_index == 0 && emulated_controller->GetNpadIdType() ==
Core::HID::NpadIdType::Handheld;
const auto profile_player_index = is_handheld ? HANDHELD_INDEX : player_index;
if (!profiles->SaveProfile(profile_name.toStdString(), profile_player_index)) {
QMessageBox::critical(this, tr("Save Input Profile"), QMessageBox::critical(this, tr("Save Input Profile"),
tr("Failed to save the input profile \"%1\"").arg(profile_name)); tr("Failed to save the input profile \"%1\"").arg(profile_name));
UpdateInputProfiles(); UpdateInputProfiles();