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shader_bytecode: Add SULD encoding

This commit is contained in:
ReinUsesLisp 2019-09-17 22:38:01 -03:00
parent bbe82d62b0
commit 4de0f1e1c8
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@ -1590,6 +1590,7 @@ public:
TMML_B, // Texture Mip Map Level TMML_B, // Texture Mip Map Level
TMML, // Texture Mip Map Level TMML, // Texture Mip Map Level
SUST, // Surface Store SUST, // Surface Store
SULD, // Surface Load
SUATOM, // Surface Atomic Operation SUATOM, // Surface Atomic Operation
EXIT, EXIT,
NOP, NOP,
@ -1875,6 +1876,7 @@ private:
INST("110111110110----", Id::TMML_B, Type::Texture, "TMML_B"), INST("110111110110----", Id::TMML_B, Type::Texture, "TMML_B"),
INST("1101111101011---", Id::TMML, Type::Texture, "TMML"), INST("1101111101011---", Id::TMML, Type::Texture, "TMML"),
INST("11101011001-----", Id::SUST, Type::Image, "SUST"), INST("11101011001-----", Id::SUST, Type::Image, "SUST"),
INST("11101011000-----", Id::SULD, Type::Image, "SULD"),
INST("1110101000------", Id::SUATOM, Type::Image, "SUATOM_D"), INST("1110101000------", Id::SUATOM, Type::Image, "SUATOM_D"),
INST("0101000010110---", Id::NOP, Type::Trivial, "NOP"), INST("0101000010110---", Id::NOP, Type::Trivial, "NOP"),
INST("11100000--------", Id::IPA, Type::Trivial, "IPA"), INST("11100000--------", Id::IPA, Type::Trivial, "IPA"),