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OpenGL: Log GL_KHR_debug messages we receive

This allows the driver to communicate errors, warnings and improvement
suggestions about our usage of the API.
This commit is contained in:
Emmanuel Gil Peyrot 2015-10-10 00:32:40 +01:00
parent 2e8a7a7a08
commit 53df67376d

View file

@ -369,6 +369,58 @@ void RendererOpenGL::SetWindow(EmuWindow* window) {
render_window = window; render_window = window;
} }
static const char* GetSource(GLenum source) {
#define RET(s) case GL_DEBUG_SOURCE_##s: return #s
switch (source) {
RET(API);
RET(WINDOW_SYSTEM);
RET(SHADER_COMPILER);
RET(THIRD_PARTY);
RET(APPLICATION);
RET(OTHER);
default:
UNREACHABLE();
}
#undef RET
}
static const char* GetType(GLenum type) {
#define RET(t) case GL_DEBUG_TYPE_##t: return #t
switch (type) {
RET(ERROR);
RET(DEPRECATED_BEHAVIOR);
RET(UNDEFINED_BEHAVIOR);
RET(PORTABILITY);
RET(PERFORMANCE);
RET(OTHER);
RET(MARKER);
default:
UNREACHABLE();
}
#undef RET
}
static void DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length,
const GLchar* message, const void* user_param) {
Log::Level level;
switch (severity) {
case GL_DEBUG_SEVERITY_HIGH:
level = Log::Level::Error;
break;
case GL_DEBUG_SEVERITY_MEDIUM:
level = Log::Level::Warning;
break;
case GL_DEBUG_SEVERITY_NOTIFICATION:
level = Log::Level::Info;
break;
case GL_DEBUG_SEVERITY_LOW:
level = Log::Level::Debug;
break;
}
LOG_GENERIC(Log::Class::Render_OpenGL, level, "%s %s %d: %s",
GetSource(source), GetType(type), id, message);
}
/// Initialize the renderer /// Initialize the renderer
void RendererOpenGL::Init() { void RendererOpenGL::Init() {
render_window->MakeCurrent(); render_window->MakeCurrent();
@ -379,6 +431,11 @@ void RendererOpenGL::Init() {
exit(-1); exit(-1);
} }
if (GLAD_GL_KHR_debug) {
glEnable(GL_DEBUG_OUTPUT);
glDebugMessageCallback(DebugHandler, nullptr);
}
LOG_INFO(Render_OpenGL, "GL_VERSION: %s", glGetString(GL_VERSION)); LOG_INFO(Render_OpenGL, "GL_VERSION: %s", glGetString(GL_VERSION));
LOG_INFO(Render_OpenGL, "GL_VENDOR: %s", glGetString(GL_VENDOR)); LOG_INFO(Render_OpenGL, "GL_VENDOR: %s", glGetString(GL_VENDOR));
LOG_INFO(Render_OpenGL, "GL_RENDERER: %s", glGetString(GL_RENDERER)); LOG_INFO(Render_OpenGL, "GL_RENDERER: %s", glGetString(GL_RENDERER));