mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
glsl: Implement TEX ImageSample functions
This commit is contained in:
parent
b98de76ea8
commit
55e0211a5e
3 changed files with 71 additions and 11 deletions
|
@ -23,6 +23,10 @@ std::string_view InterpDecorator(Interpolation interp) {
|
|||
|
||||
std::string_view SamplerType(TextureType type) {
|
||||
switch (type) {
|
||||
case TextureType::Color1D:
|
||||
return "sampler1D";
|
||||
case TextureType::ColorArray1D:
|
||||
return "sampler1DArray";
|
||||
case TextureType::Color2D:
|
||||
return "sampler2D";
|
||||
case TextureType::ColorArray2D:
|
||||
|
@ -31,6 +35,10 @@ std::string_view SamplerType(TextureType type) {
|
|||
return "sampler3D";
|
||||
case TextureType::ColorCube:
|
||||
return "samplerCube";
|
||||
case TextureType::ColorArrayCube:
|
||||
return "samplerCubeArray";
|
||||
case TextureType::Buffer:
|
||||
return "samplerBuffer";
|
||||
default:
|
||||
fmt::print("Texture type: {}", type);
|
||||
throw NotImplementedException("Texture type: {}", type);
|
||||
|
@ -101,6 +109,7 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
|
|||
|
||||
void EmitContext::SetupExtensions(std::string&) {
|
||||
header += "#extension GL_ARB_separate_shader_objects : enable\n";
|
||||
header += "#extension GL_ARB_sparse_texture2 : enable\n";
|
||||
// header += "#extension GL_ARB_texture_cube_map_array : enable\n";
|
||||
if (info.uses_int64) {
|
||||
header += "#extension GL_ARB_gpu_shader_int64 : enable\n";
|
||||
|
|
|
@ -195,7 +195,7 @@ void EmitConvertF32U8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::In
|
|||
|
||||
void EmitConvertF32U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
|
||||
[[maybe_unused]] std::string_view value) {
|
||||
ctx.AddF32("{}=float(uint({}));", inst, value);
|
||||
ctx.AddF32("{}=float(uint({}&0xffff));", inst, value);
|
||||
}
|
||||
|
||||
void EmitConvertF32U32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
|
||||
namespace Shader::Backend::GLSL {
|
||||
namespace {
|
||||
std::string Texture(EmitContext& ctx, IR::TextureInstInfo info,
|
||||
std::string Texture(EmitContext& ctx, const IR::TextureInstInfo& info,
|
||||
[[maybe_unused]] const IR::Value& index) {
|
||||
if (info.type == TextureType::Buffer) {
|
||||
throw NotImplementedException("TextureType::Buffer");
|
||||
|
@ -18,6 +18,32 @@ std::string Texture(EmitContext& ctx, IR::TextureInstInfo info,
|
|||
return fmt::format("tex{}", ctx.texture_bindings.at(info.descriptor_index));
|
||||
}
|
||||
}
|
||||
|
||||
std::string CastToIntVec(std::string_view value, const IR::TextureInstInfo& info) {
|
||||
switch (info.type) {
|
||||
case TextureType::Color1D:
|
||||
return fmt::format("int({})", value);
|
||||
case TextureType::ColorArray1D:
|
||||
case TextureType::Color2D:
|
||||
return fmt::format("ivec2({})", value);
|
||||
case TextureType::ColorArray2D:
|
||||
case TextureType::Color3D:
|
||||
case TextureType::ColorCube:
|
||||
return fmt::format("ivec3({})", value);
|
||||
case TextureType::ColorArrayCube:
|
||||
return fmt::format("ivec4({})", value);
|
||||
default:
|
||||
throw NotImplementedException("Offset type {}", info.type.Value());
|
||||
}
|
||||
}
|
||||
|
||||
IR::Inst* PrepareSparse(IR::Inst& inst) {
|
||||
const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)};
|
||||
if (sparse_inst) {
|
||||
sparse_inst->Invalidate();
|
||||
}
|
||||
return sparse_inst;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
void EmitImageSampleImplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
|
||||
|
@ -26,18 +52,30 @@ void EmitImageSampleImplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unuse
|
|||
[[maybe_unused]] std::string_view bias_lc,
|
||||
[[maybe_unused]] const IR::Value& offset) {
|
||||
const auto info{inst.Flags<IR::TextureInstInfo>()};
|
||||
if (info.has_bias) {
|
||||
throw NotImplementedException("Bias texture samples");
|
||||
}
|
||||
if (info.has_lod_clamp) {
|
||||
throw NotImplementedException("Lod clamp samples");
|
||||
}
|
||||
const auto texture{Texture(ctx, info, index)};
|
||||
const auto bias{info.has_bias ? fmt::format(",{}", bias_lc) : ""};
|
||||
const auto texel{ctx.reg_alloc.Define(inst, Type::F32x4)};
|
||||
const auto sparse_inst{PrepareSparse(inst)};
|
||||
if (!sparse_inst) {
|
||||
if (!offset.IsEmpty()) {
|
||||
ctx.Add("{}=textureOffset({},{},{}{});", texel, texture, coords,
|
||||
CastToIntVec(ctx.reg_alloc.Consume(offset), info), bias);
|
||||
} else {
|
||||
ctx.Add("{}=texture({},{}{});", texel, texture, coords, bias);
|
||||
}
|
||||
return;
|
||||
}
|
||||
// TODO: Query sparseTexels extension support
|
||||
if (!offset.IsEmpty()) {
|
||||
ctx.AddF32x4("{}=textureOffset({},{},ivec2({}));", inst, texture, coords,
|
||||
ctx.reg_alloc.Consume(offset));
|
||||
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureOffsetARB({},{},{},{}{}));",
|
||||
*sparse_inst, texture, coords, CastToIntVec(ctx.reg_alloc.Consume(offset), info),
|
||||
texel, bias);
|
||||
} else {
|
||||
ctx.AddF32x4("{}=texture({},{});", inst, texture, coords);
|
||||
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureARB({},{},{}{}));", *sparse_inst,
|
||||
texture, coords, texel, bias);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -54,11 +92,24 @@ void EmitImageSampleExplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unuse
|
|||
throw NotImplementedException("Lod clamp samples");
|
||||
}
|
||||
const auto texture{Texture(ctx, info, index)};
|
||||
const auto texel{ctx.reg_alloc.Define(inst, Type::F32x4)};
|
||||
const auto sparse_inst{PrepareSparse(inst)};
|
||||
if (!sparse_inst) {
|
||||
if (!offset.IsEmpty()) {
|
||||
ctx.Add("{}=textureLodOffset({},{},{},{});", texel, texture, coords, lod_lc,
|
||||
CastToIntVec(ctx.reg_alloc.Consume(offset), info));
|
||||
} else {
|
||||
ctx.Add("{}=textureLod({},{},{});", texel, texture, coords, lod_lc);
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (!offset.IsEmpty()) {
|
||||
ctx.AddF32x4("{}=textureLodOffset({},{},{},ivec2({}));", inst, texture, coords, lod_lc,
|
||||
ctx.reg_alloc.Consume(offset));
|
||||
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));",
|
||||
*sparse_inst, texture, CastToIntVec(coords, info), lod_lc,
|
||||
CastToIntVec(ctx.reg_alloc.Consume(offset), info), texel);
|
||||
} else {
|
||||
ctx.AddF32x4("{}=textureLod({},{},{});", inst, texture, coords, lod_lc);
|
||||
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureLodARB({},{},{},{}));", *sparse_inst,
|
||||
texture, coords, lod_lc, texel);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue