mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
Run clang-format
This commit is contained in:
parent
12b4c9c04c
commit
58fec43768
6 changed files with 35 additions and 24 deletions
|
@ -321,11 +321,12 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
|
|||
case IR::Attribute::PositionY:
|
||||
case IR::Attribute::PositionZ:
|
||||
case IR::Attribute::PositionW:
|
||||
return ctx.OpLoad(ctx.F32[1], ctx.need_input_position_indirect ?
|
||||
AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_position,
|
||||
ctx.u32_zero_value, ctx.Const(element))
|
||||
: AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_position,
|
||||
ctx.Const(element)));
|
||||
return ctx.OpLoad(
|
||||
ctx.F32[1],
|
||||
ctx.need_input_position_indirect
|
||||
? AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_position, ctx.u32_zero_value,
|
||||
ctx.Const(element))
|
||||
: AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_position, ctx.Const(element)));
|
||||
case IR::Attribute::InstanceId:
|
||||
if (ctx.profile.support_vertex_instance_id) {
|
||||
return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.instance_id));
|
||||
|
|
|
@ -729,7 +729,7 @@ void EmitContext::DefineAttributeMemAccess(const Info& info) {
|
|||
else
|
||||
return OpAccessChain(input_f32, input_position, u32_zero_value,
|
||||
masked_index);
|
||||
} else {
|
||||
} else {
|
||||
if (is_array)
|
||||
return OpAccessChain(input_f32, input_position, vertex, masked_index);
|
||||
else
|
||||
|
@ -1390,7 +1390,8 @@ void EmitContext::DefineInputs(const IR::Program& program) {
|
|||
static_cast<unsigned>(spv::BuiltIn::Position));
|
||||
Decorate(input_position_struct, spv::Decoration::Block);
|
||||
} else {
|
||||
const spv::BuiltIn built_in{is_fragment ? spv::BuiltIn::FragCoord : spv::BuiltIn::Position};
|
||||
const spv::BuiltIn built_in{is_fragment ? spv::BuiltIn::FragCoord
|
||||
: spv::BuiltIn::Position};
|
||||
input_position = DefineInput(*this, F32[4], true, built_in);
|
||||
|
||||
if (profile.support_geometry_shader_passthrough) {
|
||||
|
|
|
@ -172,7 +172,10 @@ std::map<IR::Attribute, IR::Attribute> GenerateLegacyToGenericMappings(
|
|||
return mapping;
|
||||
}
|
||||
|
||||
void EmitGeometryPassthrough(IR::IREmitter& ir, const IR::Program& program, const Shader::VaryingState &passthrough_mask, bool passthrough_position, std::optional<IR::Attribute> passthrough_layer_attr) {
|
||||
void EmitGeometryPassthrough(IR::IREmitter& ir, const IR::Program& program,
|
||||
const Shader::VaryingState& passthrough_mask,
|
||||
bool passthrough_position,
|
||||
std::optional<IR::Attribute> passthrough_layer_attr) {
|
||||
for (u32 i = 0; i < program.output_vertices; i++) {
|
||||
// Assign generics from input
|
||||
for (u32 j = 0; j < 32; j++) {
|
||||
|
@ -198,7 +201,8 @@ void EmitGeometryPassthrough(IR::IREmitter& ir, const IR::Program& program, cons
|
|||
|
||||
if (passthrough_layer_attr) {
|
||||
// Assign layer
|
||||
ir.SetAttribute(IR::Attribute::Layer, ir.GetAttribute(*passthrough_layer_attr), ir.Imm32(0));
|
||||
ir.SetAttribute(IR::Attribute::Layer, ir.GetAttribute(*passthrough_layer_attr),
|
||||
ir.Imm32(0));
|
||||
}
|
||||
|
||||
// Emit vertex
|
||||
|
@ -209,21 +213,23 @@ void EmitGeometryPassthrough(IR::IREmitter& ir, const IR::Program& program, cons
|
|||
|
||||
u32 GetOutputTopologyVertices(OutputTopology output_topology) {
|
||||
switch (output_topology) {
|
||||
case OutputTopology::PointList:
|
||||
return 1;
|
||||
case OutputTopology::LineStrip:
|
||||
return 2;
|
||||
default:
|
||||
return 3;
|
||||
case OutputTopology::PointList:
|
||||
return 1;
|
||||
case OutputTopology::LineStrip:
|
||||
return 2;
|
||||
default:
|
||||
return 3;
|
||||
}
|
||||
}
|
||||
|
||||
void LowerGeometryPassthrough(const IR::Program& program, const HostTranslateInfo& host_info) {
|
||||
for (IR::Block *const block : program.blocks) {
|
||||
for (IR::Inst &inst : block->Instructions()) {
|
||||
for (IR::Block* const block : program.blocks) {
|
||||
for (IR::Inst& inst : block->Instructions()) {
|
||||
if (inst.GetOpcode() == IR::Opcode::Epilogue) {
|
||||
IR::IREmitter ir{*block, IR::Block::InstructionList::s_iterator_to(inst)};
|
||||
EmitGeometryPassthrough(ir, program, program.info.passthrough, program.info.passthrough.AnyComponent(IR::Attribute::PositionX), {});
|
||||
EmitGeometryPassthrough(
|
||||
ir, program, program.info.passthrough,
|
||||
program.info.passthrough.AnyComponent(IR::Attribute::PositionX), {});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -407,7 +413,6 @@ IR::Program GenerateGeometryPassthrough(ObjectPool<IR::Inst>& inst_pool,
|
|||
program.output_topology = output_topology;
|
||||
program.output_vertices = GetOutputTopologyVertices(output_topology);
|
||||
|
||||
|
||||
program.is_geometry_passthrough = false;
|
||||
program.info.loads.mask = source_program.info.stores.mask;
|
||||
program.info.stores.mask = source_program.info.stores.mask;
|
||||
|
@ -420,7 +425,8 @@ IR::Program GenerateGeometryPassthrough(ObjectPool<IR::Inst>& inst_pool,
|
|||
node.data.block = current_block;
|
||||
|
||||
IR::IREmitter ir{*current_block};
|
||||
EmitGeometryPassthrough(ir, program, program.info.stores, true, source_program.info.emulated_layer);
|
||||
EmitGeometryPassthrough(ir, program, program.info.stores, true,
|
||||
source_program.info.emulated_layer);
|
||||
|
||||
IR::Block* return_block{block_pool.Create(inst_pool)};
|
||||
IR::IREmitter{*return_block}.Epilogue();
|
||||
|
|
|
@ -15,8 +15,9 @@ struct HostTranslateInfo {
|
|||
bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered
|
||||
bool support_snorm_render_buffer{}; ///< True when the device supports SNORM render buffers
|
||||
bool support_viewport_index_layer{}; ///< True when the device supports gl_Layer in VS
|
||||
u32 min_ssbo_alignment{}; ///< Minimum alignment supported by the device for SSBOs
|
||||
bool support_geometry_shader_passthrough{}; ///< True when the device supports geometry passthrough shaders
|
||||
u32 min_ssbo_alignment{}; ///< Minimum alignment supported by the device for SSBOs
|
||||
bool support_geometry_shader_passthrough{}; ///< True when the device supports geometry
|
||||
///< passthrough shaders
|
||||
};
|
||||
|
||||
} // namespace Shader
|
||||
|
|
|
@ -538,7 +538,8 @@ void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateIn
|
|||
const IR::U32 index{IR::Value{static_cast<u32>(info.set.index_of(it))}};
|
||||
IR::Block* const block{storage_inst.block};
|
||||
IR::Inst* const inst{storage_inst.inst};
|
||||
const IR::U32 offset{StorageOffset(*block, *inst, storage_buffer, host_info.min_ssbo_alignment)};
|
||||
const IR::U32 offset{
|
||||
StorageOffset(*block, *inst, storage_buffer, host_info.min_ssbo_alignment)};
|
||||
Replace(*block, *inst, index, offset);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1941,7 +1941,8 @@ typename BufferCache<P>::Binding BufferCache<P>::StorageBufferBinding(GPUVAddr s
|
|||
const u32 alignment = runtime.GetStorageBufferAlignment();
|
||||
|
||||
const GPUVAddr aligned_gpu_addr = Common::AlignDown(gpu_addr, alignment);
|
||||
const u32 aligned_size = Common::AlignUp(static_cast<u32>(gpu_addr - aligned_gpu_addr) + size, alignment);
|
||||
const u32 aligned_size =
|
||||
Common::AlignUp(static_cast<u32>(gpu_addr - aligned_gpu_addr) + size, alignment);
|
||||
|
||||
const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(aligned_gpu_addr);
|
||||
if (!cpu_addr || size == 0) {
|
||||
|
|
Loading…
Reference in a new issue