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https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
Enable fullscreen support for Vulkan on yuzu-cmd
Hooked up the existing SDL2 logic for fullscreen support in the Vulkan window of yuzu-cmd.
This commit is contained in:
parent
718c272421
commit
604ff1f178
3 changed files with 7 additions and 3 deletions
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@ -24,7 +24,7 @@
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#include <SDL.h>
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#include <SDL.h>
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#include <SDL_syswm.h>
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#include <SDL_syswm.h>
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EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem)
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EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem, bool fullscreen)
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: EmuWindow_SDL2{input_subsystem} {
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: EmuWindow_SDL2{input_subsystem} {
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const std::string window_title = fmt::format("yuzu {} | {}-{} (Vulkan)", Common::g_build_name,
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const std::string window_title = fmt::format("yuzu {} | {}-{} (Vulkan)", Common::g_build_name,
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Common::g_scm_branch, Common::g_scm_desc);
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Common::g_scm_branch, Common::g_scm_desc);
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@ -42,6 +42,10 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsyste
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SetWindowIcon();
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SetWindowIcon();
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if (fullscreen) {
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Fullscreen();
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}
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switch (wm.subsystem) {
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switch (wm.subsystem) {
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#ifdef SDL_VIDEO_DRIVER_WINDOWS
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#ifdef SDL_VIDEO_DRIVER_WINDOWS
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case SDL_SYSWM_TYPE::SDL_SYSWM_WINDOWS:
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case SDL_SYSWM_TYPE::SDL_SYSWM_WINDOWS:
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@ -19,7 +19,7 @@ class InputSubsystem;
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class EmuWindow_SDL2_VK final : public EmuWindow_SDL2 {
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class EmuWindow_SDL2_VK final : public EmuWindow_SDL2 {
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public:
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public:
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explicit EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem);
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explicit EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem, bool fullscreen);
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~EmuWindow_SDL2_VK() override;
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~EmuWindow_SDL2_VK() override;
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std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
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std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
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@ -175,7 +175,7 @@ int main(int argc, char** argv) {
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emu_window = std::make_unique<EmuWindow_SDL2_GL>(&input_subsystem, fullscreen);
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emu_window = std::make_unique<EmuWindow_SDL2_GL>(&input_subsystem, fullscreen);
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break;
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break;
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case Settings::RendererBackend::Vulkan:
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case Settings::RendererBackend::Vulkan:
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emu_window = std::make_unique<EmuWindow_SDL2_VK>(&input_subsystem);
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emu_window = std::make_unique<EmuWindow_SDL2_VK>(&input_subsystem, fullscreen);
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break;
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break;
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}
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}
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