mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
qt: exit properly on guest-initiated close
This commit is contained in:
parent
1b11e0f0d3
commit
60ce34aa80
2 changed files with 9 additions and 1 deletions
|
@ -78,7 +78,6 @@ void EmuThread::run() {
|
|||
gpu.Start();
|
||||
|
||||
m_system.GetCpuManager().OnGpuReady();
|
||||
m_system.RegisterExitCallback([this] { m_stop_source.request_stop(); });
|
||||
|
||||
if (m_system.DebuggerEnabled()) {
|
||||
m_system.InitializeDebugger();
|
||||
|
|
|
@ -1710,6 +1710,11 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
|
|||
system->RegisterExecuteProgramCallback(
|
||||
[this](std::size_t program_index_) { render_window->ExecuteProgram(program_index_); });
|
||||
|
||||
system->RegisterExitCallback([this] {
|
||||
emu_thread->ForceStop();
|
||||
render_window->Exit();
|
||||
});
|
||||
|
||||
connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
|
||||
connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity);
|
||||
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
|
||||
|
@ -4143,6 +4148,10 @@ bool GMainWindow::ConfirmForceLockedExit() {
|
|||
}
|
||||
|
||||
void GMainWindow::RequestGameExit() {
|
||||
if (!system->IsPoweredOn()) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& sm{system->ServiceManager()};
|
||||
auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
|
||||
auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
|
||||
|
|
Loading…
Reference in a new issue