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https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
vulkan: Fix rescaling push constant usage
This commit is contained in:
parent
b7ccc58f23
commit
618de4e787
8 changed files with 78 additions and 69 deletions
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@ -1006,47 +1006,47 @@ void EmitContext::DefineRescalingInput(const Info& info) {
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return;
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}
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if (profile.unified_descriptor_binding) {
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DefineRescalingInputPushConstant(info);
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DefineRescalingInputPushConstant();
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} else {
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DefineRescalingInputUniformConstant();
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}
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}
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void EmitContext::DefineRescalingInputPushConstant(const Info& info) {
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boost::container::static_vector<Id, 3> members{F32[1]};
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void EmitContext::DefineRescalingInputPushConstant() {
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boost::container::static_vector<Id, 3> members{};
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u32 member_index{0};
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if (!info.texture_descriptors.empty()) {
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rescaling_textures_type = TypeArray(U32[1], Const(4u));
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Decorate(rescaling_textures_type, spv::Decoration::ArrayStride, 4u);
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members.push_back(rescaling_textures_type);
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rescaling_textures_member_index = ++member_index;
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}
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if (!info.image_descriptors.empty()) {
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rescaling_images_type = TypeArray(U32[1], Const(NUM_IMAGE_SCALING_WORDS));
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if (rescaling_textures_type.value != rescaling_images_type.value) {
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Decorate(rescaling_images_type, spv::Decoration::ArrayStride, 4u);
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}
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members.push_back(rescaling_images_type);
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rescaling_images_member_index = ++member_index;
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rescaling_textures_type = TypeArray(U32[1], Const(4u));
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Decorate(rescaling_textures_type, spv::Decoration::ArrayStride, 4u);
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members.push_back(rescaling_textures_type);
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rescaling_textures_member_index = member_index++;
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rescaling_images_type = TypeArray(U32[1], Const(NUM_IMAGE_SCALING_WORDS));
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Decorate(rescaling_images_type, spv::Decoration::ArrayStride, 4u);
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members.push_back(rescaling_images_type);
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rescaling_images_member_index = member_index++;
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if (stage != Stage::Compute) {
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members.push_back(F32[1]);
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rescaling_downfactor_member_index = member_index++;
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}
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const Id push_constant_struct{TypeStruct(std::span(members.data(), members.size()))};
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Decorate(push_constant_struct, spv::Decoration::Block);
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Name(push_constant_struct, "ResolutionInfo");
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MemberDecorate(push_constant_struct, 0u, spv::Decoration::Offset, 0u);
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MemberName(push_constant_struct, 0u, "down_factor");
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MemberDecorate(push_constant_struct, rescaling_textures_member_index, spv::Decoration::Offset,
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static_cast<u32>(offsetof(RescalingLayout, rescaling_textures)));
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MemberName(push_constant_struct, rescaling_textures_member_index, "rescaling_textures");
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const u32 offset_bias = stage == Stage::Compute ? sizeof(u32) : 0;
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if (!info.texture_descriptors.empty()) {
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MemberDecorate(
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push_constant_struct, rescaling_textures_member_index, spv::Decoration::Offset,
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static_cast<u32>(offsetof(RescalingLayout, rescaling_textures) - offset_bias));
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MemberName(push_constant_struct, rescaling_textures_member_index, "rescaling_textures");
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}
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if (!info.image_descriptors.empty()) {
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MemberDecorate(push_constant_struct, rescaling_images_member_index, spv::Decoration::Offset,
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static_cast<u32>(offsetof(RescalingLayout, rescaling_images) - offset_bias));
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MemberName(push_constant_struct, rescaling_images_member_index, "rescaling_images");
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MemberDecorate(push_constant_struct, rescaling_images_member_index, spv::Decoration::Offset,
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static_cast<u32>(offsetof(RescalingLayout, rescaling_images)));
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MemberName(push_constant_struct, rescaling_images_member_index, "rescaling_images");
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if (stage != Stage::Compute) {
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MemberDecorate(push_constant_struct, rescaling_downfactor_member_index,
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spv::Decoration::Offset,
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static_cast<u32>(offsetof(RescalingLayout, down_factor)));
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MemberName(push_constant_struct, rescaling_downfactor_member_index, "down_factor");
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}
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const Id pointer_type{TypePointer(spv::StorageClass::PushConstant, push_constant_struct)};
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rescaling_push_constants = AddGlobalVariable(pointer_type, spv::StorageClass::PushConstant);
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@ -244,6 +244,7 @@ public:
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Id rescaling_images_type{};
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u32 rescaling_textures_member_index{};
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u32 rescaling_images_member_index{};
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u32 rescaling_downfactor_member_index{};
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u32 texture_rescaling_index{};
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u32 image_rescaling_index{};
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@ -324,7 +325,7 @@ private:
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void DefineAttributeMemAccess(const Info& info);
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void DefineGlobalMemoryFunctions(const Info& info);
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void DefineRescalingInput(const Info& info);
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void DefineRescalingInputPushConstant(const Info& info);
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void DefineRescalingInputPushConstant();
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void DefineRescalingInputUniformConstant();
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void DefineInputs(const IR::Program& program);
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@ -22,11 +22,12 @@ constexpr u32 NUM_TEXTURE_AND_IMAGE_SCALING_WORDS =
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NUM_TEXTURE_SCALING_WORDS + NUM_IMAGE_SCALING_WORDS;
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struct RescalingLayout {
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u32 down_factor;
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alignas(16) std::array<u32, NUM_TEXTURE_SCALING_WORDS> rescaling_textures;
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alignas(16) std::array<u32, NUM_IMAGE_SCALING_WORDS> rescaling_images;
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alignas(16) u32 down_factor;
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};
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constexpr u32 RESCALING_PUSH_CONSTANT_WORDS_OFFSET = offsetof(RescalingLayout, rescaling_textures);
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constexpr u32 RESCALING_LAYOUT_WORDS_OFFSET = offsetof(RescalingLayout, rescaling_textures);
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constexpr u32 RESCALING_LAYOUT_DOWN_FACTOR_OFFSET = offsetof(RescalingLayout, down_factor);
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[[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info,
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IR::Program& program, Bindings& bindings);
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@ -529,8 +529,8 @@ Id EmitYDirection(EmitContext& ctx) {
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Id EmitResolutionDownFactor(EmitContext& ctx) {
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if (ctx.profile.unified_descriptor_binding) {
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const Id pointer_type{ctx.TypePointer(spv::StorageClass::PushConstant, ctx.F32[1])};
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const Id pointer{
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ctx.OpAccessChain(pointer_type, ctx.rescaling_push_constants, ctx.u32_zero_value)};
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const Id index{ctx.Const(ctx.rescaling_downfactor_member_index)};
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const Id pointer{ctx.OpAccessChain(pointer_type, ctx.rescaling_push_constants, index)};
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return ctx.OpLoad(ctx.F32[1], pointer);
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} else {
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const Id composite{ctx.OpLoad(ctx.F32[4], ctx.rescaling_uniform_constant)};
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@ -22,7 +22,6 @@
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namespace Vulkan {
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using Shader::Backend::SPIRV::NUM_TEXTURE_AND_IMAGE_SCALING_WORDS;
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using Shader::Backend::SPIRV::RESCALING_PUSH_CONSTANT_WORDS_OFFSET;
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class DescriptorLayoutBuilder {
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public:
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@ -73,12 +72,12 @@ public:
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vk::PipelineLayout CreatePipelineLayout(VkDescriptorSetLayout descriptor_set_layout) const {
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using Shader::Backend::SPIRV::RescalingLayout;
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const u32 push_offset = is_compute ? RESCALING_PUSH_CONSTANT_WORDS_OFFSET : 0;
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const u32 size_offset = is_compute ? sizeof(RescalingLayout::down_factor) : 0u;
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const VkPushConstantRange range{
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.stageFlags = static_cast<VkShaderStageFlags>(
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is_compute ? VK_SHADER_STAGE_COMPUTE_BIT : VK_SHADER_STAGE_ALL_GRAPHICS),
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.offset = 0,
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.size = sizeof(RescalingLayout) - push_offset,
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.size = sizeof(RescalingLayout) - size_offset,
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};
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return device->GetLogical().CreatePipelineLayout({
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.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
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@ -139,21 +138,21 @@ private:
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class RescalingPushConstant {
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public:
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explicit RescalingPushConstant(u32 num_textures) noexcept {}
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explicit RescalingPushConstant() noexcept {}
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void PushTexture(bool is_rescaled) noexcept {
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*texture_ptr |= is_rescaled ? texture_bit : 0;
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texture_bit <<= 1;
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if (texture_bit == 0) {
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*texture_ptr |= is_rescaled ? texture_bit : 0u;
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texture_bit <<= 1u;
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if (texture_bit == 0u) {
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texture_bit = 1u;
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++texture_ptr;
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}
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}
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void PushImage(bool is_rescaled) noexcept {
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*image_ptr |= is_rescaled ? image_bit : 0;
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image_bit <<= 1;
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if (image_bit == 0) {
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*image_ptr |= is_rescaled ? image_bit : 0u;
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image_bit <<= 1u;
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if (image_bit == 0u) {
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image_bit = 1u;
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++image_ptr;
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}
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@ -176,8 +175,10 @@ inline void PushImageDescriptors(TextureCache& texture_cache,
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const Shader::Info& info, RescalingPushConstant& rescaling,
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const VkSampler*& samplers,
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const VideoCommon::ImageViewInOut*& views) {
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views += Shader::NumDescriptors(info.texture_buffer_descriptors);
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views += Shader::NumDescriptors(info.image_buffer_descriptors);
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const u32 num_texture_buffers = Shader::NumDescriptors(info.texture_buffer_descriptors);
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const u32 num_image_buffers = Shader::NumDescriptors(info.image_buffer_descriptors);
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views += num_texture_buffers;
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views += num_image_buffers;
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for (const auto& desc : info.texture_descriptors) {
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for (u32 index = 0; index < desc.count; ++index) {
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const VideoCommon::ImageViewId image_view_id{(views++)->id};
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@ -22,6 +22,7 @@
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namespace Vulkan {
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using Shader::ImageBufferDescriptor;
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using Shader::Backend::SPIRV::RESCALING_LAYOUT_WORDS_OFFSET;
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using Tegra::Texture::TexturePair;
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ComputePipeline::ComputePipeline(const Device& device_, DescriptorPool& descriptor_pool,
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@ -185,7 +186,7 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
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buffer_cache.UpdateComputeBuffers();
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buffer_cache.BindHostComputeBuffers();
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RescalingPushConstant rescaling(num_textures);
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RescalingPushConstant rescaling;
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const VkSampler* samplers_it{samplers.data()};
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const VideoCommon::ImageViewInOut* views_it{views.data()};
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PushImageDescriptors(texture_cache, update_descriptor_queue, info, rescaling, samplers_it,
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@ -199,21 +200,24 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
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});
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}
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const void* const descriptor_data{update_descriptor_queue.UpdateData()};
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scheduler.Record(
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[this, descriptor_data, rescaling_data = rescaling.Data()](vk::CommandBuffer cmdbuf) {
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline);
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if (!descriptor_set_layout) {
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return;
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}
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if (num_textures > 0) {
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cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_COMPUTE_BIT, rescaling_data);
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}
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const VkDescriptorSet descriptor_set{descriptor_allocator.Commit()};
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const vk::Device& dev{device.GetLogical()};
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dev.UpdateDescriptorSet(descriptor_set, *descriptor_update_template, descriptor_data);
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cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline_layout, 0,
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descriptor_set, nullptr);
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});
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const bool is_rescaling = !info.texture_descriptors.empty() || !info.image_descriptors.empty();
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scheduler.Record([this, descriptor_data, is_rescaling,
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rescaling_data = rescaling.Data()](vk::CommandBuffer cmdbuf) {
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline);
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if (!descriptor_set_layout) {
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return;
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}
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if (is_rescaling) {
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cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_COMPUTE_BIT,
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RESCALING_LAYOUT_WORDS_OFFSET, sizeof(rescaling_data),
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rescaling_data.data());
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}
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const VkDescriptorSet descriptor_set{descriptor_allocator.Commit()};
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const vk::Device& dev{device.GetLogical()};
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dev.UpdateDescriptorSet(descriptor_set, *descriptor_update_template, descriptor_data);
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cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline_layout, 0,
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descriptor_set, nullptr);
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});
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}
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} // namespace Vulkan
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@ -59,7 +59,6 @@ private:
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vk::PipelineLayout pipeline_layout;
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vk::DescriptorUpdateTemplateKHR descriptor_update_template;
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vk::Pipeline pipeline;
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u32 num_textures{};
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std::condition_variable build_condvar;
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std::mutex build_mutex;
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@ -32,6 +32,8 @@ namespace {
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using boost::container::small_vector;
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using boost::container::static_vector;
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using Shader::ImageBufferDescriptor;
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using Shader::Backend::SPIRV::RESCALING_LAYOUT_DOWN_FACTOR_OFFSET;
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using Shader::Backend::SPIRV::RESCALING_LAYOUT_WORDS_OFFSET;
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using Tegra::Texture::TexturePair;
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using VideoCore::Surface::PixelFormat;
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using VideoCore::Surface::PixelFormatFromDepthFormat;
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@ -431,7 +433,7 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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update_descriptor_queue.Acquire();
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RescalingPushConstant rescaling(num_textures);
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RescalingPushConstant rescaling;
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const VkSampler* samplers_it{samplers.data()};
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const VideoCommon::ImageViewInOut* views_it{views.data()};
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const auto prepare_stage{[&](size_t stage) LAMBDA_FORCEINLINE {
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@ -477,15 +479,16 @@ void GraphicsPipeline::ConfigureDraw(const RescalingPushConstant& rescaling) {
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if (bind_pipeline) {
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline);
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}
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cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_ALL_GRAPHICS,
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RESCALING_LAYOUT_WORDS_OFFSET, sizeof(rescaling_data),
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rescaling_data.data());
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if (update_rescaling) {
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const f32 config_down_factor{Settings::values.resolution_info.down_factor};
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const f32 scale_down_factor{is_rescaling ? config_down_factor : 1.0f};
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cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_ALL_GRAPHICS, 0,
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sizeof(scale_down_factor), &scale_down_factor);
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cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_ALL_GRAPHICS,
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RESCALING_LAYOUT_DOWN_FACTOR_OFFSET, sizeof(scale_down_factor),
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&scale_down_factor);
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}
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cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_ALL_GRAPHICS,
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RESCALING_PUSH_CONSTANT_WORDS_OFFSET, sizeof(rescaling_data),
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rescaling_data.data());
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if (!descriptor_set_layout) {
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return;
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}
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