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shader_ir/decode: Implement half float saturation

This commit is contained in:
ReinUsesLisp 2019-04-09 18:41:41 -03:00
parent 90cbf89303
commit 64613db605
5 changed files with 31 additions and 8 deletions

View file

@ -617,13 +617,11 @@ private:
}
std::string VisitOperand(Operation operation, std::size_t operand_index, Type type) {
std::string value = VisitOperand(operation, operand_index);
const std::string value = VisitOperand(operation, operand_index);
switch (type) {
case Type::HalfFloat: {
const auto half_meta = std::get_if<MetaHalfArithmetic>(&operation.GetMeta());
if (!half_meta) {
value = "toHalf2(" + value + ')';
}
ASSERT(half_meta);
switch (half_meta->types.at(operand_index)) {
case Tegra::Shader::HalfType::H0_H1:
@ -1067,6 +1065,14 @@ private:
return BitwiseCastResult(value, Type::HalfFloat);
}
std::string HClamp(Operation operation) {
const std::string value = VisitOperand(operation, 0, Type::HalfFloat);
const std::string min = VisitOperand(operation, 1, Type::Float);
const std::string max = VisitOperand(operation, 2, Type::Float);
const std::string clamped = "clamp(" + value + ", vec2(" + min + "), vec2(" + max + "))";
return ApplyPrecise(operation, BitwiseCastResult(clamped, Type::HalfFloat));
}
std::string HMergeF32(Operation operation) {
return "float(toHalf2(" + Visit(operation[0]) + ")[0])";
}
@ -1501,6 +1507,7 @@ private:
&GLSLDecompiler::Fma<Type::HalfFloat>,
&GLSLDecompiler::Absolute<Type::HalfFloat>,
&GLSLDecompiler::HNegate,
&GLSLDecompiler::HClamp,
&GLSLDecompiler::HMergeF32,
&GLSLDecompiler::HMergeH0,
&GLSLDecompiler::HMergeH1,

View file

@ -744,6 +744,11 @@ private:
return {};
}
Id HClamp(Operation operation) {
UNIMPLEMENTED();
return {};
}
Id HMergeF32(Operation operation) {
UNIMPLEMENTED();
return {};
@ -1216,6 +1221,7 @@ private:
&SPIRVDecompiler::Ternary<&Module::OpFma, Type::HalfFloat>,
&SPIRVDecompiler::Unary<&Module::OpFAbs, Type::HalfFloat>,
&SPIRVDecompiler::HNegate,
&SPIRVDecompiler::HClamp,
&SPIRVDecompiler::HMergeF32,
&SPIRVDecompiler::HMergeH0,
&SPIRVDecompiler::HMergeH1,

View file

@ -23,8 +23,6 @@ u32 ShaderIR::DecodeArithmeticHalfImmediate(NodeBlock& bb, u32 pc) {
} else {
UNIMPLEMENTED_IF(instr.alu_half_imm.precision != Tegra::Shader::HalfPrecision::None);
}
UNIMPLEMENTED_IF_MSG(instr.alu_half_imm.saturate != 0,
"Half float immediate saturation not implemented");
Node op_a = GetRegister(instr.gpr8);
op_a = GetOperandAbsNegHalf(op_a, instr.alu_half_imm.abs_a, instr.alu_half_imm.negate_a);
@ -43,10 +41,10 @@ u32 ShaderIR::DecodeArithmeticHalfImmediate(NodeBlock& bb, u32 pc) {
return Immediate(0);
}
}();
value = GetSaturatedHalfFloat(value, instr.alu_half_imm.saturate);
value = HalfMerge(GetRegister(instr.gpr0), value, instr.alu_half_imm.merge);
SetRegister(bb, instr.gpr0, value);
return pc;
}

View file

@ -218,6 +218,15 @@ Node ShaderIR::GetOperandAbsNegHalf(Node value, bool absolute, bool negate) {
return value;
}
Node ShaderIR::GetSaturatedHalfFloat(Node value, bool saturate) {
if (!saturate) {
return value;
}
const Node positive_zero = Immediate(std::copysignf(0, 1));
const Node positive_one = Immediate(1.0f);
return Operation(OperationCode::HClamp, HALF_NO_PRECISE, value, positive_zero, positive_one);
}
Node ShaderIR::GetPredicateComparisonFloat(PredCondition condition, Node op_a, Node op_b) {
const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
{PredCondition::LessThan, OperationCode::LogicalFLessThan},

View file

@ -114,6 +114,7 @@ enum class OperationCode {
HFma, /// (MetaHalfArithmetic, f16vec2 a, f16vec2 b, f16vec2 c) -> f16vec2
HAbsolute, /// (f16vec2 a) -> f16vec2
HNegate, /// (f16vec2 a, bool first, bool second) -> f16vec2
HClamp, /// (f16vec2 src, float min, float max) -> f16vec2
HMergeF32, /// (f16vec2 src) -> float
HMergeH0, /// (f16vec2 dest, f16vec2 src) -> f16vec2
HMergeH1, /// (f16vec2 dest, f16vec2 src) -> f16vec2
@ -716,6 +717,8 @@ private:
Node HalfMerge(Node dest, Node src, Tegra::Shader::HalfMerge merge);
/// Conditionally absolute/negated half float pair. Absolute is applied first
Node GetOperandAbsNegHalf(Node value, bool absolute, bool negate);
/// Conditionally saturates a half float pair
Node GetSaturatedHalfFloat(Node value, bool saturate = true);
/// Returns a predicate comparing two floats
Node GetPredicateComparisonFloat(Tegra::Shader::PredCondition condition, Node op_a, Node op_b);