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gl_rasterizer_cache: Remove unnecessary block_depth=1 on Flush.

This commit is contained in:
bunnei 2018-10-17 18:20:15 -04:00
parent 2a035a1f6f
commit 648b55c6b9

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@ -937,7 +937,6 @@ void CachedSurface::FlushGLBuffer() {
if (params.target == SurfaceParams::SurfaceTarget::Texture2D) {
// TODO(Blinkhawk): Eliminate this condition once all texture types are implemented.
depth = 1U;
block_depth = 1U;
}
gl_to_morton_fns[static_cast<size_t>(params.pixel_format)](
params.width, params.block_height, params.height, block_depth, depth, gl_buffer.data(),