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glsl: Fix shared and local memory declarations
account for the fact that program.*memory_size is in units of bytes.
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1 changed files with 3 additions and 3 deletions
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@ -5,7 +5,7 @@
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#include <ranges>
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#include <string>
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#include "common/alignment.h"
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#include "common/div_ceil.h"
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#include "common/settings.h"
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#include "shader_recompiler/backend/glsl/emit_context.h"
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#include "shader_recompiler/backend/glsl/emit_glsl.h"
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@ -219,11 +219,11 @@ std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, IR
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ctx.header.insert(0, version);
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if (program.shared_memory_size > 0) {
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ctx.header +=
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fmt::format("shared uint smem[{}];", Common::AlignUp(program.shared_memory_size, 4));
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fmt::format("shared uint smem[{}];", Common::DivCeil(program.shared_memory_size, 4U));
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}
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ctx.header += "void main(){\n";
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if (program.local_memory_size > 0) {
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ctx.header += fmt::format("uint lmem[{}];", Common::AlignUp(program.local_memory_size, 4));
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ctx.header += fmt::format("uint lmem[{}];", Common::DivCeil(program.local_memory_size, 4U));
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}
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DefineVariables(ctx, ctx.header);
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if (ctx.uses_cc_carry) {
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