mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
Texture Cache: Read current data when flushing a 3D segment.
This PR corrects flushing of 3D segments when data of other segments is mixed, this aims to preserve the data in place.
This commit is contained in:
parent
7e4a132a77
commit
6789d88a9c
1 changed files with 6 additions and 0 deletions
|
@ -248,8 +248,14 @@ void SurfaceBaseImpl::FlushBuffer(Tegra::MemoryManager& memory_manager,
|
|||
|
||||
// Use an extra temporal buffer
|
||||
auto& tmp_buffer = staging_cache.GetBuffer(1);
|
||||
// Special case for 3D Texture Segments
|
||||
const bool must_read_current_data =
|
||||
params.block_depth > 0 && params.target == VideoCore::Surface::SurfaceTarget::Texture2D;
|
||||
tmp_buffer.resize(guest_memory_size);
|
||||
host_ptr = tmp_buffer.data();
|
||||
if (must_read_current_data) {
|
||||
memory_manager.ReadBlockUnsafe(gpu_addr, host_ptr, guest_memory_size);
|
||||
}
|
||||
|
||||
if (params.is_tiled) {
|
||||
ASSERT_MSG(params.block_width == 0, "Block width is defined as {}", params.block_width);
|
||||
|
|
Loading…
Reference in a new issue