mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
Merge pull request #5858 from Morph1984/IsGamePlayRecordingSupported-stub
am/IApplicationFunctions: Stub IsGamePlayRecordingSupported
This commit is contained in:
commit
67d08f14af
2 changed files with 12 additions and 1 deletions
|
@ -1192,7 +1192,7 @@ IApplicationFunctions::IApplicationFunctions(Core::System& system_)
|
|||
{40, &IApplicationFunctions::NotifyRunning, "NotifyRunning"},
|
||||
{50, &IApplicationFunctions::GetPseudoDeviceId, "GetPseudoDeviceId"},
|
||||
{60, nullptr, "SetMediaPlaybackStateForApplication"},
|
||||
{65, nullptr, "IsGamePlayRecordingSupported"},
|
||||
{65, &IApplicationFunctions::IsGamePlayRecordingSupported, "IsGamePlayRecordingSupported"},
|
||||
{66, &IApplicationFunctions::InitializeGamePlayRecording, "InitializeGamePlayRecording"},
|
||||
{67, &IApplicationFunctions::SetGamePlayRecordingState, "SetGamePlayRecordingState"},
|
||||
{68, nullptr, "RequestFlushGamePlayingMovieForDebug"},
|
||||
|
@ -1480,6 +1480,16 @@ void IApplicationFunctions::GetDesiredLanguage(Kernel::HLERequestContext& ctx) {
|
|||
rb.Push(*res_code);
|
||||
}
|
||||
|
||||
void IApplicationFunctions::IsGamePlayRecordingSupported(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_AM, "(STUBBED) called");
|
||||
|
||||
constexpr bool gameplay_recording_supported = false;
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push(gameplay_recording_supported);
|
||||
}
|
||||
|
||||
void IApplicationFunctions::InitializeGamePlayRecording(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_AM, "(STUBBED) called");
|
||||
|
||||
|
|
|
@ -266,6 +266,7 @@ private:
|
|||
void SetTerminateResult(Kernel::HLERequestContext& ctx);
|
||||
void GetDisplayVersion(Kernel::HLERequestContext& ctx);
|
||||
void GetDesiredLanguage(Kernel::HLERequestContext& ctx);
|
||||
void IsGamePlayRecordingSupported(Kernel::HLERequestContext& ctx);
|
||||
void InitializeGamePlayRecording(Kernel::HLERequestContext& ctx);
|
||||
void SetGamePlayRecordingState(Kernel::HLERequestContext& ctx);
|
||||
void NotifyRunning(Kernel::HLERequestContext& ctx);
|
||||
|
|
Loading…
Reference in a new issue