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https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
Fix unnecessary diffs
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parent
6b7c8e469b
commit
6e1639c7b0
4 changed files with 27 additions and 29 deletions
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@ -49,9 +49,8 @@ public:
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void ChangeKeyStatus(int key_code, bool pressed) {
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std::lock_guard guard{mutex};
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for (const KeyButtonPair& pair : list) {
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if (pair.key_code == key_code) {
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if (pair.key_code == key_code)
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pair.key_button->status.store(pressed);
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}
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}
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}
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@ -45,6 +45,7 @@ void Init() {
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#ifdef HAVE_SDL2
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sdl = SDL::Init();
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#endif
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udp = CemuhookUDP::Init();
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}
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@ -111,6 +112,7 @@ std::vector<std::unique_ptr<DevicePoller>> GetPollers(DeviceType type) {
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#ifdef HAVE_SDL2
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pollers = sdl->GetPollers(type);
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#endif
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return pollers;
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}
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@ -444,7 +444,6 @@ private:
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class SDLAnalogFactory final : public Input::Factory<Input::AnalogDevice> {
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public:
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explicit SDLAnalogFactory(SDLState& state_) : state(state_) {}
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/**
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* Creates analog device from joystick axes
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* @param params contains parameters for creating the device:
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@ -281,25 +281,24 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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button->setContextMenuPolicy(Qt::CustomContextMenu);
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connect(button, &QPushButton::clicked, [=] {
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HandleClick(
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button_map[button_id],
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[=](Common::ParamPackage params) {
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// Workaround for ZL & ZR for analog triggers like on XBOX controllors.
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// Analog triggers (from controllers like the XBOX controller) would not
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// work due to a different range of their signals (from 0 to 255 on
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// analog triggers instead of -32768 to 32768 on analog joysticks). The
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// SDL driver misinterprets analog triggers as analog joysticks.
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// TODO: reinterpret the signal range for analog triggers to map the
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// values correctly. This is required for the correct emulation of the
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// analog triggers of the GameCube controller.
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if (button_id == Settings::NativeButton::ZL ||
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button_id == Settings::NativeButton::ZR) {
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params.Set("direction", "+");
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params.Set("threshold", "0.5");
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}
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buttons_param[button_id] = std::move(params);
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},
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InputCommon::Polling::DeviceType::Button);
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HandleClick(button_map[button_id],
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[=](Common::ParamPackage params) {
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// Workaround for ZL & ZR for analog triggers like on XBOX controllors.
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// Analog triggers (from controllers like the XBOX controller) would not
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// work due to a different range of their signals (from 0 to 255 on
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// analog triggers instead of -32768 to 32768 on analog joysticks). The
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// SDL driver misinterprets analog triggers as analog joysticks.
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// TODO: reinterpret the signal range for analog triggers to map the
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// values correctly. This is required for the correct emulation of the
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// analog triggers of the GameCube controller.
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if (button_id == Settings::NativeButton::ZL ||
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button_id == Settings::NativeButton::ZR) {
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params.Set("direction", "+");
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params.Set("threshold", "0.5");
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}
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buttons_param[button_id] = std::move(params);
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},
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InputCommon::Polling::DeviceType::Button);
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});
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connect(button, &QPushButton::customContextMenuRequested, [=](const QPoint& menu_location) {
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QMenu context_menu;
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@ -325,13 +324,12 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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analog_button->setContextMenuPolicy(Qt::CustomContextMenu);
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connect(analog_button, &QPushButton::clicked, [=]() {
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HandleClick(
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analog_map_buttons[analog_id][sub_button_id],
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[=](const Common::ParamPackage& params) {
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SetAnalogButton(params, analogs_param[analog_id],
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analog_sub_buttons[sub_button_id]);
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},
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InputCommon::Polling::DeviceType::Button);
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HandleClick(analog_map_buttons[analog_id][sub_button_id],
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[=](const Common::ParamPackage& params) {
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SetAnalogButton(params, analogs_param[analog_id],
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analog_sub_buttons[sub_button_id]);
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},
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InputCommon::Polling::DeviceType::Button);
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});
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connect(analog_button, &QPushButton::customContextMenuRequested,
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[=](const QPoint& menu_location) {
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