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yuzu: Use new input on main and bootmanager

This commit is contained in:
german77 2021-09-20 19:39:08 -05:00 committed by Narr the Reg
parent 29ae42f3e2
commit 737d305f63
3 changed files with 56 additions and 65 deletions

View file

@ -27,12 +27,15 @@
#include "common/assert.h"
#include "common/microprofile.h"
#include "common/param_package.h"
#include "common/scm_rev.h"
#include "common/scope_exit.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/frontend/framebuffer_layout.h"
#include "input_common/keyboard.h"
#include "input_common/drivers/keyboard.h"
#include "input_common/drivers/mouse.h"
#include "input_common/drivers/touch_screen.h"
#include "input_common/main.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
@ -294,7 +297,6 @@ GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_,
layout->setContentsMargins(0, 0, 0, 0);
setLayout(layout);
input_subsystem->Initialize();
this->setMouseTracking(true);
connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete);
@ -392,34 +394,34 @@ void GRenderWindow::closeEvent(QCloseEvent* event) {
void GRenderWindow::keyPressEvent(QKeyEvent* event) {
if (!event->isAutoRepeat()) {
// input_subsystem->GetKeyboard()->PressKey(event->key());
input_subsystem->GetKeyboard()->PressKey(event->key());
}
}
void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
if (!event->isAutoRepeat()) {
// input_subsystem->GetKeyboard()->ReleaseKey(event->key());
input_subsystem->GetKeyboard()->ReleaseKey(event->key());
}
}
//MouseInput::MouseButton GRenderWindow::QtButtonToMouseButton(Qt::MouseButton button) {
// switch (button) {
// case Qt::LeftButton:
// return MouseInput::MouseButton::Left;
// case Qt::RightButton:
// return MouseInput::MouseButton::Right;
// case Qt::MiddleButton:
// return MouseInput::MouseButton::Wheel;
// case Qt::BackButton:
// return MouseInput::MouseButton::Backward;
// case Qt::ForwardButton:
// return MouseInput::MouseButton::Forward;
// case Qt::TaskButton:
// return MouseInput::MouseButton::Task;
// default:
// return MouseInput::MouseButton::Extra;
// }
//}
InputCommon::MouseButton GRenderWindow::QtButtonToMouseButton(Qt::MouseButton button) {
switch (button) {
case Qt::LeftButton:
return InputCommon::MouseButton::Left;
case Qt::RightButton:
return InputCommon::MouseButton::Right;
case Qt::MiddleButton:
return InputCommon::MouseButton::Wheel;
case Qt::BackButton:
return InputCommon::MouseButton::Backward;
case Qt::ForwardButton:
return InputCommon::MouseButton::Forward;
case Qt::TaskButton:
return InputCommon::MouseButton::Task;
default:
return InputCommon::MouseButton::Extra;
}
}
void GRenderWindow::mousePressEvent(QMouseEvent* event) {
// Touch input is handled in TouchBeginEvent
@ -430,12 +432,9 @@ void GRenderWindow::mousePressEvent(QMouseEvent* event) {
// coordinates and map them to the current render area
const auto pos = mapFromGlobal(QCursor::pos());
const auto [x, y] = ScaleTouch(pos);
//const auto button = QtButtonToMouseButton(event->button());
//input_subsystem->GetMouse()->PressButton(x, y, button);
if (event->button() == Qt::LeftButton) {
this->TouchPressed(x, y, 0);
}
const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
const auto button = QtButtonToMouseButton(event->button());
input_subsystem->GetMouse()->PressButton(x, y, touch_x, touch_y, button);
emit MouseActivity();
}
@ -449,10 +448,10 @@ void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
// coordinates and map them to the current render area
const auto pos = mapFromGlobal(QCursor::pos());
const auto [x, y] = ScaleTouch(pos);
const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
const int center_x = width() / 2;
const int center_y = height() / 2;
//input_subsystem->GetMouse()->MouseMove(x, y, center_x, center_y);
this->TouchMoved(x, y, 0);
input_subsystem->GetMouse()->MouseMove(x, y, touch_x, touch_y, center_x, center_y);
if (Settings::values.mouse_panning) {
QCursor::setPos(mapToGlobal({center_x, center_y}));
@ -467,12 +466,8 @@ void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
return;
}
//const auto button = QtButtonToMouseButton(event->button());
//input_subsystem->GetMouse()->ReleaseButton(button);
if (event->button() == Qt::LeftButton) {
this->TouchReleased(0);
}
const auto button = QtButtonToMouseButton(event->button());
input_subsystem->GetMouse()->ReleaseButton(button);
}
void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) {
@ -495,7 +490,7 @@ void GRenderWindow::TouchUpdateEvent(const QTouchEvent* event) {
for (std::size_t id = 0; id < touch_ids.size(); ++id) {
if (!TouchExist(touch_ids[id], touch_points)) {
touch_ids[id] = 0;
this->TouchReleased(id + 1);
input_subsystem->GetTouchScreen()->TouchReleased(id);
}
}
}
@ -504,28 +499,28 @@ void GRenderWindow::TouchEndEvent() {
for (std::size_t id = 0; id < touch_ids.size(); ++id) {
if (touch_ids[id] != 0) {
touch_ids[id] = 0;
this->TouchReleased(id + 1);
input_subsystem->GetTouchScreen()->TouchReleased(id);
}
}
}
bool GRenderWindow::TouchStart(const QTouchEvent::TouchPoint& touch_point) {
void GRenderWindow::TouchStart(const QTouchEvent::TouchPoint& touch_point) {
for (std::size_t id = 0; id < touch_ids.size(); ++id) {
if (touch_ids[id] == 0) {
touch_ids[id] = touch_point.id() + 1;
const auto [x, y] = ScaleTouch(touch_point.pos());
this->TouchPressed(x, y, id + 1);
return true;
const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
input_subsystem->GetTouchScreen()->TouchPressed(touch_x, touch_y, id);
}
}
return false;
}
bool GRenderWindow::TouchUpdate(const QTouchEvent::TouchPoint& touch_point) {
for (std::size_t id = 0; id < touch_ids.size(); ++id) {
if (touch_ids[id] == static_cast<std::size_t>(touch_point.id() + 1)) {
const auto [x, y] = ScaleTouch(touch_point.pos());
this->TouchMoved(x, y, id + 1);
const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
input_subsystem->GetTouchScreen()->TouchMoved(touch_x, touch_y, id);
return true;
}
}
@ -556,9 +551,9 @@ bool GRenderWindow::event(QEvent* event) {
void GRenderWindow::focusOutEvent(QFocusEvent* event) {
QWidget::focusOutEvent(event);
//input_subsystem->GetKeyboard()->ReleaseAllKeys();
//input_subsystem->GetMouse()->ReleaseAllButtons();
this->TouchReleased(0);
input_subsystem->GetKeyboard()->ReleaseAllKeys();
input_subsystem->GetMouse()->ReleaseAllButtons();
input_subsystem->GetTouchScreen()->ReleaseAllTouch();
}
void GRenderWindow::resizeEvent(QResizeEvent* event) {

View file

@ -30,11 +30,8 @@ class System;
namespace InputCommon {
class InputSubsystem;
}
namespace MouseInput {
enum class MouseButton;
}
} // namespace InputCommon
namespace VideoCore {
enum class LoadCallbackStage;
@ -165,7 +162,7 @@ public:
void keyReleaseEvent(QKeyEvent* event) override;
/// Converts a Qt mouse button into MouseInput mouse button
// static MouseInput::MouseButton QtButtonToMouseButton(Qt::MouseButton button);
static InputCommon::MouseButton QtButtonToMouseButton(Qt::MouseButton button);
void mousePressEvent(QMouseEvent* event) override;
void mouseMoveEvent(QMouseEvent* event) override;
@ -214,7 +211,7 @@ private:
void TouchUpdateEvent(const QTouchEvent* event);
void TouchEndEvent();
bool TouchStart(const QTouchEvent::TouchPoint& touch_point);
void TouchStart(const QTouchEvent::TouchPoint& touch_point);
bool TouchUpdate(const QTouchEvent::TouchPoint& touch_point);
bool TouchExist(std::size_t id, const QList<QTouchEvent::TouchPoint>& touch_points) const;

View file

@ -106,8 +106,8 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "core/loader/loader.h"
#include "core/perf_stats.h"
#include "core/telemetry_session.h"
#include "input_common/drivers/tas_input.h"
#include "input_common/main.h"
#include "input_common/tas/tas_input.h"
#include "ui_main.h"
#include "util/overlay_dialog.h"
#include "video_core/gpu.h"
@ -838,7 +838,6 @@ void GMainWindow::InitializeWidgets() {
controller_type = Settings::ControllerType::ProController;
ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), *system);
configure_dialog.ApplyConfiguration();
controller_dialog->refreshConfiguration();
}
Settings::values.use_docked_mode.SetValue(!is_docked);
@ -922,7 +921,7 @@ void GMainWindow::InitializeDebugWidgets() {
waitTreeWidget->hide();
debug_menu->addAction(waitTreeWidget->toggleViewAction());
controller_dialog = new ControllerDialog(this, input_subsystem.get());
controller_dialog = new ControllerDialog(this);
controller_dialog->hide();
debug_menu->addAction(controller_dialog->toggleViewAction());
@ -2708,7 +2707,6 @@ void GMainWindow::OnConfigure() {
ShowTelemetryCallout();
}
controller_dialog->refreshConfiguration();
InitializeHotkeys();
if (UISettings::values.theme != old_theme) {
@ -2969,15 +2967,15 @@ void GMainWindow::UpdateWindowTitle(std::string_view title_name, std::string_vie
}
QString GMainWindow::GetTasStateDescription() const {
//auto [tas_status, current_tas_frame, total_tas_frames] = input_subsystem->GetTas()->GetStatus();
//switch (tas_status) {
//case TasInput::TasState::Running:
// return tr("TAS state: Running %1/%2").arg(current_tas_frame).arg(total_tas_frames);
//case TasInput::TasState::Recording:
// return tr("TAS state: Recording %1").arg(total_tas_frames);
//case TasInput::TasState::Stopped:
// return tr("TAS state: Idle %1/%2").arg(current_tas_frame).arg(total_tas_frames);
//default:
auto [tas_status, current_tas_frame, total_tas_frames] = input_subsystem->GetTas()->GetStatus();
switch (tas_status) {
case InputCommon::TasInput::TasState::Running:
return tr("TAS state: Running %1/%2").arg(current_tas_frame).arg(total_tas_frames);
case InputCommon::TasInput::TasState::Recording:
return tr("TAS state: Recording %1").arg(total_tas_frames);
case InputCommon::TasInput::TasState::Stopped:
return tr("TAS state: Idle %1/%2").arg(current_tas_frame).arg(total_tas_frames);
default:
return tr("TAS State: Invalid");
}
}
@ -3371,6 +3369,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
UpdateUISettings();
game_list->SaveInterfaceLayout();
hotkey_registry.SaveHotkeys();
Core::System::GetInstance().HIDCore().UnloadInputDevices();
// Shutdown session if the emu thread is active...
if (emu_thread != nullptr) {