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input_common: Move button names to the frontend

This commit is contained in:
german77 2021-11-21 14:12:01 -06:00 committed by Narr the Reg
parent c4760489a0
commit 746c85b560
12 changed files with 160 additions and 52 deletions

View file

@ -175,6 +175,28 @@ struct LedStatus {
bool led_4{};
};
// List of buttons to be passed to Qt that can be translated
enum class ButtonNames {
Undefined,
Invalid,
// This will display the engine name instead of the button name
Engine,
// This will display the button by value instead of the button name
Value,
ButtonLeft,
ButtonRight,
ButtonDown,
ButtonUp,
TriggerZ,
TriggerR,
TriggerL,
ButtonA,
ButtonB,
ButtonX,
ButtonY,
ButtonStart,
};
// Callback data consisting of an input type and the equivalent data status
struct CallbackStatus {
InputType type{InputType::None};

View file

@ -481,47 +481,47 @@ AnalogMapping GCAdapter::GetAnalogMappingForDevice(const Common::ParamPackage& p
return mapping;
}
std::string GCAdapter::GetUIButtonName(const Common::ParamPackage& params) const {
Common::Input::ButtonNames GCAdapter::GetUIButtonName(const Common::ParamPackage& params) const {
PadButton button = static_cast<PadButton>(params.Get("button", 0));
switch (button) {
case PadButton::ButtonLeft:
return "left";
return Common::Input::ButtonNames::ButtonLeft;
case PadButton::ButtonRight:
return "right";
return Common::Input::ButtonNames::ButtonRight;
case PadButton::ButtonDown:
return "down";
return Common::Input::ButtonNames::ButtonDown;
case PadButton::ButtonUp:
return "up";
return Common::Input::ButtonNames::ButtonUp;
case PadButton::TriggerZ:
return "Z";
return Common::Input::ButtonNames::TriggerZ;
case PadButton::TriggerR:
return "R";
return Common::Input::ButtonNames::TriggerR;
case PadButton::TriggerL:
return "L";
return Common::Input::ButtonNames::TriggerL;
case PadButton::ButtonA:
return "A";
return Common::Input::ButtonNames::ButtonA;
case PadButton::ButtonB:
return "B";
return Common::Input::ButtonNames::ButtonB;
case PadButton::ButtonX:
return "X";
return Common::Input::ButtonNames::ButtonX;
case PadButton::ButtonY:
return "Y";
return Common::Input::ButtonNames::ButtonY;
case PadButton::ButtonStart:
return "start";
return Common::Input::ButtonNames::ButtonStart;
default:
return "Unknown GC";
return Common::Input::ButtonNames::Undefined;
}
}
std::string GCAdapter::GetUIName(const Common::ParamPackage& params) const {
Common::Input::ButtonNames GCAdapter::GetUIName(const Common::ParamPackage& params) const {
if (params.Has("button")) {
return fmt::format("Button {}", GetUIButtonName(params));
return GetUIButtonName(params);
}
if (params.Has("axis")) {
return fmt::format("Axis {}", params.Get("axis", 0));
return Common::Input::ButtonNames::Value;
}
return "Bad GC Adapter";
return Common::Input::ButtonNames::Invalid;
}
} // namespace InputCommon

View file

@ -34,7 +34,7 @@ public:
std::vector<Common::ParamPackage> GetInputDevices() const override;
ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) override;
AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override;
std::string GetUIName(const Common::ParamPackage& params) const override;
Common::Input::ButtonNames GetUIName(const Common::ParamPackage& params) const override;
private:
enum class PadButton {
@ -112,7 +112,7 @@ private:
/// Updates vibration state of all controllers
void SendVibrations();
std::string GetUIButtonName(const Common::ParamPackage& params) const;
Common::Input::ButtonNames GetUIButtonName(const Common::ParamPackage& params) const;
std::unique_ptr<LibUSBDeviceHandle> usb_adapter_handle;
std::array<GCController, 4> pads;

View file

@ -171,12 +171,15 @@ AnalogMapping Mouse::GetAnalogMappingForDevice(
return mapping;
}
std::string Mouse::GetUIName(const Common::ParamPackage& params) const {
Common::Input::ButtonNames Mouse::GetUIName(const Common::ParamPackage& params) const {
if (params.Has("button")) {
return fmt::format("Mouse {}", params.Get("button", 0));
return Common::Input::ButtonNames::Value;
}
if (params.Has("axis")) {
return Common::Input::ButtonNames::Value;
}
return "Bad Mouse";
return Common::Input::ButtonNames::Invalid;
}
} // namespace InputCommon

View file

@ -63,7 +63,7 @@ public:
std::vector<Common::ParamPackage> GetInputDevices() const override;
AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override;
std::string GetUIName(const Common::ParamPackage& params) const override;
Common::Input::ButtonNames GetUIName(const Common::ParamPackage& params) const override;
private:
void UpdateThread(std::stop_token stop_token);

View file

@ -869,26 +869,25 @@ MotionMapping SDLDriver::GetMotionMappingForDevice(const Common::ParamPackage& p
return mapping;
}
std::string SDLDriver::GetUIName(const Common::ParamPackage& params) const {
Common::Input::ButtonNames SDLDriver::GetUIName(const Common::ParamPackage& params) const {
if (params.Has("button")) {
// TODO(German77): Find how to substitue the values for real button names
return fmt::format("Button {}", params.Get("button", 0));
return Common::Input::ButtonNames::Value;
}
if (params.Has("hat")) {
return fmt::format("Hat {}", params.Get("direction", ""));
return Common::Input::ButtonNames::Value;
}
if (params.Has("axis")) {
return fmt::format("Axis {}", params.Get("axis", ""));
return Common::Input::ButtonNames::Value;
}
if (params.Has("axis_x") && params.Has("axis_y") && params.Has("axis_z")) {
return fmt::format("Axis {},{},{}", params.Get("axis_x", ""), params.Get("axis_y", ""),
params.Get("axis_z", ""));
return Common::Input::ButtonNames::Value;
}
if (params.Has("motion")) {
return "SDL motion";
return Common::Input::ButtonNames::Engine;
}
return "Bad SDL";
return Common::Input::ButtonNames::Invalid;
}
std::string SDLDriver::GetHatButtonName(u8 direction_value) const {

View file

@ -53,7 +53,7 @@ public:
ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) override;
AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override;
MotionMapping GetMotionMappingForDevice(const Common::ParamPackage& params) override;
std::string GetUIName(const Common::ParamPackage& params) const override;
Common::Input::ButtonNames GetUIName(const Common::ParamPackage& params) const override;
std::string GetHatButtonName(u8 direction_value) const override;
u8 GetHatButtonId(const std::string& direction_name) const override;

View file

@ -161,8 +161,9 @@ public:
};
/// Retrieves the name of the given input.
virtual std::string GetUIName([[maybe_unused]] const Common::ParamPackage& params) const {
return GetEngineName();
virtual Common::Input::ButtonNames GetUIName(
[[maybe_unused]] const Common::ParamPackage& params) const {
return Common::Input::ButtonNames::Engine;
};
/// Retrieves the index number of the given hat button direction

View file

@ -61,6 +61,7 @@ void MappingFactory::RegisterButton(const MappingData& data) {
}
new_input.Set("port", static_cast<int>(data.pad.port));
new_input.Set("pad", static_cast<int>(data.pad.pad));
switch (data.type) {
case EngineInputType::Button:
// Workaround for old compatibility
@ -75,6 +76,10 @@ void MappingFactory::RegisterButton(const MappingData& data) {
new_input.Set("direction", data.hat_name);
break;
case EngineInputType::Analog:
// Ignore mouse axis when mapping buttons
if (data.engine == "mouse") {
return;
}
new_input.Set("axis", data.index);
new_input.Set("threshold", 0.5f);
break;

View file

@ -205,9 +205,9 @@ struct InputSubsystem::Impl {
return {};
}
std::string GetButtonName(const Common::ParamPackage& params) const {
Common::Input::ButtonNames GetButtonName(const Common::ParamPackage& params) const {
if (!params.Has("engine") || params.Get("engine", "") == "any") {
return "Unknown";
return Common::Input::ButtonNames::Undefined;
}
const std::string engine = params.Get("engine", "");
if (engine == mouse->GetEngineName()) {
@ -227,7 +227,7 @@ struct InputSubsystem::Impl {
return sdl->GetUIName(params);
}
#endif
return "Bad engine";
return Common::Input::ButtonNames::Invalid;
}
bool IsController(const Common::ParamPackage& params) {
@ -361,15 +361,8 @@ MotionMapping InputSubsystem::GetMotionMappingForDevice(const Common::ParamPacka
return impl->GetMotionMappingForDevice(device);
}
std::string InputSubsystem::GetButtonName(const Common::ParamPackage& params) const {
const std::string toggle = params.Get("toggle", false) ? "~" : "";
const std::string inverted = params.Get("inverted", false) ? "!" : "";
const std::string button_name = impl->GetButtonName(params);
std::string axis_direction = "";
if (params.Has("axis")) {
axis_direction = params.Get("invert", "+");
}
return fmt::format("{}{}{}{}", toggle, inverted, button_name, axis_direction);
Common::Input::ButtonNames InputSubsystem::GetButtonName(const Common::ParamPackage& params) const {
return impl->GetButtonName(params);
}
bool InputSubsystem::IsController(const Common::ParamPackage& params) const {

View file

@ -13,6 +13,10 @@ namespace Common {
class ParamPackage;
}
namespace Common::Input {
enum class ButtonNames;
}
namespace Settings::NativeAnalog {
enum Values : int;
}
@ -108,8 +112,9 @@ public:
/// Retrieves the motion mappings for the given device.
[[nodiscard]] MotionMapping GetMotionMappingForDevice(const Common::ParamPackage& device) const;
/// Returns a string contaning the name of the button from the input engine.
[[nodiscard]] std::string GetButtonName(const Common::ParamPackage& params) const;
/// Returns an enum contaning the name to be displayed from the input engine.
[[nodiscard]] Common::Input::ButtonNames GetButtonName(
const Common::ParamPackage& params) const;
/// Returns true if device is a controller.
[[nodiscard]] bool IsController(const Common::ParamPackage& params) const;

View file

@ -52,6 +52,37 @@ QString GetKeyName(int key_code) {
}
}
QString GetButtonName(Common::Input::ButtonNames button_name) {
switch (button_name) {
case Common::Input::ButtonNames::ButtonLeft:
return QObject::tr("Left");
case Common::Input::ButtonNames::ButtonRight:
return QObject::tr("Right");
case Common::Input::ButtonNames::ButtonDown:
return QObject::tr("Down");
case Common::Input::ButtonNames::ButtonUp:
return QObject::tr("Up");
case Common::Input::ButtonNames::TriggerZ:
return QObject::tr("Z");
case Common::Input::ButtonNames::TriggerR:
return QObject::tr("R");
case Common::Input::ButtonNames::TriggerL:
return QObject::tr("L");
case Common::Input::ButtonNames::ButtonA:
return QObject::tr("A");
case Common::Input::ButtonNames::ButtonB:
return QObject::tr("B");
case Common::Input::ButtonNames::ButtonX:
return QObject::tr("X");
case Common::Input::ButtonNames::ButtonY:
return QObject::tr("Y");
case Common::Input::ButtonNames::ButtonStart:
return QObject::tr("Start");
default:
return QObject::tr("[undefined]");
}
}
void SetAnalogParam(const Common::ParamPackage& input_param, Common::ParamPackage& analog_param,
const std::string& button_name) {
// The poller returned a complete axis, so set all the buttons
@ -75,15 +106,64 @@ QString ConfigureInputPlayer::ButtonToText(const Common::ParamPackage& param) {
return QObject::tr("[not set]");
}
const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : "");
const QString inverted = QString::fromStdString(param.Get("inverted", false) ? "!" : "");
const auto common_button_name = input_subsystem->GetButtonName(param);
// Retrieve the names from Qt
if (param.Get("engine", "") == "keyboard") {
const QString button_str = GetKeyName(param.Get("code", 0));
const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : "");
return QObject::tr("%1%2").arg(toggle, button_str);
}
std::string button_name = input_subsystem->GetButtonName(param);
return QString::fromStdString(button_name);
if (common_button_name == Common::Input::ButtonNames::Invalid) {
return QObject::tr("[invalid]");
}
if (common_button_name == Common::Input::ButtonNames::Engine) {
return QString::fromStdString(param.Get("engine", ""));
}
if (common_button_name == Common::Input::ButtonNames::Value) {
if (param.Has("hat")) {
const QString hat = QString::fromStdString(param.Get("direction", ""));
return QObject::tr("%1%2Hat %3").arg(toggle, inverted, hat);
}
if (param.Has("axis")) {
const QString axis = QString::fromStdString(param.Get("axis", ""));
return QObject::tr("%1%2Axis %3").arg(toggle, inverted, axis);
}
if (param.Has("axis_x") && param.Has("axis_y") && param.Has("axis_z")) {
const QString axis_x = QString::fromStdString(param.Get("axis_x", ""));
const QString axis_y = QString::fromStdString(param.Get("axis_y", ""));
const QString axis_z = QString::fromStdString(param.Get("axis_z", ""));
return QObject::tr("%1%2Axis %3,%4,%5").arg(toggle, inverted, axis_x, axis_y, axis_z);
}
if (param.Has("motion")) {
const QString motion = QString::fromStdString(param.Get("motion", ""));
return QObject::tr("%1%2Motion %3").arg(toggle, inverted, motion);
}
if (param.Has("button")) {
const QString button = QString::fromStdString(param.Get("button", ""));
return QObject::tr("%1%2Button %3").arg(toggle, inverted, button);
}
}
QString button_name = GetButtonName(common_button_name);
if (param.Has("hat")) {
return QObject::tr("%1%2Hat %3").arg(toggle, inverted, button_name);
}
if (param.Has("axis")) {
return QObject::tr("%1%2Axis %3").arg(toggle, inverted, button_name);
}
if (param.Has("motion")) {
return QObject::tr("%1%2Axis %3").arg(toggle, inverted, button_name);
}
if (param.Has("button")) {
return QObject::tr("%1%2Button %3").arg(toggle, inverted, button_name);
}
return QObject::tr("[unknown]");
}
QString ConfigureInputPlayer::AnalogToText(const Common::ParamPackage& param,