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TextureCache: Modify Viewports/Scissors according to Rescale.

This commit is contained in:
Fernando Sahmkow 2021-07-20 19:36:38 +02:00
parent 71ca84d829
commit 778700ff9d
6 changed files with 93 additions and 35 deletions

View file

@ -29,7 +29,8 @@ enum : u8 {
ColorBuffer6, ColorBuffer6,
ColorBuffer7, ColorBuffer7,
ZetaBuffer, ZetaBuffer,
Rescale, RescaleViewports,
RescaleScissors,
VertexBuffers, VertexBuffers,
VertexBuffer0, VertexBuffer0,

View file

@ -58,19 +58,14 @@ struct DrawParams {
bool is_indexed; bool is_indexed;
}; };
VkViewport GetViewportState(const Device& device, const Maxwell& regs, size_t index) { VkViewport GetViewportState(const Device& device, const Maxwell& regs, size_t index, float scale) {
const auto& src = regs.viewport_transform[index]; const auto& src = regs.viewport_transform[index];
const float width = src.scale_x * 2.0f; const float width = src.scale_x * 2.0f * scale;
float y = src.translate_y - src.scale_y; const float height = src.scale_y * 2.0f * scale;
float height = src.scale_y * 2.0f;
if (regs.screen_y_control.y_negate) {
y += height;
height = -height;
}
const float reduce_z = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne ? 1.0f : 0.0f; const float reduce_z = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne ? 1.0f : 0.0f;
VkViewport viewport{ VkViewport viewport{
.x = src.translate_x - src.scale_x, .x = (src.translate_x - src.scale_x) * scale,
.y = y, .y = (src.translate_y - src.scale_y) * scale,
.width = width != 0.0f ? width : 1.0f, .width = width != 0.0f ? width : 1.0f,
.height = height != 0.0f ? height : 1.0f, .height = height != 0.0f ? height : 1.0f,
.minDepth = src.translate_z - src.scale_z * reduce_z, .minDepth = src.translate_z - src.scale_z * reduce_z,
@ -83,14 +78,21 @@ VkViewport GetViewportState(const Device& device, const Maxwell& regs, size_t in
return viewport; return viewport;
} }
VkRect2D GetScissorState(const Maxwell& regs, size_t index) { VkRect2D GetScissorState(const Maxwell& regs, size_t index, u32 up_scale = 1, u32 down_shift = 0) {
const auto& src = regs.scissor_test[index]; const auto& src = regs.scissor_test[index];
VkRect2D scissor; VkRect2D scissor;
const auto scale_up = [&](u32 value) -> u32 {
if (value == 0) {
return 0U;
}
const u32 converted_value = (value * up_scale) >> down_shift;
return std::max<u32>(converted_value, 1U);
};
if (src.enable) { if (src.enable) {
scissor.offset.x = static_cast<s32>(src.min_x); scissor.offset.x = static_cast<s32>(scale_up(src.min_x));
scissor.offset.y = static_cast<s32>(src.min_y); scissor.offset.y = static_cast<s32>(scale_up(src.min_y));
scissor.extent.width = src.max_x - src.min_x; scissor.extent.width = scale_up(src.max_x - src.min_x);
scissor.extent.height = src.max_y - src.min_y; scissor.extent.height = scale_up(src.max_y - src.min_y);
} else { } else {
scissor.offset.x = 0; scissor.offset.x = 0;
scissor.offset.y = 0; scissor.offset.y = 0;
@ -214,8 +216,15 @@ void RasterizerVulkan::Clear() {
const VkExtent2D render_area = framebuffer->RenderArea(); const VkExtent2D render_area = framebuffer->RenderArea();
scheduler.RequestRenderpass(framebuffer); scheduler.RequestRenderpass(framebuffer);
u32 up_scale = 1;
u32 down_shift = 0;
if (texture_cache.IsRescaling()) {
up_scale = Settings::values.resolution_info.up_scale;
down_shift = Settings::values.resolution_info.down_shift;
}
VkClearRect clear_rect{ VkClearRect clear_rect{
.rect = GetScissorState(regs, 0), .rect = GetScissorState(regs, 0, up_scale, down_shift),
.baseArrayLayer = regs.clear_buffers.layer, .baseArrayLayer = regs.clear_buffers.layer,
.layerCount = 1, .layerCount = 1,
}; };
@ -595,15 +604,17 @@ void RasterizerVulkan::UpdateViewportsState(Tegra::Engines::Maxwell3D::Regs& reg
if (!state_tracker.TouchViewports()) { if (!state_tracker.TouchViewports()) {
return; return;
} }
const float scale =
texture_cache.IsRescaling() ? Settings::values.resolution_info.up_factor : 1.0f;
const std::array viewports{ const std::array viewports{
GetViewportState(device, regs, 0), GetViewportState(device, regs, 1), GetViewportState(device, regs, 0, scale), GetViewportState(device, regs, 1, scale),
GetViewportState(device, regs, 2), GetViewportState(device, regs, 3), GetViewportState(device, regs, 2, scale), GetViewportState(device, regs, 3, scale),
GetViewportState(device, regs, 4), GetViewportState(device, regs, 5), GetViewportState(device, regs, 4, scale), GetViewportState(device, regs, 5, scale),
GetViewportState(device, regs, 6), GetViewportState(device, regs, 7), GetViewportState(device, regs, 6, scale), GetViewportState(device, regs, 7, scale),
GetViewportState(device, regs, 8), GetViewportState(device, regs, 9), GetViewportState(device, regs, 8, scale), GetViewportState(device, regs, 9, scale),
GetViewportState(device, regs, 10), GetViewportState(device, regs, 11), GetViewportState(device, regs, 10, scale), GetViewportState(device, regs, 11, scale),
GetViewportState(device, regs, 12), GetViewportState(device, regs, 13), GetViewportState(device, regs, 12, scale), GetViewportState(device, regs, 13, scale),
GetViewportState(device, regs, 14), GetViewportState(device, regs, 15), GetViewportState(device, regs, 14, scale), GetViewportState(device, regs, 15, scale),
}; };
scheduler.Record([viewports](vk::CommandBuffer cmdbuf) { cmdbuf.SetViewport(0, viewports); }); scheduler.Record([viewports](vk::CommandBuffer cmdbuf) { cmdbuf.SetViewport(0, viewports); });
} }
@ -612,13 +623,29 @@ void RasterizerVulkan::UpdateScissorsState(Tegra::Engines::Maxwell3D::Regs& regs
if (!state_tracker.TouchScissors()) { if (!state_tracker.TouchScissors()) {
return; return;
} }
u32 up_scale = 1;
u32 down_shift = 0;
if (texture_cache.IsRescaling()) {
up_scale = Settings::values.resolution_info.up_scale;
down_shift = Settings::values.resolution_info.down_shift;
}
const std::array scissors{ const std::array scissors{
GetScissorState(regs, 0), GetScissorState(regs, 1), GetScissorState(regs, 2), GetScissorState(regs, 0, up_scale, down_shift),
GetScissorState(regs, 3), GetScissorState(regs, 4), GetScissorState(regs, 5), GetScissorState(regs, 1, up_scale, down_shift),
GetScissorState(regs, 6), GetScissorState(regs, 7), GetScissorState(regs, 8), GetScissorState(regs, 2, up_scale, down_shift),
GetScissorState(regs, 9), GetScissorState(regs, 10), GetScissorState(regs, 11), GetScissorState(regs, 3, up_scale, down_shift),
GetScissorState(regs, 12), GetScissorState(regs, 13), GetScissorState(regs, 14), GetScissorState(regs, 4, up_scale, down_shift),
GetScissorState(regs, 15), GetScissorState(regs, 5, up_scale, down_shift),
GetScissorState(regs, 6, up_scale, down_shift),
GetScissorState(regs, 7, up_scale, down_shift),
GetScissorState(regs, 8, up_scale, down_shift),
GetScissorState(regs, 9, up_scale, down_shift),
GetScissorState(regs, 10, up_scale, down_shift),
GetScissorState(regs, 11, up_scale, down_shift),
GetScissorState(regs, 12, up_scale, down_shift),
GetScissorState(regs, 13, up_scale, down_shift),
GetScissorState(regs, 14, up_scale, down_shift),
GetScissorState(regs, 15, up_scale, down_shift),
}; };
scheduler.Record([scissors](vk::CommandBuffer cmdbuf) { cmdbuf.SetScissor(0, scissors); }); scheduler.Record([scissors](vk::CommandBuffer cmdbuf) { cmdbuf.SetScissor(0, scissors); });
} }

View file

@ -71,11 +71,13 @@ public:
} }
bool TouchViewports() { bool TouchViewports() {
return Exchange(Dirty::Viewports, false); return Exchange(Dirty::Viewports, false) ||
Exchange(VideoCommon::Dirty::RescaleViewports, false);
} }
bool TouchScissors() { bool TouchScissors() {
return Exchange(Dirty::Scissors, false); return Exchange(Dirty::Scissors, false) ||
Exchange(VideoCommon::Dirty::RescaleScissors, false);
} }
bool TouchDepthBias() { bool TouchDepthBias() {

View file

@ -7,6 +7,7 @@
#include <unordered_set> #include <unordered_set>
#include "common/alignment.h" #include "common/alignment.h"
#include "common/settings.h"
#include "video_core/dirty_flags.h" #include "video_core/dirty_flags.h"
#include "video_core/engines/kepler_compute.h" #include "video_core/engines/kepler_compute.h"
#include "video_core/texture_cache/image_view_base.h" #include "video_core/texture_cache/image_view_base.h"
@ -205,6 +206,7 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
return; return;
} }
bool rescaled;
do { do {
flags[Dirty::RenderTargets] = false; flags[Dirty::RenderTargets] = false;
@ -243,6 +245,7 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
check_rescale(render_targets.depth_buffer_id, tmp_depth_image); check_rescale(render_targets.depth_buffer_id, tmp_depth_image);
if (can_rescale) { if (can_rescale) {
rescaled = true;
const auto scale_up = [this](ImageId image_id) { const auto scale_up = [this](ImageId image_id) {
if (image_id != CORRUPT_ID) { if (image_id != CORRUPT_ID) {
Image& image = slot_images[image_id]; Image& image = slot_images[image_id];
@ -254,6 +257,7 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
} }
scale_up(tmp_depth_image); scale_up(tmp_depth_image);
} else { } else {
rescaled = false;
const auto scale_down = [this](ImageId image_id) { const auto scale_down = [this](ImageId image_id) {
if (image_id != CORRUPT_ID) { if (image_id != CORRUPT_ID) {
Image& image = slot_images[image_id]; Image& image = slot_images[image_id];
@ -268,6 +272,12 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
} while (has_deleted_images); } while (has_deleted_images);
// Rescale End // Rescale End
if (is_rescaling != rescaled) {
flags[Dirty::RescaleViewports] = true;
flags[Dirty::RescaleScissors] = true;
is_rescaling = rescaled;
}
for (size_t index = 0; index < NUM_RT; ++index) { for (size_t index = 0; index < NUM_RT; ++index) {
ImageViewId& color_buffer_id = render_targets.color_buffer_ids[index]; ImageViewId& color_buffer_id = render_targets.color_buffer_ids[index];
PrepareImageView(color_buffer_id, true, is_clear && IsFullClear(color_buffer_id)); PrepareImageView(color_buffer_id, true, is_clear && IsFullClear(color_buffer_id));
@ -279,9 +289,15 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
for (size_t index = 0; index < NUM_RT; ++index) { for (size_t index = 0; index < NUM_RT; ++index) {
render_targets.draw_buffers[index] = static_cast<u8>(maxwell3d.regs.rt_control.Map(index)); render_targets.draw_buffers[index] = static_cast<u8>(maxwell3d.regs.rt_control.Map(index));
} }
u32 up_scale = 1;
u32 down_shift = 0;
if (is_rescaling) {
up_scale = Settings::values.resolution_info.up_scale;
down_shift = Settings::values.resolution_info.down_shift;
}
render_targets.size = Extent2D{ render_targets.size = Extent2D{
maxwell3d.regs.render_area.width, (maxwell3d.regs.render_area.width * up_scale) >> down_shift,
maxwell3d.regs.render_area.height, (maxwell3d.regs.render_area.height * up_scale) >> down_shift,
}; };
flags[Dirty::DepthBiasGlobal] = true; flags[Dirty::DepthBiasGlobal] = true;
@ -538,6 +554,11 @@ void TextureCache<P>::PopAsyncFlushes() {
committed_downloads.pop(); committed_downloads.pop();
} }
template <class P>
bool TextureCache<P>::IsRescaling() {
return is_rescaling;
}
template <class P> template <class P>
bool TextureCache<P>::IsRegionGpuModified(VAddr addr, size_t size) { bool TextureCache<P>::IsRegionGpuModified(VAddr addr, size_t size) {
bool is_modified = false; bool is_modified = false;

View file

@ -168,6 +168,8 @@ public:
/// Return true when a CPU region is modified from the GPU /// Return true when a CPU region is modified from the GPU
[[nodiscard]] bool IsRegionGpuModified(VAddr addr, size_t size); [[nodiscard]] bool IsRegionGpuModified(VAddr addr, size_t size);
[[nodiscard]] bool IsRescaling();
std::mutex mutex; std::mutex mutex;
private: private:
@ -362,6 +364,7 @@ private:
VAddr virtual_invalid_space{}; VAddr virtual_invalid_space{};
bool has_deleted_images = false; bool has_deleted_images = false;
bool is_rescaling = false;
u64 total_used_memory = 0; u64 total_used_memory = 0;
u64 minimum_memory; u64 minimum_memory;
u64 expected_memory; u64 expected_memory;

View file

@ -849,6 +849,8 @@ void Config::ReadRendererValues() {
ReadBasicSetting(Settings::values.disable_shader_loop_safety_checks); ReadBasicSetting(Settings::values.disable_shader_loop_safety_checks);
} }
Settings::UpdateRescalingInfo();
qt_config->endGroup(); qt_config->endGroup();
} }
@ -1402,6 +1404,8 @@ void Config::SaveRendererValues() {
WriteBasicSetting(Settings::values.disable_shader_loop_safety_checks); WriteBasicSetting(Settings::values.disable_shader_loop_safety_checks);
} }
Settings::UpdateRescalingInfo();
qt_config->endGroup(); qt_config->endGroup();
} }