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settings: Add settings for graphics backend

This commit is contained in:
ReinUsesLisp 2020-01-21 16:37:41 -03:00
parent e651e54b85
commit 788d57d723
6 changed files with 48 additions and 3 deletions

View file

@ -371,6 +371,11 @@ enum class SDMCSize : u64 {
S1TB = 0x10000000000ULL,
};
enum class RendererBackend {
OpenGL = 0,
Vulkan = 1,
};
struct Values {
// System
bool use_docked_mode;
@ -419,6 +424,10 @@ struct Values {
SDMCSize sdmc_size;
// Renderer
RendererBackend renderer_backend;
bool renderer_debug;
int vulkan_device;
float resolution_factor;
bool use_frame_limit;
u16 frame_limit;

View file

@ -46,6 +46,16 @@ static u64 GenerateTelemetryId() {
return telemetry_id;
}
static const char* TranslateRenderer(Settings::RendererBackend backend) {
switch (backend) {
case Settings::RendererBackend::OpenGL:
return "OpenGL";
case Settings::RendererBackend::Vulkan:
return "Vulkan";
}
return "Unknown";
}
u64 GetTelemetryId() {
u64 telemetry_id{};
const std::string filename{FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) +
@ -169,7 +179,7 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader) {
AddField(field_type, "Audio_SinkId", Settings::values.sink_id);
AddField(field_type, "Audio_EnableAudioStretching", Settings::values.enable_audio_stretching);
AddField(field_type, "Core_UseMultiCore", Settings::values.use_multi_core);
AddField(field_type, "Renderer_Backend", "OpenGL");
AddField(field_type, "Renderer_Backend", TranslateRenderer(Settings::values.renderer_backend));
AddField(field_type, "Renderer_ResolutionFactor", Settings::values.resolution_factor);
AddField(field_type, "Renderer_UseFrameLimit", Settings::values.use_frame_limit);
AddField(field_type, "Renderer_FrameLimit", Settings::values.frame_limit);

View file

@ -400,9 +400,11 @@ std::vector<const char*> VKDevice::LoadExtensions(const vk::DispatchLoaderDynami
VK_EXT_SHADER_VIEWPORT_INDEX_LAYER_EXTENSION_NAME, true);
Test(extension, ext_subgroup_size_control, VK_EXT_SUBGROUP_SIZE_CONTROL_EXTENSION_NAME,
false);
if (Settings::values.renderer_debug) {
Test(extension, nv_device_diagnostic_checkpoints,
VK_NV_DEVICE_DIAGNOSTIC_CHECKPOINTS_EXTENSION_NAME, true);
}
}
if (khr_shader_float16_int8) {
is_float16_supported =

View file

@ -624,6 +624,10 @@ void Config::ReadPathValues() {
void Config::ReadRendererValues() {
qt_config->beginGroup(QStringLiteral("Renderer"));
Settings::values.renderer_backend =
static_cast<Settings::RendererBackend>(ReadSetting(QStringLiteral("backend"), 0).toInt());
Settings::values.renderer_debug = ReadSetting(QStringLiteral("debug"), false).toBool();
Settings::values.vulkan_device = ReadSetting(QStringLiteral("vulkan_device"), 0).toInt();
Settings::values.resolution_factor =
ReadSetting(QStringLiteral("resolution_factor"), 1.0).toFloat();
Settings::values.use_frame_limit =
@ -1056,6 +1060,9 @@ void Config::SavePathValues() {
void Config::SaveRendererValues() {
qt_config->beginGroup(QStringLiteral("Renderer"));
WriteSetting(QStringLiteral("backend"), static_cast<int>(Settings::values.renderer_backend), 0);
WriteSetting(QStringLiteral("debug"), Settings::values.renderer_debug, false);
WriteSetting(QStringLiteral("vulkan_device"), Settings::values.vulkan_device, 0);
WriteSetting(QStringLiteral("resolution_factor"),
static_cast<double>(Settings::values.resolution_factor), 1.0);
WriteSetting(QStringLiteral("use_frame_limit"), Settings::values.use_frame_limit, true);

View file

@ -371,6 +371,12 @@ void Config::ReadValues() {
Settings::values.use_multi_core = sdl2_config->GetBoolean("Core", "use_multi_core", false);
// Renderer
const int renderer_backend = sdl2_config->GetInteger(
"Renderer", "backend", static_cast<int>(Settings::RendererBackend::OpenGL));
Settings::values.renderer_backend = static_cast<Settings::RendererBackend>(renderer_backend);
Settings::values.renderer_debug = sdl2_config->GetBoolean("Renderer", "debug", false);
Settings::values.vulkan_device = sdl2_config->GetInteger("Renderer", "vulkan_device", 0);
Settings::values.resolution_factor =
static_cast<float>(sdl2_config->GetReal("Renderer", "resolution_factor", 1.0));
Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);

View file

@ -98,6 +98,17 @@ udp_pad_index=
use_multi_core=
[Renderer]
# Which backend API to use.
# 0 (default): OpenGL, 1: Vulkan
backend =
# Enable graphics API debugging mode.
# 0 (default): Disabled, 1: Enabled
debug =
# Which Vulkan physical device to use (defaults to 0)
vulkan_device =
# Whether to use software or hardware rendering.
# 0: Software, 1 (default): Hardware
use_hw_renderer =