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gl_shader_decompiler: Fix typo with ISCADD instruction.

This commit is contained in:
bunnei 2018-06-04 22:41:10 -04:00
parent c23c30c76f
commit 799e632ccb

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@ -927,7 +927,7 @@ private:
if (instr.is_b_gpr) { if (instr.is_b_gpr) {
op_b += regs.GetRegisterAsInteger(instr.gpr20); op_b += regs.GetRegisterAsInteger(instr.gpr20);
} else { } else {
op_b += regs.GetUniform(instr.uniform, instr.gpr0); op_b += regs.GetUniform(instr.uniform, GLSLRegister::Type::Integer);
} }
} }