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core/hid: Add fallback to fullkey controllers
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eb7d361657
commit
7a13a515d9
2 changed files with 36 additions and 4 deletions
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@ -879,10 +879,36 @@ void EmulatedController::SetSupportedNpadStyleTag(NpadStyleTag supported_styles)
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if (!is_connected) {
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return;
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}
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if (!IsControllerSupported()) {
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if (IsControllerSupported()) {
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return;
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}
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Disconnect();
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// Fallback fullkey controllers to Pro controllers
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if (IsControllerFullkey() && supported_style_tag.fullkey) {
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LOG_WARNING(Service_HID, "Reconnecting controller type {} as Pro controller", npad_type);
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SetNpadStyleIndex(NpadStyleIndex::ProController);
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Connect();
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return;
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}
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LOG_ERROR(Service_HID, "Controller type {} is not supported. Disconnecting controller",
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npad_type);
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Disconnect();
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}
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bool EmulatedController::IsControllerFullkey(bool use_temporary_value) const {
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const auto type = is_configuring && use_temporary_value ? tmp_npad_type : npad_type;
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switch (type) {
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case NpadStyleIndex::ProController:
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case NpadStyleIndex::GameCube:
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case NpadStyleIndex::NES:
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case NpadStyleIndex::SNES:
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case NpadStyleIndex::N64:
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case NpadStyleIndex::SegaGenesis:
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return true;
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default:
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return false;
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}
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}
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@ -320,6 +320,12 @@ private:
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/// Set the params for TAS devices
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void LoadTASParams();
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/**
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* @param use_temporary_value If true tmp_npad_type will be used
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* @return true if the controller style is fullkey
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*/
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bool IsControllerFullkey(bool use_temporary_value = false) const;
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/**
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* Checks the current controller type against the supported_style_tag
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* @param use_temporary_value If true tmp_npad_type will be used
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