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GPU/Loaders: Log an error when a loader tries to load from a component beyond the available ones (12).

Related to #1170
This commit is contained in:
Subv 2015-11-09 21:16:11 -05:00
parent 808053cbcf
commit 7a37dba75b

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@ -157,6 +157,8 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
// TODO: What happens if a loader overwrites a previous one's data? // TODO: What happens if a loader overwrites a previous one's data?
for (unsigned component = 0; component < loader_config.component_count; ++component) { for (unsigned component = 0; component < loader_config.component_count; ++component) {
if (component >= 12)
LOG_ERROR(HW_GPU, "Overflow in the vertex attribute loader %u trying to load component %u", loader, component);
u32 attribute_index = loader_config.GetComponent(component); u32 attribute_index = loader_config.GetComponent(component);
vertex_attribute_sources[attribute_index] = load_address; vertex_attribute_sources[attribute_index] = load_address;
vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count); vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count);