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gl_rasterizer: Get loose on independent blending.

This commit is contained in:
Jules Blok 2018-06-18 09:24:52 +02:00
parent 3c43ea5c68
commit 7c7f4a9be2

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@ -740,7 +740,6 @@ void RasterizerOpenGL::SyncDepthOffset() {
void RasterizerOpenGL::SyncBlendState() {
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
ASSERT_MSG(regs.independent_blend_enable == 1, "Only independent blending is implemented");
// TODO(Subv): Support more than just render target 0.
state.blend.enabled = regs.blend.enable[0] != 0;
@ -748,6 +747,7 @@ void RasterizerOpenGL::SyncBlendState() {
if (!state.blend.enabled)
return;
ASSERT_MSG(regs.independent_blend_enable == 1, "Only independent blending is implemented");
ASSERT_MSG(!regs.independent_blend[0].separate_alpha, "Unimplemented");
state.blend.rgb_equation = MaxwellToGL::BlendEquation(regs.independent_blend[0].equation_rgb);
state.blend.src_rgb_func = MaxwellToGL::BlendFunc(regs.independent_blend[0].factor_source_rgb);