mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
various cleanups / remove unused code
This commit is contained in:
parent
3838d46b90
commit
7d078189da
2 changed files with 29 additions and 65 deletions
|
@ -427,10 +427,11 @@ std::vector<UID> g_thread_queue;
|
|||
// Lists only ready thread ids
|
||||
ThreadQueueList g_thread_ready_queue;
|
||||
|
||||
UID g_current_thread;
|
||||
Thread* g_current_thread_ptr;
|
||||
const char *g_hle_current_thread_name = NULL;
|
||||
UID g_current_thread = 0;
|
||||
Thread* g_current_thread_ptr = NULL;
|
||||
const char* g_hle_current_thread_name = NULL;
|
||||
|
||||
/// Creates a new thread
|
||||
Thread* __KernelCreateThread(UID& id, UID module_id, const char* name, u32 priority,
|
||||
u32 entrypoint, u32 arg, u32 stack_top, u32 processor_id, int stack_size) {
|
||||
|
||||
|
@ -459,38 +460,25 @@ Thread* __KernelCreateThread(UID& id, UID module_id, const char* name, u32 prior
|
|||
return t;
|
||||
}
|
||||
|
||||
/// Resets the specified thread back to initial calling state
|
||||
void __KernelResetThread(Thread *t, int lowest_priority) {
|
||||
t->context.reset();
|
||||
t->context.pc = t->nt.entry_point;
|
||||
|
||||
// If the thread would be better than lowestPriority, reset to its initial. Yes, kinda odd...
|
||||
if (t->nt.current_priority < lowest_priority)
|
||||
if (t->nt.current_priority < lowest_priority) {
|
||||
t->nt.current_priority = t->nt.initial_priority;
|
||||
}
|
||||
|
||||
//t->nt.wait_type = WAITTYPE_NONE;
|
||||
//t->nt.wait_id = 0;
|
||||
memset(&t->waitInfo, 0, sizeof(t->waitInfo));
|
||||
|
||||
//t->nt.exitStatus = SCE_KERNEL_ERROR_NOT_DORMANT;
|
||||
//t->isProcessingCallbacks = false;
|
||||
//t->currentCallbackId = 0;
|
||||
//t->currentMipscallId = 0;
|
||||
//t->pendingMipsCalls.clear();
|
||||
|
||||
//t->context.r[MIPS_REG_RA] = threadReturnHackAddr; //hack! TODO fix
|
||||
// TODO: Not sure if it's reset here, but this makes sense.
|
||||
//t->context.r[MIPS_REG_GP] = t->nt.gpreg;
|
||||
//t->FillStack();
|
||||
|
||||
//if (!t->waitingThreads.empty())
|
||||
// ERROR_LOG(KERNEL, "Resetting thread with threads waiting on end?");
|
||||
}
|
||||
|
||||
|
||||
/// Returns the current executing thread
|
||||
inline Thread *__GetCurrentThread() {
|
||||
return g_current_thread_ptr;
|
||||
}
|
||||
|
||||
/// Sets the current executing thread
|
||||
inline void __SetCurrentThread(Thread *thread, UID thread_id, const char *name) {
|
||||
g_current_thread = thread_id;
|
||||
g_current_thread_ptr = thread;
|
||||
|
@ -526,30 +514,29 @@ void __KernelChangeReadyState(UID thread_id, bool ready) {
|
|||
}
|
||||
}
|
||||
|
||||
// Returns NULL if the current thread is fine.
|
||||
/// Returns NULL if the current thread is fine.
|
||||
Thread* __KernelNextThread() {
|
||||
UID bestThread;
|
||||
UID best_thread;
|
||||
|
||||
// If the current thread is running, it's a valid candidate.
|
||||
Thread *cur = __GetCurrentThread();
|
||||
if (cur && cur->IsRunning()) {
|
||||
bestThread = g_thread_ready_queue.pop_first_better(cur->nt.current_priority);
|
||||
if (bestThread != 0) {
|
||||
best_thread = g_thread_ready_queue.pop_first_better(cur->nt.current_priority);
|
||||
if (best_thread != 0) {
|
||||
__KernelChangeReadyState(cur, g_current_thread, true);
|
||||
}
|
||||
} else {
|
||||
bestThread = g_thread_ready_queue.pop_first();
|
||||
best_thread = g_thread_ready_queue.pop_first();
|
||||
}
|
||||
|
||||
// Assume g_thread_ready_queue has not become corrupt.
|
||||
if (bestThread != 0) {
|
||||
return g_kernel_objects.GetFast<Thread>(bestThread);
|
||||
if (best_thread != 0) {
|
||||
return g_kernel_objects.GetFast<Thread>(best_thread);
|
||||
} else {
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// Saves the current CPU context
|
||||
/// Saves the current CPU context
|
||||
void __KernelSaveContext(ThreadContext *ctx) {
|
||||
ctx->reg[0] = Core::g_app_core->GetReg(0);
|
||||
ctx->reg[1] = Core::g_app_core->GetReg(1);
|
||||
|
@ -571,7 +558,7 @@ void __KernelSaveContext(ThreadContext *ctx) {
|
|||
ctx->cpsr = Core::g_app_core->GetCPSR();
|
||||
}
|
||||
|
||||
// Loads a CPU context
|
||||
/// Loads a CPU context
|
||||
void __KernelLoadContext(ThreadContext *ctx) {
|
||||
Core::g_app_core->SetReg(0, ctx->reg[0]);
|
||||
Core::g_app_core->SetReg(1, ctx->reg[1]);
|
||||
|
@ -593,59 +580,35 @@ void __KernelLoadContext(ThreadContext *ctx) {
|
|||
Core::g_app_core->SetCPSR(ctx->cpsr);
|
||||
}
|
||||
|
||||
/// Switches thread context
|
||||
void __KernelSwitchContext(Thread *target, const char *reason) {
|
||||
u32 oldPC = 0;
|
||||
UID oldUID = 0;
|
||||
const char *oldName = g_hle_current_thread_name != NULL ? g_hle_current_thread_name : "(none)";
|
||||
|
||||
u32 old_pc = 0;
|
||||
UID old_uid = 0;
|
||||
const char *old_name = g_hle_current_thread_name != NULL ? g_hle_current_thread_name : "(none)";
|
||||
Thread *cur = __GetCurrentThread();
|
||||
|
||||
if (cur) { // It might just have been deleted.
|
||||
__KernelSaveContext(&cur->context);
|
||||
oldPC = Core::g_app_core->GetPC();
|
||||
oldUID = cur->GetUID();
|
||||
old_pc = Core::g_app_core->GetPC();
|
||||
old_uid = cur->GetUID();
|
||||
|
||||
// Normally this is taken care of in __KernelNextThread().
|
||||
if (cur->IsRunning())
|
||||
__KernelChangeReadyState(cur, oldUID, true);
|
||||
__KernelChangeReadyState(cur, old_uid, true);
|
||||
}
|
||||
|
||||
if (target) {
|
||||
__SetCurrentThread(target, target->GetUID(), target->nt.name);
|
||||
__KernelChangeReadyState(target, g_current_thread, false);
|
||||
|
||||
target->nt.status = (target->nt.status | THREADSTATUS_RUNNING) & ~THREADSTATUS_READY;
|
||||
|
||||
__KernelLoadContext(&target->context);
|
||||
} else {
|
||||
__SetCurrentThread(NULL, 0, NULL);
|
||||
}
|
||||
|
||||
#if DEBUG_LEVEL <= MAX_LOGLEVEL || DEBUG_LOG == NOTICE_LOG
|
||||
//bool fromIdle = oldUID == threadIdleID[0] || oldUID == threadIdleID[1];
|
||||
//bool toIdle = currentThread == threadIdleID[0] || currentThread == threadIdleID[1];
|
||||
//if (!(fromIdle && toIdle))
|
||||
//{
|
||||
// u64 nowCycles = CoreTiming::GetTicks();
|
||||
// s64 consumedCycles = nowCycles - lastSwitchCycles;
|
||||
// lastSwitchCycles = nowCycles;
|
||||
|
||||
// DEBUG_LOG(SCEKERNEL, "Context switch: %s -> %s (%i->%i, pc: %08x->%08x, %s) +%lldus",
|
||||
// oldName, hleCurrentThreadName,
|
||||
// oldUID, currentThread,
|
||||
// oldPC, currentMIPS->pc,
|
||||
// reason,
|
||||
// cyclesToUs(consumedCycles));
|
||||
//}
|
||||
#endif
|
||||
|
||||
if (target) {
|
||||
//// No longer waiting.
|
||||
//target->nt.waitType = WAITTYPE_NONE;
|
||||
//target->nt.waitID = 0;
|
||||
|
||||
//__KernelExecutePendingARMCalls(target, true);
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets up the root (primary) thread of execution
|
||||
UID __KernelSetupRootThread(UID module_id, int arg, int prio, int stack_size) {
|
||||
UID id;
|
||||
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#pragma once
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
|
||||
enum ThreadStatus {
|
||||
THREADSTATUS_RUNNING = 1,
|
||||
|
|
Loading…
Reference in a new issue