mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
hle: kernel: Port KAbstractSchedulerLock from Mesosphere.
This commit is contained in:
parent
39d356782e
commit
7e5d0f1fe3
2 changed files with 77 additions and 0 deletions
|
@ -154,6 +154,7 @@ add_library(core STATIC
|
|||
hle/kernel/hle_ipc.h
|
||||
hle/kernel/k_affinity_mask.h
|
||||
hle/kernel/k_priority_queue.h
|
||||
hle/kernel/k_scheduler_lock.h
|
||||
hle/kernel/kernel.cpp
|
||||
hle/kernel/kernel.h
|
||||
hle/kernel/memory/address_space_info.cpp
|
||||
|
|
76
src/core/hle/kernel/k_scheduler_lock.h
Normal file
76
src/core/hle/kernel/k_scheduler_lock.h
Normal file
|
@ -0,0 +1,76 @@
|
|||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
// This file references various implementation details from Atmosphere, an open-source firmware for
|
||||
// the Nintendo Switch. Copyright 2018-2020 Atmosphere-NX.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/spin_lock.h"
|
||||
#include "core/hardware_properties.h"
|
||||
|
||||
namespace Kernel {
|
||||
|
||||
class KernelCore;
|
||||
|
||||
template <typename SchedulerType>
|
||||
class KAbstractSchedulerLock {
|
||||
private:
|
||||
KernelCore& kernel;
|
||||
Common::SpinLock spin_lock;
|
||||
s32 lock_count;
|
||||
Core::EmuThreadHandle owner_thread;
|
||||
|
||||
public:
|
||||
KAbstractSchedulerLock(KernelCore& kernel)
|
||||
: kernel{kernel}, spin_lock(), lock_count(0),
|
||||
owner_thread(Core::EmuThreadHandle::InvalidHandle()) {}
|
||||
|
||||
bool IsLockedByCurrentThread() const {
|
||||
return this->owner_thread == kernel.GetCurrentEmuThreadID();
|
||||
}
|
||||
|
||||
void Lock() {
|
||||
if (this->IsLockedByCurrentThread()) {
|
||||
/* If we already own the lock, we can just increment the count. */
|
||||
ASSERT(this->lock_count > 0);
|
||||
this->lock_count++;
|
||||
} else {
|
||||
/* Otherwise, we want to disable scheduling and acquire the spinlock. */
|
||||
SchedulerType::DisableScheduling(kernel);
|
||||
this->spin_lock.lock();
|
||||
|
||||
/* For debug, ensure that our state is valid. */
|
||||
ASSERT(this->lock_count == 0);
|
||||
ASSERT(this->owner_thread == Core::EmuThreadHandle::InvalidHandle());
|
||||
|
||||
/* Increment count, take ownership. */
|
||||
this->lock_count = 1;
|
||||
this->owner_thread = kernel.GetCurrentEmuThreadID();
|
||||
}
|
||||
}
|
||||
|
||||
void Unlock() {
|
||||
ASSERT(this->IsLockedByCurrentThread());
|
||||
ASSERT(this->lock_count > 0);
|
||||
|
||||
/* Release an instance of the lock. */
|
||||
if ((--this->lock_count) == 0) {
|
||||
/* We're no longer going to hold the lock. Take note of what cores need scheduling. */
|
||||
const u64 cores_needing_scheduling =
|
||||
SchedulerType::UpdateHighestPriorityThreads(kernel);
|
||||
Core::EmuThreadHandle leaving_thread = owner_thread;
|
||||
|
||||
/* Note that we no longer hold the lock, and unlock the spinlock. */
|
||||
this->owner_thread = Core::EmuThreadHandle::InvalidHandle();
|
||||
this->spin_lock.unlock();
|
||||
|
||||
/* Enable scheduling, and perform a rescheduling operation. */
|
||||
SchedulerType::EnableScheduling(kernel, cores_needing_scheduling, leaving_thread);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace Kernel
|
Loading…
Reference in a new issue