2
1
Fork 0
mirror of https://github.com/yuzu-emu/yuzu.git synced 2024-07-04 23:31:19 +01:00

Re-enable toggling window mode.

This commit is contained in:
Mathieu Vaillancourt 2014-04-21 23:15:17 -04:00
parent 5ad1aa8b68
commit 81f6062c85
4 changed files with 56 additions and 49 deletions

View file

@ -32,9 +32,7 @@ GMainWindow::GMainWindow()
statusBar()->hide(); statusBar()->hide();
render_window = new GRenderWindow; render_window = new GRenderWindow;
//render_window->setStyleSheet("background-color:black;"); render_window->hide();
ui.horizontalLayout->addWidget(render_window);
//render_window->hide();
disasmWidget = new DisassemblerWidget(this, render_window->GetEmuThread()); disasmWidget = new DisassemblerWidget(this, render_window->GetEmuThread());
addDockWidget(Qt::BottomDockWidgetArea, disasmWidget); addDockWidget(Qt::BottomDockWidgetArea, disasmWidget);
@ -71,15 +69,15 @@ GMainWindow::GMainWindow()
restoreState(settings.value("state").toByteArray()); restoreState(settings.value("state").toByteArray());
render_window->restoreGeometry(settings.value("geometryRenderWindow").toByteArray()); render_window->restoreGeometry(settings.value("geometryRenderWindow").toByteArray());
//ui.action_Popout_Window_Mode->setChecked(settings.value("popupWindowMode", false).toBool()); ui.action_Popout_Window_Mode->setChecked(settings.value("popoutWindowMode", true).toBool());
//ToggleWindowMode(); ToggleWindowMode();
// Setup connections // Setup connections
connect(ui.action_load_elf, SIGNAL(triggered()), this, SLOT(OnMenuLoadELF())); connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()));
connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame())); connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame())); connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame())); connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
//connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(SetupEmuWindowMode())); connect(ui.action_Popout_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode()));
connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog())); connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
@ -88,15 +86,13 @@ GMainWindow::GMainWindow()
connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), callstackWidget, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection); connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), callstackWidget, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection);
// Setup hotkeys // Setup hotkeys
RegisterHotkey("Main Window", "Load Image", QKeySequence::Open); RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
RegisterHotkey("Main Window", "Start Emulation"); RegisterHotkey("Main Window", "Start Emulation");
LoadHotkeys(settings); LoadHotkeys(settings);
connect(GetHotkey("Main Window", "Load Image", this), SIGNAL(activated()), this, SLOT(OnMenuLoadImage())); connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this, SLOT(OnMenuLoadFile()));
connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this, SLOT(OnStartGame())); connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this, SLOT(OnStartGame()));
show();
LogManager::Init(); LogManager::Init();
System::Init(render_window); System::Init(render_window);
} }
@ -110,12 +106,9 @@ GMainWindow::~GMainWindow()
void GMainWindow::BootGame(const char* filename) void GMainWindow::BootGame(const char* filename)
{ {
render_window->DoneCurrent(); // make sure EmuThread can access GL context
render_window->GetEmuThread().SetFilename(filename);
NOTICE_LOG(MASTER_LOG, "citra starting...\n"); NOTICE_LOG(MASTER_LOG, "citra starting...\n");
if (Core::Init(/*render_window*/)) { if (Core::Init()) {
ERROR_LOG(MASTER_LOG, "core initialization failed, exiting..."); ERROR_LOG(MASTER_LOG, "core initialization failed, exiting...");
Core::Stop(); Core::Stop();
exit(1); exit(1);
@ -134,19 +127,22 @@ void GMainWindow::BootGame(const char* filename)
registersWidget->OnCPUStepped(); registersWidget->OnCPUStepped();
callstackWidget->OnCPUStepped(); callstackWidget->OnCPUStepped();
render_window->DoneCurrent(); // make sure EmuThread can access GL context
render_window->GetEmuThread().SetFilename(filename);
render_window->GetEmuThread().start(); render_window->GetEmuThread().start();
render_window->show();
} }
void GMainWindow::OnMenuLoadELF() void GMainWindow::OnMenuLoadFile()
{ {
QString filename = QFileDialog::getOpenFileName(this, tr("Load ELF"), QString(), QString()); QString filename = QFileDialog::getOpenFileName(this, tr("Load file"), QString(), tr("3DS homebrew (*.elf *.dat)"));
if (filename.size()) if (filename.size())
BootGame(filename.toLatin1().data()); BootGame(filename.toLatin1().data());
} }
void GMainWindow::OnStartGame() void GMainWindow::OnStartGame()
{ {
render_window->show();
render_window->GetEmuThread().SetCpuRunning(true); render_window->GetEmuThread().SetCpuRunning(true);
ui.action_Start->setEnabled(false); ui.action_Start->setEnabled(false);
@ -181,18 +177,8 @@ void GMainWindow::OnOpenHotkeysDialog()
void GMainWindow::ToggleWindowMode() void GMainWindow::ToggleWindowMode()
{ {
//if (!render_window->GetEmuThread().isRunning()) bool enable = ui.action_Popout_Window_Mode->isChecked();
// return; if (enable && render_window->parent() != NULL)
/*
bool enable = ui.action_Single_Window_Mode->isChecked();
if (enable && render_window->parent() == NULL) // switch to single window mode
{
render_window->BackupGeometry();
ui.horizontalLayout->addWidget(render_window);
render_window->setVisible(true);
render_window->DoneCurrent();
}
else if (!enable && render_window->parent() != NULL) // switch to multiple windows mode
{ {
ui.horizontalLayout->removeWidget(render_window); ui.horizontalLayout->removeWidget(render_window);
render_window->setParent(NULL); render_window->setParent(NULL);
@ -200,7 +186,13 @@ void GMainWindow::ToggleWindowMode()
render_window->DoneCurrent(); render_window->DoneCurrent();
render_window->RestoreGeometry(); render_window->RestoreGeometry();
} }
*/ else if (!enable && render_window->parent() == NULL)
{
render_window->BackupGeometry();
ui.horizontalLayout->addWidget(render_window);
render_window->setVisible(true);
render_window->DoneCurrent();
}
} }
void GMainWindow::OnConfigure() void GMainWindow::OnConfigure()
@ -215,7 +207,7 @@ void GMainWindow::closeEvent(QCloseEvent* event)
settings.setValue("geometry", saveGeometry()); settings.setValue("geometry", saveGeometry());
settings.setValue("state", saveState()); settings.setValue("state", saveState());
settings.setValue("geometryRenderWindow", render_window->saveGeometry()); settings.setValue("geometryRenderWindow", render_window->saveGeometry());
//settings.setValue("singleWindowMode", ui.action_Single_Window_Mode->isChecked()); settings.setValue("popoutWindowMode", ui.action_Popout_Window_Mode->isChecked());
settings.setValue("firstStart", false); settings.setValue("firstStart", false);
SaveHotkeys(settings); SaveHotkeys(settings);

View file

@ -36,7 +36,7 @@ private slots:
void OnStartGame(); void OnStartGame();
void OnPauseGame(); void OnPauseGame();
void OnStopGame(); void OnStopGame();
void OnMenuLoadELF(); void OnMenuLoadFile();
void OnOpenHotkeysDialog(); void OnOpenHotkeysDialog();
void OnConfigure(); void OnConfigure();
void ToggleWindowMode(); void ToggleWindowMode();

View file

@ -39,7 +39,7 @@
<property name="title"> <property name="title">
<string>&amp;File</string> <string>&amp;File</string>
</property> </property>
<addaction name="action_load_elf"/> <addaction name="action_Load_File"/>
<addaction name="separator"/> <addaction name="separator"/>
<addaction name="action_Exit"/> <addaction name="action_Exit"/>
</widget> </widget>
@ -57,6 +57,7 @@
<property name="title"> <property name="title">
<string>&amp;View</string> <string>&amp;View</string>
</property> </property>
<addaction name="action_Popout_Window_Mode"/>
<addaction name="action_Hotkeys"/> <addaction name="action_Hotkeys"/>
</widget> </widget>
<widget class="QMenu" name="menu_Help"> <widget class="QMenu" name="menu_Help">
@ -71,9 +72,9 @@
<addaction name="menu_Help"/> <addaction name="menu_Help"/>
</widget> </widget>
<widget class="QStatusBar" name="statusbar"/> <widget class="QStatusBar" name="statusbar"/>
<action name="action_load_elf"> <action name="action_Load_File">
<property name="text"> <property name="text">
<string>Load ELF ...</string> <string>Load file...</string>
</property> </property>
</action> </action>
<action name="action_Exit"> <action name="action_Exit">
@ -107,6 +108,14 @@
<string>About Citra</string> <string>About Citra</string>
</property> </property>
</action> </action>
<action name="action_Popout_Window_Mode">
<property name="checkable">
<bool>true</bool>
</property>
<property name="text">
<string>Popout window</string>
</property>
</action>
<action name="action_Hotkeys"> <action name="action_Hotkeys">
<property name="text"> <property name="text">
<string>Configure &amp;Hotkeys ...</string> <string>Configure &amp;Hotkeys ...</string>

View file

@ -26,12 +26,13 @@ QT_BEGIN_NAMESPACE
class Ui_MainWindow class Ui_MainWindow
{ {
public: public:
QAction *action_load_elf; QAction *action_Load_File;
QAction *action_Exit; QAction *action_Exit;
QAction *action_Start; QAction *action_Start;
QAction *action_Pause; QAction *action_Pause;
QAction *action_Stop; QAction *action_Stop;
QAction *action_About; QAction *action_About;
QAction *action_Popout_Window_Mode;
QAction *action_Hotkeys; QAction *action_Hotkeys;
QAction *action_Configure; QAction *action_Configure;
QWidget *centralwidget; QWidget *centralwidget;
@ -53,8 +54,8 @@ public:
MainWindow->setWindowIcon(icon); MainWindow->setWindowIcon(icon);
MainWindow->setTabShape(QTabWidget::Rounded); MainWindow->setTabShape(QTabWidget::Rounded);
MainWindow->setDockNestingEnabled(true); MainWindow->setDockNestingEnabled(true);
action_load_elf = new QAction(MainWindow); action_Load_File = new QAction(MainWindow);
action_load_elf->setObjectName(QString::fromUtf8("action_load_elf")); action_Load_File->setObjectName(QString::fromUtf8("action_Load_File"));
action_Exit = new QAction(MainWindow); action_Exit = new QAction(MainWindow);
action_Exit->setObjectName(QString::fromUtf8("action_Exit")); action_Exit->setObjectName(QString::fromUtf8("action_Exit"));
action_Start = new QAction(MainWindow); action_Start = new QAction(MainWindow);
@ -67,6 +68,9 @@ public:
action_Stop->setEnabled(false); action_Stop->setEnabled(false);
action_About = new QAction(MainWindow); action_About = new QAction(MainWindow);
action_About->setObjectName(QString::fromUtf8("action_About")); action_About->setObjectName(QString::fromUtf8("action_About"));
action_Popout_Window_Mode = new QAction(MainWindow);
action_Popout_Window_Mode->setObjectName(QString::fromUtf8("action_Popout_Window_Mode"));
action_Popout_Window_Mode->setCheckable(true);
action_Hotkeys = new QAction(MainWindow); action_Hotkeys = new QAction(MainWindow);
action_Hotkeys->setObjectName(QString::fromUtf8("action_Hotkeys")); action_Hotkeys->setObjectName(QString::fromUtf8("action_Hotkeys"));
action_Configure = new QAction(MainWindow); action_Configure = new QAction(MainWindow);
@ -96,7 +100,7 @@ public:
menubar->addAction(menu_Emulation->menuAction()); menubar->addAction(menu_Emulation->menuAction());
menubar->addAction(menu_View->menuAction()); menubar->addAction(menu_View->menuAction());
menubar->addAction(menu_Help->menuAction()); menubar->addAction(menu_Help->menuAction());
menu_File->addAction(action_load_elf); menu_File->addAction(action_Load_File);
menu_File->addSeparator(); menu_File->addSeparator();
menu_File->addAction(action_Exit); menu_File->addAction(action_Exit);
menu_Emulation->addAction(action_Start); menu_Emulation->addAction(action_Start);
@ -104,6 +108,7 @@ public:
menu_Emulation->addAction(action_Stop); menu_Emulation->addAction(action_Stop);
menu_Emulation->addSeparator(); menu_Emulation->addSeparator();
menu_Emulation->addAction(action_Configure); menu_Emulation->addAction(action_Configure);
menu_View->addAction(action_Popout_Window_Mode);
menu_View->addAction(action_Hotkeys); menu_View->addAction(action_Hotkeys);
menu_Help->addAction(action_About); menu_Help->addAction(action_About);
@ -117,12 +122,13 @@ public:
void retranslateUi(QMainWindow *MainWindow) void retranslateUi(QMainWindow *MainWindow)
{ {
MainWindow->setWindowTitle(QApplication::translate("MainWindow", "Citra", 0, QApplication::UnicodeUTF8)); MainWindow->setWindowTitle(QApplication::translate("MainWindow", "Citra", 0, QApplication::UnicodeUTF8));
action_load_elf->setText(QApplication::translate("MainWindow", "Load ELF ...", 0, QApplication::UnicodeUTF8)); action_Load_File->setText(QApplication::translate("MainWindow", "Load file...", 0, QApplication::UnicodeUTF8));
action_Exit->setText(QApplication::translate("MainWindow", "E&xit", 0, QApplication::UnicodeUTF8)); action_Exit->setText(QApplication::translate("MainWindow", "E&xit", 0, QApplication::UnicodeUTF8));
action_Start->setText(QApplication::translate("MainWindow", "&Start", 0, QApplication::UnicodeUTF8)); action_Start->setText(QApplication::translate("MainWindow", "&Start", 0, QApplication::UnicodeUTF8));
action_Pause->setText(QApplication::translate("MainWindow", "&Pause", 0, QApplication::UnicodeUTF8)); action_Pause->setText(QApplication::translate("MainWindow", "&Pause", 0, QApplication::UnicodeUTF8));
action_Stop->setText(QApplication::translate("MainWindow", "&Stop", 0, QApplication::UnicodeUTF8)); action_Stop->setText(QApplication::translate("MainWindow", "&Stop", 0, QApplication::UnicodeUTF8));
action_About->setText(QApplication::translate("MainWindow", "About Citra", 0, QApplication::UnicodeUTF8)); action_About->setText(QApplication::translate("MainWindow", "About Citra", 0, QApplication::UnicodeUTF8));
action_Popout_Window_Mode->setText(QApplication::translate("MainWindow", "Popout window", 0, QApplication::UnicodeUTF8));
action_Hotkeys->setText(QApplication::translate("MainWindow", "Configure &Hotkeys ...", 0, QApplication::UnicodeUTF8)); action_Hotkeys->setText(QApplication::translate("MainWindow", "Configure &Hotkeys ...", 0, QApplication::UnicodeUTF8));
action_Configure->setText(QApplication::translate("MainWindow", "Configure ...", 0, QApplication::UnicodeUTF8)); action_Configure->setText(QApplication::translate("MainWindow", "Configure ...", 0, QApplication::UnicodeUTF8));
menu_File->setTitle(QApplication::translate("MainWindow", "&File", 0, QApplication::UnicodeUTF8)); menu_File->setTitle(QApplication::translate("MainWindow", "&File", 0, QApplication::UnicodeUTF8));