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input_common/keyboard: Remove redundant move

Named return value optimization automatically applies here.
This commit is contained in:
MerryMage 2020-06-19 14:29:36 +01:00
parent 7236393114
commit 8272f53cf9

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@ -76,7 +76,7 @@ std::unique_ptr<Input::ButtonDevice> Keyboard::Create(const Common::ParamPackage
int key_code = params.Get("code", 0); int key_code = params.Get("code", 0);
std::unique_ptr<KeyButton> button = std::make_unique<KeyButton>(key_button_list); std::unique_ptr<KeyButton> button = std::make_unique<KeyButton>(key_button_list);
key_button_list->AddKeyButton(key_code, button.get()); key_button_list->AddKeyButton(key_code, button.get());
return std::move(button); return button;
} }
void Keyboard::PressKey(int key_code) { void Keyboard::PressKey(int key_code) {