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host_shaders: Add shaders to convert between depth and color images

This commit is contained in:
ReinUsesLisp 2020-12-30 01:48:44 -03:00
parent dc81a90640
commit 82b7daed9c
3 changed files with 28 additions and 0 deletions

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set(SHADER_FILES set(SHADER_FILES
block_linear_unswizzle_2d.comp block_linear_unswizzle_2d.comp
block_linear_unswizzle_3d.comp block_linear_unswizzle_3d.comp
convert_depth_to_float.frag
convert_float_to_depth.frag
full_screen_triangle.vert full_screen_triangle.vert
opengl_copy_bc4.comp opengl_copy_bc4.comp
opengl_present.frag opengl_present.frag

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// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#version 450
layout(binding = 0) uniform sampler2D depth_texture;
layout(location = 0) out float output_color;
void main() {
ivec2 coord = ivec2(gl_FragCoord.xy);
output_color = texelFetch(depth_texture, coord, 0).r;
}

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// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#version 450
layout(binding = 0) uniform sampler2D color_texture;
void main() {
ivec2 coord = ivec2(gl_FragCoord.xy);
float color = texelFetch(color_texture, coord, 0).r;
gl_FragDepth = color;
}