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Merge pull request #697 from bunnei/disable-depth-cull

gl_state: Temporarily disable culling and depth test.
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bunnei 2018-07-19 07:38:00 -07:00 committed by GitHub
commit 87053fb3b8
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@ -795,7 +795,9 @@ void RasterizerOpenGL::SyncClipCoef() {
void RasterizerOpenGL::SyncCullMode() { void RasterizerOpenGL::SyncCullMode() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
state.cull.enabled = regs.cull.enabled != 0; // TODO(bunnei): Enable the below once more things work - until then, this may hide regressions
// state.cull.enabled = regs.cull.enabled != 0;
state.cull.enabled = false;
if (state.cull.enabled) { if (state.cull.enabled) {
state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face); state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face);