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time: Fix CalculateSpanBetween implementation
CalculateSpanBetween passes in the ClockSnapshots through 2 input buffers and not as raw arguments. Fix this by reading the 2 input buffers instead of popping raw arguments. Partially fixes Super Smash Bros. Ultimate's Spirit Board
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1 changed files with 9 additions and 3 deletions
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@ -341,12 +341,18 @@ void Module::Interface::CalculateStandardUserSystemClockDifferenceByUser(
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void Module::Interface::CalculateSpanBetween(Kernel::HLERequestContext& ctx) {
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void Module::Interface::CalculateSpanBetween(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_Time, "called");
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LOG_DEBUG(Service_Time, "called");
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IPC::RequestParser rp{ctx};
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Clock::ClockSnapshot snapshot_a;
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const auto snapshot_a = rp.PopRaw<Clock::ClockSnapshot>();
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Clock::ClockSnapshot snapshot_b;
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const auto snapshot_b = rp.PopRaw<Clock::ClockSnapshot>();
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const auto snapshot_a_data = ctx.ReadBuffer(0);
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const auto snapshot_b_data = ctx.ReadBuffer(1);
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std::memcpy(&snapshot_a, snapshot_a_data.data(), sizeof(Clock::ClockSnapshot));
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std::memcpy(&snapshot_b, snapshot_b_data.data(), sizeof(Clock::ClockSnapshot));
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Clock::TimeSpanType time_span_type{};
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Clock::TimeSpanType time_span_type{};
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s64 span{};
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s64 span{};
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if (const ResultCode result{snapshot_a.steady_clock_time_point.GetSpanBetween(
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if (const ResultCode result{snapshot_a.steady_clock_time_point.GetSpanBetween(
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snapshot_b.steady_clock_time_point, span)};
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snapshot_b.steady_clock_time_point, span)};
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result != RESULT_SUCCESS) {
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result != RESULT_SUCCESS) {
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