mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
host_shaders: Add helper to blit depth stencil fragment shader
This commit is contained in:
parent
ae5725b709
commit
87ff58b1d7
2 changed files with 17 additions and 0 deletions
|
@ -9,6 +9,7 @@ set(SHADER_FILES
|
||||||
opengl_present.vert
|
opengl_present.vert
|
||||||
pitch_unswizzle.comp
|
pitch_unswizzle.comp
|
||||||
vulkan_blit_color_float.frag
|
vulkan_blit_color_float.frag
|
||||||
|
vulkan_blit_depth_stencil.frag
|
||||||
vulkan_present.frag
|
vulkan_present.frag
|
||||||
vulkan_present.vert
|
vulkan_present.vert
|
||||||
)
|
)
|
||||||
|
|
16
src/video_core/host_shaders/vulkan_blit_depth_stencil.frag
Normal file
16
src/video_core/host_shaders/vulkan_blit_depth_stencil.frag
Normal file
|
@ -0,0 +1,16 @@
|
||||||
|
// Copyright 2020 yuzu Emulator Project
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#version 450
|
||||||
|
#extension GL_ARB_shader_stencil_export : require
|
||||||
|
|
||||||
|
layout(binding = 0) uniform sampler2D depth_tex;
|
||||||
|
layout(binding = 1) uniform isampler2D stencil_tex;
|
||||||
|
|
||||||
|
layout(location = 0) in vec2 texcoord;
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
gl_FragDepth = textureLod(depth_tex, texcoord, 0).r;
|
||||||
|
gl_FragStencilRefARB = textureLod(stencil_tex, texcoord, 0).r;
|
||||||
|
}
|
Loading…
Reference in a new issue