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host_shaders: Add helper to blit depth stencil fragment shader

This commit is contained in:
ReinUsesLisp 2020-12-30 02:02:07 -03:00
parent ae5725b709
commit 87ff58b1d7
2 changed files with 17 additions and 0 deletions

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@ -9,6 +9,7 @@ set(SHADER_FILES
opengl_present.vert opengl_present.vert
pitch_unswizzle.comp pitch_unswizzle.comp
vulkan_blit_color_float.frag vulkan_blit_color_float.frag
vulkan_blit_depth_stencil.frag
vulkan_present.frag vulkan_present.frag
vulkan_present.vert vulkan_present.vert
) )

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@ -0,0 +1,16 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#version 450
#extension GL_ARB_shader_stencil_export : require
layout(binding = 0) uniform sampler2D depth_tex;
layout(binding = 1) uniform isampler2D stencil_tex;
layout(location = 0) in vec2 texcoord;
void main() {
gl_FragDepth = textureLod(depth_tex, texcoord, 0).r;
gl_FragStencilRefARB = textureLod(stencil_tex, texcoord, 0).r;
}