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hid: service: Implement Last active Npad

This commit is contained in:
german77 2023-09-16 00:21:47 -06:00
parent c8b9467f50
commit 8950fe79ad
4 changed files with 20 additions and 1 deletions

View file

@ -154,6 +154,14 @@ NpadIdType HIDCore::GetFirstDisconnectedNpadId() const {
return NpadIdType::Player1;
}
void HIDCore::SetLastActiveController(NpadIdType npad_id) {
last_active_controller = npad_id;
}
NpadIdType HIDCore::GetLastActiveController() const {
return last_active_controller;
}
void HIDCore::EnableAllControllerConfiguration() {
player_1->EnableConfiguration();
player_2->EnableConfiguration();

View file

@ -48,6 +48,12 @@ public:
/// Returns the first disconnected npad id
NpadIdType GetFirstDisconnectedNpadId() const;
/// Sets the npad id of the last active controller
void SetLastActiveController(NpadIdType npad_id);
/// Returns the npad id of the last controller that pushed a button
NpadIdType GetLastActiveController() const;
/// Sets all emulated controllers into configuring mode.
void EnableAllControllerConfiguration();
@ -77,6 +83,7 @@ private:
std::unique_ptr<EmulatedConsole> console;
std::unique_ptr<EmulatedDevices> devices;
NpadStyleTag supported_style_tag{NpadStyleSet::All};
NpadIdType last_active_controller{NpadIdType::Handheld};
};
} // namespace Core::HID

View file

@ -476,6 +476,10 @@ void Controller_NPad::RequestPadStateUpdate(Core::HID::NpadIdType npad_id) {
pad_entry.npad_buttons.l.Assign(button_state.zl);
pad_entry.npad_buttons.r.Assign(button_state.zr);
}
if (pad_entry.npad_buttons.raw != Core::HID::NpadButton::None) {
hid_core.SetLastActiveController(npad_id);
}
}
void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing) {

View file

@ -2768,7 +2768,7 @@ private:
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.PushEnum(Core::HID::NpadIdType::Handheld);
rb.PushEnum(system.HIDCore().GetLastActiveController());
}
void GetUniquePadsFromNpad(HLERequestContext& ctx) {