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SVC: Renamed all function wrapper templates to Wrap, moved to HLE namespace.
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b62ef4bbd2
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2 changed files with 145 additions and 157 deletions
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@ -8,29 +8,27 @@
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#include "core/mem_map.h"
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#include "core/hle/hle.h"
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namespace Wrap {
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namespace HLE {
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Function wrappers that return type s32
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namespace S32 {
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template<s32 func(u32, u32, u32, u32)> void U32_U32_U32_U32() {
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template<s32 func(u32, u32, u32, u32)> void Wrap() {
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RETURN(func(PARAM(0), PARAM(1), PARAM(2), PARAM(3)));
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}
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template<s32 func(u32, u32, u32, u32, u32)> void U32_U32_U32_U32_U32() {
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template<s32 func(u32, u32, u32, u32, u32)> void Wrap() {
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RETURN(func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4)));
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}
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template<s32 func(u32*, u32, u32, u32, u32, u32)> void U32P_U32_U32_U32_U32_U32(){
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template<s32 func(u32*, u32, u32, u32, u32, u32)> void Wrap(){
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u32 param_1 = 0;
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u32 retval = func(¶m_1, PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
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Core::g_app_core->SetReg(1, param_1);
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RETURN(retval);
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}
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template<s32 func(s32*, u32*, s32, bool, s64)> void S32P_U32P_S32_Bool_S64() {
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template<s32 func(s32*, u32*, s32, bool, s64)> void Wrap() {
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s32 param_1 = 0;
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s32 retval = func(¶m_1, (Handle*)Memory::GetPointer(PARAM(1)), (s32)PARAM(2),
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(PARAM(3) != 0), (((s64)PARAM(4) << 32) | PARAM(0)));
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@ -39,82 +37,72 @@ template<s32 func(s32*, u32*, s32, bool, s64)> void S32P_U32P_S32_Bool_S64() {
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}
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// TODO(bunnei): Is this correct? Probably not
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template<s32 func(u32, u32, u32, u32, s64)> void U32_U32_U32_U32_S64() {
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template<s32 func(u32, u32, u32, u32, s64)> void Wrap() {
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RETURN(func(PARAM(5), PARAM(1), PARAM(2), PARAM(3), (((s64)PARAM(4) << 32) | PARAM(0))));
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}
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template<s32 func(u32, s64)> void U32_S64() {
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template<s32 func(u32, s64)> void Wrap() {
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RETURN(func(PARAM(0), (((s64)PARAM(3) << 32) | PARAM(2))));
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}
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template<s32 func(void*, void*, u32)> void VoidP_VoidP_U32(){
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template<s32 func(void*, void*, u32)> void Wrap(){
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RETURN(func(Memory::GetPointer(PARAM(0)), Memory::GetPointer(PARAM(1)), PARAM(2)));
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}
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template<s32 func(s32*, u32)> void S32P_U32(){
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template<s32 func(s32*, u32)> void Wrap(){
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s32 param_1 = 0;
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u32 retval = func(¶m_1, PARAM(1));
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Core::g_app_core->SetReg(1, param_1);
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RETURN(retval);
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}
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template<s32 func(u32, s32)> void U32_S32() {
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template<s32 func(u32, s32)> void Wrap() {
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RETURN(func(PARAM(0), (s32)PARAM(1)));
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}
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template<s32 func(u32*, u32)> void U32P_U32(){
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template<s32 func(u32*, u32)> void Wrap(){
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u32 param_1 = 0;
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u32 retval = func(¶m_1, PARAM(1));
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Core::g_app_core->SetReg(1, param_1);
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RETURN(retval);
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}
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template<s32 func(u32)> void U32() {
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template<s32 func(u32)> void Wrap() {
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RETURN(func(PARAM(0)));
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}
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template<s32 func(void*)> void U32P() {
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template<s32 func(void*)> void Wrap() {
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RETURN(func(Memory::GetPointer(PARAM(0))));
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}
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template<s32 func(s64*, u32, void*, s32)> void S64P_U32_VoidP_S32(){
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template<s32 func(s64*, u32, void*, s32)> void Wrap(){
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RETURN(func((s64*)Memory::GetPointer(PARAM(0)), PARAM(1), Memory::GetPointer(PARAM(2)),
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(s32)PARAM(3)));
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}
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template<s32 func(u32*, const char*)> void U32P_CharP() {
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template<s32 func(u32*, const char*)> void Wrap() {
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u32 param_1 = 0;
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u32 retval = func(¶m_1, Memory::GetCharPointer(PARAM(1)));
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Core::g_app_core->SetReg(1, param_1);
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RETURN(retval);
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}
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} // namespace S32
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Function wrappers that return type u32
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namespace U32 {
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template<u32 func()> void Void() {
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template<u32 func()> void Wrap() {
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RETURN(func());
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}
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} // namespace U32
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////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Function wrappers that return type void
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namespace Void {
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template<void func(s64)> void S64() {
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template<void func(s64)> void Wrap() {
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func(((s64)PARAM(1) << 32) | PARAM(0));
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}
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template<void func(const char*)> void CharP() {
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template<void func(const char*)> void Wrap() {
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func(Memory::GetCharPointer(PARAM(0)));
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}
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} // namespace Void
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} // namespace Wrap
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} // namespace HLE
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@ -333,67 +333,67 @@ void SleepThread(s64 nanoseconds) {
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const HLE::FunctionDef SVC_Table[] = {
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{0x00, nullptr, "Unknown"},
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{0x01, Wrap::S32::U32P_U32_U32_U32_U32_U32<ControlMemory>, "ControlMemory"},
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{0x02, Wrap::S32::VoidP_VoidP_U32<QueryMemory>, "QueryMemory"},
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{0x01, HLE::Wrap<ControlMemory>, "ControlMemory"},
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{0x02, HLE::Wrap<QueryMemory>, "QueryMemory"},
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{0x03, nullptr, "ExitProcess"},
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{0x04, nullptr, "GetProcessAffinityMask"},
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{0x05, nullptr, "SetProcessAffinityMask"},
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{0x06, nullptr, "GetProcessIdealProcessor"},
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{0x07, nullptr, "SetProcessIdealProcessor"},
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{0x08, Wrap::S32::U32_U32_U32_U32_U32<CreateThread>, "CreateThread"},
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{0x09, Wrap::U32::Void<ExitThread>, "ExitThread"},
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{0x0A, Wrap::Void::S64<SleepThread>, "SleepThread"},
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{0x0B, Wrap::S32::S32P_U32<GetThreadPriority>, "GetThreadPriority"},
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{0x0C, Wrap::S32::U32_S32<SetThreadPriority>, "SetThreadPriority"},
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{0x08, HLE::Wrap<CreateThread>, "CreateThread"},
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{0x09, HLE::Wrap<ExitThread>, "ExitThread"},
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{0x0A, HLE::Wrap<SleepThread>, "SleepThread"},
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{0x0B, HLE::Wrap<GetThreadPriority>, "GetThreadPriority"},
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{0x0C, HLE::Wrap<SetThreadPriority>, "SetThreadPriority"},
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{0x0D, nullptr, "GetThreadAffinityMask"},
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{0x0E, nullptr, "SetThreadAffinityMask"},
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{0x0F, nullptr, "GetThreadIdealProcessor"},
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{0x10, nullptr, "SetThreadIdealProcessor"},
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{0x11, nullptr, "GetCurrentProcessorNumber"},
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{0x12, nullptr, "Run"},
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{0x13, Wrap::S32::U32P_U32<CreateMutex>, "CreateMutex"},
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{0x14, Wrap::S32::U32<ReleaseMutex>, "ReleaseMutex"},
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{0x13, HLE::Wrap<CreateMutex>, "CreateMutex"},
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{0x14, HLE::Wrap<ReleaseMutex>, "ReleaseMutex"},
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{0x15, nullptr, "CreateSemaphore"},
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{0x16, nullptr, "ReleaseSemaphore"},
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{0x17, Wrap::S32::U32P_U32<CreateEvent>, "CreateEvent"},
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{0x18, Wrap::S32::U32<SignalEvent>, "SignalEvent"},
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{0x19, Wrap::S32::U32<ClearEvent>, "ClearEvent"},
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{0x17, HLE::Wrap<CreateEvent>, "CreateEvent"},
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{0x18, HLE::Wrap<SignalEvent>, "SignalEvent"},
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{0x19, HLE::Wrap<ClearEvent>, "ClearEvent"},
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{0x1A, nullptr, "CreateTimer"},
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{0x1B, nullptr, "SetTimer"},
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{0x1C, nullptr, "CancelTimer"},
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{0x1D, nullptr, "ClearTimer"},
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{0x1E, nullptr, "CreateMemoryBlock"},
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{0x1F, Wrap::S32::U32_U32_U32_U32<MapMemoryBlock>, "MapMemoryBlock"},
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{0x1F, HLE::Wrap<MapMemoryBlock>, "MapMemoryBlock"},
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{0x20, nullptr, "UnmapMemoryBlock"},
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{0x21, Wrap::S32::U32P<CreateAddressArbiter>, "CreateAddressArbiter"},
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{0x22, Wrap::S32::U32_U32_U32_U32_S64<ArbitrateAddress>, "ArbitrateAddress"},
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{0x23, Wrap::S32::U32<CloseHandle>, "CloseHandle"},
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{0x24, Wrap::S32::U32_S64<WaitSynchronization1>, "WaitSynchronization1"},
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{0x25, Wrap::S32::S32P_U32P_S32_Bool_S64<WaitSynchronizationN>, "WaitSynchronizationN"},
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{0x21, HLE::Wrap<CreateAddressArbiter>, "CreateAddressArbiter"},
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{0x22, HLE::Wrap<ArbitrateAddress>, "ArbitrateAddress"},
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{0x23, HLE::Wrap<CloseHandle>, "CloseHandle"},
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{0x24, HLE::Wrap<WaitSynchronization1>, "WaitSynchronization1"},
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{0x25, HLE::Wrap<WaitSynchronizationN>, "WaitSynchronizationN"},
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{0x26, nullptr, "SignalAndWait"},
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{0x27, Wrap::S32::U32P_U32<DuplicateHandle>, "DuplicateHandle"},
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{0x27, HLE::Wrap<DuplicateHandle>, "DuplicateHandle"},
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{0x28, nullptr, "GetSystemTick"},
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{0x29, nullptr, "GetHandleInfo"},
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{0x2A, nullptr, "GetSystemInfo"},
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{0x2B, nullptr, "GetProcessInfo"},
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{0x2C, nullptr, "GetThreadInfo"},
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{0x2D, Wrap::S32::U32P_CharP<ConnectToPort>, "ConnectToPort"},
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{0x2D, HLE::Wrap<ConnectToPort>, "ConnectToPort"},
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{0x2E, nullptr, "SendSyncRequest1"},
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{0x2F, nullptr, "SendSyncRequest2"},
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{0x30, nullptr, "SendSyncRequest3"},
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{0x31, nullptr, "SendSyncRequest4"},
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{0x32, Wrap::S32::U32<SendSyncRequest>, "SendSyncRequest"},
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{0x32, HLE::Wrap<SendSyncRequest>, "SendSyncRequest"},
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{0x33, nullptr, "OpenProcess"},
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{0x34, nullptr, "OpenThread"},
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{0x35, nullptr, "GetProcessId"},
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{0x36, nullptr, "GetProcessIdOfThread"},
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{0x37, Wrap::S32::U32P_U32<GetThreadId>, "GetThreadId"},
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{0x38, Wrap::S32::U32P_U32<GetResourceLimit>, "GetResourceLimit"},
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{0x37, HLE::Wrap<GetThreadId>, "GetThreadId"},
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{0x38, HLE::Wrap<GetResourceLimit>, "GetResourceLimit"},
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{0x39, nullptr, "GetResourceLimitLimitValues"},
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{0x3A, Wrap::S32::S64P_U32_VoidP_S32<GetResourceLimitCurrentValues>, "GetResourceLimitCurrentValues"},
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{0x3A, HLE::Wrap<GetResourceLimitCurrentValues>, "GetResourceLimitCurrentValues"},
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{0x3B, nullptr, "GetThreadContext"},
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{0x3C, nullptr, "Break"},
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{0x3D, Wrap::Void::CharP<OutputDebugString>, "OutputDebugString"},
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{0x3D, HLE::Wrap<OutputDebugString>, "OutputDebugString"},
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{0x3E, nullptr, "ControlPerformanceCounter"},
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{0x3F, nullptr, "Unknown"},
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{0x40, nullptr, "Unknown"},
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