mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
OpenGL: Non-zero stride only makes sense for linear buffers
This commit is contained in:
parent
2600633b89
commit
8a1f96011d
3 changed files with 11 additions and 7 deletions
|
@ -947,7 +947,7 @@ bool RasterizerOpenGL::AccelerateDisplay(const GPU::Regs::FramebufferConfig& con
|
|||
src_params.addr = framebuffer_addr;
|
||||
src_params.width = config.width;
|
||||
src_params.height = config.height;
|
||||
src_params.stride = pixel_stride;
|
||||
src_params.pixel_stride = pixel_stride;
|
||||
src_params.is_tiled = false;
|
||||
src_params.pixel_format = CachedSurface::PixelFormatFromGPUPixelFormat(config.color_format);
|
||||
|
||||
|
|
|
@ -288,6 +288,9 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
|
|||
|
||||
MICROPROFILE_SCOPE(OpenGL_SurfaceUpload);
|
||||
|
||||
// Stride only applies to linear images.
|
||||
ASSERT(params.pixel_stride == 0 || !params.is_tiled);
|
||||
|
||||
std::shared_ptr<CachedSurface> new_surface = std::make_shared<CachedSurface>();
|
||||
|
||||
new_surface->addr = params.addr;
|
||||
|
@ -296,7 +299,7 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
|
|||
new_surface->texture.Create();
|
||||
new_surface->width = params.width;
|
||||
new_surface->height = params.height;
|
||||
new_surface->stride = params.stride;
|
||||
new_surface->pixel_stride = params.pixel_stride;
|
||||
new_surface->res_scale_width = params.res_scale_width;
|
||||
new_surface->res_scale_height = params.res_scale_height;
|
||||
|
||||
|
@ -322,14 +325,15 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
|
|||
cur_state.Apply();
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)new_surface->stride);
|
||||
if (!new_surface->is_tiled) {
|
||||
// TODO: Ensure this will always be a color format, not a depth or other format
|
||||
ASSERT((size_t)new_surface->pixel_format < fb_format_tuples.size());
|
||||
const FormatTuple& tuple = fb_format_tuples[(unsigned int)params.pixel_format];
|
||||
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)new_surface->pixel_stride);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, params.width, params.height, 0,
|
||||
tuple.format, tuple.type, texture_src_data);
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||
} else {
|
||||
SurfaceType type = CachedSurface::GetFormatType(new_surface->pixel_format);
|
||||
if (type != SurfaceType::Depth && type != SurfaceType::DepthStencil) {
|
||||
|
@ -388,7 +392,6 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
|
|||
0, tuple.format, tuple.type, temp_fb_depth_buffer.data());
|
||||
}
|
||||
}
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||
|
||||
// If not 1x scale, blit 1x texture to a new scaled texture and replace texture in surface
|
||||
if (new_surface->res_scale_width != 1.f || new_surface->res_scale_height != 1.f) {
|
||||
|
@ -698,13 +701,14 @@ void RasterizerCacheOpenGL::FlushSurface(CachedSurface* surface) {
|
|||
cur_state.Apply();
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
|
||||
glPixelStorei(GL_PACK_ROW_LENGTH, (GLint)surface->stride);
|
||||
if (!surface->is_tiled) {
|
||||
// TODO: Ensure this will always be a color format, not a depth or other format
|
||||
ASSERT((size_t)surface->pixel_format < fb_format_tuples.size());
|
||||
const FormatTuple& tuple = fb_format_tuples[(unsigned int)surface->pixel_format];
|
||||
|
||||
glPixelStorei(GL_PACK_ROW_LENGTH, (GLint)surface->pixel_stride);
|
||||
glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, dst_buffer);
|
||||
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
|
||||
} else {
|
||||
SurfaceType type = CachedSurface::GetFormatType(surface->pixel_format);
|
||||
if (type != SurfaceType::Depth && type != SurfaceType::DepthStencil) {
|
||||
|
@ -747,7 +751,6 @@ void RasterizerCacheOpenGL::FlushSurface(CachedSurface* surface) {
|
|||
false);
|
||||
}
|
||||
}
|
||||
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
|
||||
|
||||
surface->dirty = false;
|
||||
|
||||
|
|
|
@ -171,7 +171,8 @@ struct CachedSurface {
|
|||
OGLTexture texture;
|
||||
u32 width;
|
||||
u32 height;
|
||||
u32 stride = 0;
|
||||
/// Stride between lines, in pixels. Only valid for images in linear format.
|
||||
u32 pixel_stride = 0;
|
||||
float res_scale_width = 1.f;
|
||||
float res_scale_height = 1.f;
|
||||
|
||||
|
|
Loading…
Reference in a new issue