mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
Merge pull request #919 from yuriks/styleguide
Update style rules with to better match current practice.
This commit is contained in:
commit
8c70b1b8b5
1 changed files with 16 additions and 22 deletions
|
@ -7,19 +7,14 @@ Citra is a brand new project, so we have a great opportunity to keep things clea
|
||||||
* Don't ever introduce new external dependencies into Core
|
* Don't ever introduce new external dependencies into Core
|
||||||
* Don't use any platform specific code in Core
|
* Don't use any platform specific code in Core
|
||||||
* Use namespaces often
|
* Use namespaces often
|
||||||
|
* Avoid the use of C-style casts and instead prefer C++-style `static_cast` and `reinterpret_cast`. Never use `const_cast` or `dynamic_cast` (we build with RTTI disabled). The only exception to this rule is for casting between two numeric types, where C-style casts are encouraged for brevity and readability.
|
||||||
|
|
||||||
### Naming Rules
|
### Naming Rules
|
||||||
* Functions
|
* Functions: `PascalCase`
|
||||||
* PascalCase, "_" may also be used for clarity (e.g. ARM_InitCore)
|
* Variables: `lower_case_underscored`. Prefix with `g_` if global.
|
||||||
* Variables
|
* Classes: `PascalCase`
|
||||||
* lower_case_underscored
|
* Files and Directories: `lower_case_underscored`
|
||||||
* Prefix "g_" if global
|
* Namespaces: `PascalCase`, `_` may also be used for clarity (e.g. `ARM_InitCore`)
|
||||||
* Classes
|
|
||||||
* PascalCase, "_" may also be used for clarity (e.g. OGL_VideoInterface)
|
|
||||||
* Files/Folders
|
|
||||||
* lower_case_underscored
|
|
||||||
* Namespaces
|
|
||||||
* PascalCase, "_" may also be used for clarity (e.g. ARM_InitCore)
|
|
||||||
|
|
||||||
### Indentation/Whitespace Style
|
### Indentation/Whitespace Style
|
||||||
Follow the indentation/whitespace style shown below. Do not use tabs, use 4-spaces instead.
|
Follow the indentation/whitespace style shown below. Do not use tabs, use 4-spaces instead.
|
||||||
|
@ -36,25 +31,25 @@ namespace Example {
|
||||||
|
|
||||||
// Declare globals at the top
|
// Declare globals at the top
|
||||||
int g_foo = 0;
|
int g_foo = 0;
|
||||||
char* g_some_pointer; // Notice the position of the *
|
char* g_some_pointer; // Pointer * and reference & stick to the type name
|
||||||
|
|
||||||
/// A colorful enum.
|
/// A colorful enum.
|
||||||
enum SomeEnum {
|
enum SomeEnum {
|
||||||
COLOR_RED, ///< The color of fire.
|
COLOR_RED, ///< The color of fire.
|
||||||
COLOR_GREEN, ///< The color of grass.
|
COLOR_GREEN, ///< The color of grass.
|
||||||
COLOR_BLUE ///< Not actually the color of water.
|
COLOR_BLUE, ///< Not actually the color of water.
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Very important struct that does a lot of stuff.
|
* Very important struct that does a lot of stuff.
|
||||||
* Note that the asterisks are indented by one space.
|
* Note that the asterisks are indented by one space to align to the first line.
|
||||||
*/
|
*/
|
||||||
struct Position {
|
struct Position {
|
||||||
int x, y;
|
int x, y;
|
||||||
};
|
};
|
||||||
|
|
||||||
// Use "typename" rather than "class" here, just to be consistent
|
// Use "typename" rather than "class" here
|
||||||
template
|
template <typename T>
|
||||||
void FooBar() {
|
void FooBar() {
|
||||||
int some_array[] = {
|
int some_array[] = {
|
||||||
5,
|
5,
|
||||||
|
@ -72,7 +67,7 @@ void FooBar() {
|
||||||
// Comment directly above code when possible
|
// Comment directly above code when possible
|
||||||
if (some_condition) single_statement();
|
if (some_condition) single_statement();
|
||||||
|
|
||||||
// Place a single space after the for loop semicolons
|
// Place a single space after the for loop semicolons, prefer pre-increment
|
||||||
for (int i = 0; i != 25; ++i) {
|
for (int i = 0; i != 25; ++i) {
|
||||||
// This is how we write loops
|
// This is how we write loops
|
||||||
}
|
}
|
||||||
|
@ -83,6 +78,9 @@ void FooBar() {
|
||||||
if (this || condition_takes_up_multiple &&
|
if (this || condition_takes_up_multiple &&
|
||||||
lines && like && this || everything ||
|
lines && like && this || everything ||
|
||||||
alright || then) {
|
alright || then) {
|
||||||
|
|
||||||
|
// Leave a blank space before the if block body if the condition was continued across
|
||||||
|
// several lines.
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (var) {
|
switch (var) {
|
||||||
|
@ -101,11 +99,7 @@ void FooBar() {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector
|
std::vector<T> you_can_declare, a_few, variables, like_this;
|
||||||
you_can_declare,
|
|
||||||
a_few,
|
|
||||||
variables,
|
|
||||||
like_this;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue