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glasm: Fix moving U64 immediates to registers in GLASM

This commit is contained in:
ReinUsesLisp 2021-05-10 01:33:24 -03:00 committed by ameerj
parent 80813b1d14
commit 8eb72ff0dc
2 changed files with 4 additions and 3 deletions

View file

@ -43,7 +43,8 @@ struct RegWrapper {
RegWrapper(EmitContext& ctx, Value value)
: reg_alloc{ctx.reg_alloc}, allocated{value.type != Type::Register} {
if (allocated) {
reg = value.type == Type::F64 ? reg_alloc.AllocLongReg() : reg_alloc.AllocReg();
const bool is_long{value.type == Type::F64 || value.type == Type::U64};
reg = is_long ? reg_alloc.AllocLongReg() : reg_alloc.AllocReg();
} else {
reg = Register{value};
}

View file

@ -289,9 +289,9 @@ struct fmt::formatter<Shader::Backend::GLASM::ScalarF64> {
case Shader::Backend::GLASM::Type::F32:
break;
case Shader::Backend::GLASM::Type::U64:
return format_to(ctx.out(), "{}", Common::BitCast<f64>(value.imm_u64));
return fmt::format_to(ctx.out(), "{}", Common::BitCast<f64>(value.imm_u64));
case Shader::Backend::GLASM::Type::F64:
return format_to(ctx.out(), "{}", value.imm_f64);
return fmt::format_to(ctx.out(), "{}", value.imm_f64);
}
throw Shader::InvalidArgument("Invalid value type {}", value.type);
}